Subject | [dq] EP Vote |
---|---|
From | Neil Davies |
Date | Sat, 29 Jan 2011 15:04:02 +1300 |
--0016e65a0704c52b6f049af298d0 Content-Type: text/plain; charset=ISO-8859-1 Hi all, What was the result of the vote for changing the EP for new characters? Was it approved? --0016e65a0704c52b6f049af298d0 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi all,<br><br>What was the result of the vote for changing the EP for new = characters?=A0 Was it approved?<br><br> --0016e65a0704c52b6f049af298d0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Healer SC Penalty |
---|---|
From | Neil Davies |
Date | Sat, 29 Jan 2011 15:08:00 +1300 |
--0016367fb853ee22ab049af2a6b5 Content-Type: text/plain; charset=ISO-8859-1 That should be an easy answer. I'd also like to suggest another change to the rules to simplify things. The Rules for calculating IV, SC and DM for a weapon are complex as we know. - OverStrength DM only applies to MC - Warrior changes to IV,SC,DM currently only apply to M The Warrior 3.0 changes help address some of this, by bringing down the number of possible DM calculations to 2, and a single Engaged IV (for Melee and Close) instead of 2. The remaining spanner in the works is SC, because there are different healer penalties for each of Melee, Close and Ranged: - Ranged: no healer penalty - Melee : some penalty - Close : higher penalty. I think this is unnecessarily complicated, and would like to see it simplified by either of the following (1) Making M and C penalties identical and equal to the current Close combat penalty. (2) As above, but adding a Ranged penalty as well - even if only for non-tactile empathy? ( I figure if you want ranged empathy, it'll make you feel uncomfortable shooting a bow as well!) NB: You can probably guess where I'm coming from here: being accurate, and having an easy to read character sheet. Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for the rules. With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the difference in SC is only a few percent at high healer ranks. With a change in Healer penalty, this would reduce again to 5 (1xIV, 2xDM, 2xSC) which is better again. An objections/support/comments? Cheers, Neil. --0016367fb853ee22ab049af2a6b5 Content-Type: text/html; charset=ISO-8859-1 <br> That should be an easy answer.<br> <br> I'd also like to suggest another change to the rules to simplify things.<br> <br> The Rules for calculating IV, SC and DM for a weapon are complex as we know.<br> - OverStrength DM only applies to MC<br>- Warrior changes to IV,SC,DM currently only apply to M<br><br> The Warrior 3.0 changes help address some of this, by bringing down the number of possible DM calculations to 2, and a single Engaged IV (for Melee and Close) instead of 2.<br> <br> The remaining spanner in the works is SC, because there are different healer penalties for each of Melee, Close and Ranged:<br> - Ranged: no healer penalty<br> - Melee : some penalty<br> - Close : higher penalty.<br> <br> I think this is unnecessarily complicated, and would like to see it simplified by either of the following<br> (1) Making M and C penalties identical and equal to the current Close combat penalty.<br> (2) As above, but adding a Ranged penalty as well - even if only for non-tactile empathy? ( I figure if you want ranged empathy, it'll make you feel uncomfortable shooting a bow as well!)<br> <br> NB: You can probably guess where I'm coming from here: being accurate, and having an easy to read character sheet.<br>Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for the rules.<br> With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the difference in SC is only a few percent at high healer ranks.<br> <br> With a change in Healer penalty, this would reduce again to 5 (1xIV, 2xDM, 2xSC) which is better again.<br><br> An objections/support/comments?<br> <br>Cheers,<br>Neil.<br> --0016367fb853ee22ab049af2a6b5-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] EP Vote |
---|---|
From | Keith Smith |
Date | Sat, 29 Jan 2011 15:27:42 +1300 |
On 29/01/2011 3:04 p.m., Neil Davies wrote: > Hi all, > > What was the result of the vote for changing the EP for new > characters? Was it approved? > From the minutes ... Changing initial experience award for new PCs from 250 to 2,500 – Passed unanimously Keith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] EP Vote |
---|---|
From | Jim Arona |
Date | Sat, 29 Jan 2011 15:36:08 +1300 |
--0016e64641748f9fd5049af30b06 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable But, check with the DM because some give out more. On 29 January 2011 15:27, Keith Smith <phaeton@ihug.co.nz> wrote: > On 29/01/2011 3:04 p.m., Neil Davies wrote: > >> Hi all, >> >> What was the result of the vote for changing the EP for new characters? >> Was it approved? >> >> From the minutes ... > > Changing initial experience award for new PCs from 250 to 2,500 =96 Passe= d > unanimously > > Keith > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > --0016e64641748f9fd5049af30b06 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable <font face=3D"georgia,serif">But, check with the DM because some give out m= ore.<br></font><br> <div class=3D"gmail_quote">On 29 January 2011 15:27, Keith Smith <span dir= =3D"ltr"><<a href=3D"mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>&g= t;</span> wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote"> <div class=3D"im">On 29/01/2011 3:04 p.m., Neil Davies wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote">Hi all,<br><br>What was the resu= lt of the vote for changing the EP for new characters? Was it approved?<br> <br></blockquote></div>From the minutes ...<br><br>Changing initial experie= nce award for new PCs from 250 to 2,500 =96 Passed<br>unanimously<br><br>Ke= ith<br><br><br>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request= @dq.sf.org.nz" target=3D"_blank">dq-request@dq.sf.org.nz</a> --<br> </blockquote></div><br> --0016e64641748f9fd5049af30b06-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
---|---|
From | Jim Arona |
Date | Sat, 29 Jan 2011 16:04:19 +1300 |
--0016e64cbb305d3ffb049af3704b Content-Type: text/plain; charset=ISO-8859-1 Get rid of it. It isn't the reason that characters who are melee-focused are not taking Healer, so this rule is doing nothing productive. On 29 January 2011 15:08, Neil Davies <nsdavies@gmail.com> wrote: > > The remaining spanner in the works is SC, because there are different > healer penalties for each of Melee, Close and Ranged: > - Ranged: no healer penalty > - Melee : some penalty > - Close : higher penalty. > > I think this is unnecessarily complicated, and would like to see it > simplified by either of the following > (1) Making M and C penalties identical and equal to the current Close > combat penalty. > (2) As above, but adding a Ranged penalty as well - even if only for > non-tactile empathy? ( I figure if you want ranged empathy, it'll make you > feel uncomfortable shooting a bow as well!) > > NB: You can probably guess where I'm coming from here: being accurate, and > having an easy to read character sheet. > Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for the > rules. > With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the difference > in SC is only a few percent at high healer ranks. > > With a change in Healer penalty, this would reduce again to 5 (1xIV, 2xDM, > 2xSC) which is better again. > > An objections/support/comments? > > Cheers, > Neil. > --0016e64cbb305d3ffb049af3704b Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div><font face=3D"georgia,serif"></font><font face=3D"georgia,serif">Get r= id of it. It isn't the reason that characters who are melee-focused are= not taking Healer, so this rule is doing nothing productive.<br></font><br= > </div> <div class=3D"gmail_quote">On 29 January 2011 15:08, Neil Davies <span dir= =3D"ltr"><<a href=3D"mailto:nsdavies@gmail.com">nsdavies@gmail.com</a>&g= t;</span> wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote"><br>The remaining spanner in the= works is SC, because there are different healer penalties for each of Mele= e, Close and Ranged:<br> - Ranged: no healer penalty<br>- Melee : some penalty<br>- Close : higher p= enalty.<br><br>I think this is unnecessarily complicated, and would like to= see it simplified by either of the following<br>(1) Making M and C penalti= es identical and equal to the current Close combat penalty.<br> (2) As above, but adding a Ranged penalty as well - even if only for non-ta= ctile empathy? ( I figure if you want ranged empathy, it'll make you fe= el uncomfortable shooting a bow as well!)<br><br>NB: You can probably guess= where I'm coming from here: being accurate, and having an easy to read= character sheet.<br> Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for the = rules.<br>With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the d= ifference in SC is only a few percent at high healer ranks.<br><br>With a c= hange in Healer penalty, this would reduce again to 5 (1xIV, 2xDM, 2xSC) wh= ich is better again.<br> <br>An objections/support/comments?<br><br>Cheers,<br><font color=3D"#88888= 8">Neil.<br></font></blockquote></div><br> --0016e64cbb305d3ffb049af3704b-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
---|---|
From | Ian Wood |
Date | Sat, 29 Jan 2011 16:06:18 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0016_01CBBFCE.79F504E0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Hi Neil, My thoughts are moderately radical I would ditch the Healer modifications as I am after a Game not a Simulation (simplicity triumphs over complexity and stuff logic). There is also Assassin bonuses and magical buffs, so the character sheet for my PC Sir Wojer would have lots of columns :-) Instead I have created different character sheets for different situations (and I print them out before the game) to make the sheet as simple as I like it to be. Then all I have to do is reference the correct sheet. Cheers Ian (why fix a problem when you can remove it?) _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Neil Davies Sent: Saturday, 29 January 2011 3:08 p.m. To: dq@dq.sf.org.nz Subject: [dq] Healer SC Penalty That should be an easy answer. I'd also like to suggest another change to the rules to simplify things. The Rules for calculating IV, SC and DM for a weapon are complex as we know. - OverStrength DM only applies to MC - Warrior changes to IV,SC,DM currently only apply to M The Warrior 3.0 changes help address some of this, by bringing down the number of possible DM calculations to 2, and a single Engaged IV (for Melee and Close) instead of 2. The remaining spanner in the works is SC, because there are different healer penalties for each of Melee, Close and Ranged: - Ranged: no healer penalty - Melee : some penalty - Close : higher penalty. I think this is unnecessarily complicated, and would like to see it simplified by either of the following (1) Making M and C penalties identical and equal to the current Close combat penalty. (2) As above, but adding a Ranged penalty as well - even if only for non-tactile empathy? ( I figure if you want ranged empathy, it'll make you feel uncomfortable shooting a bow as well!) NB: You can probably guess where I'm coming from here: being accurate, and having an easy to read character sheet. Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for the rules. With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the difference in SC is only a few percent at high healer ranks. With a change in Healer penalty, this would reduce again to 5 (1xIV, 2xDM, 2xSC) which is better again. An objections/support/comments? Cheers, Neil. _____ _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3409 - Release Date: 01/28/11 --0016367fb853ee22ab049af2a6b5-- ------=_NextPart_000_0016_01CBBFCE.79F504E0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p.avgcert, li.avgcert, div.avgcert {mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle18 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} /* List Definitions */ @list l0 {mso-list-id:173571628; mso-list-type:hybrid; mso-list-template-ids:974665106 67698703 67698713 67698715 67698703 = 67698713 67698715 67698703 67698713 67698715;} @list l0:level1 {mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Hi = Neil,<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>My thoughts are moderately radical = <o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'margin-left:18.0pt'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>I would ditch the Healer modifications as I am after a Game not a Simulation = (simplicity triumphs over complexity and stuff logic).<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>There is also Assassin bonuses and = magical buffs, so the character sheet for my PC Sir Wojer would have lots of = columns </span></font><font size=3D2 color=3Dnavy face=3DWingdings><span = style=3D'font-size:10.0pt;font-family: Wingdings;color:navy'>J</span></font><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p></o:p></span= ></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Instead I have created different = character sheets for different situations (and I print them out before the game) = to make the sheet as simple as I like it to be.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Then all I have to do is reference = the correct sheet.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Cheers = Ian<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>(why fix a problem when you can = remove it?)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> = dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On = Behalf Of </span></b>Neil Davies<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, 29 = January 2011 3:08 p.m.<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> [dq] Healer SC = Penalty</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br> That should be an easy answer.<br> <br> I'd also like to suggest another change to the rules to simplify = things.<br> <br> The Rules for calculating IV, SC and DM for a weapon are complex as we = know.<br> - OverStrength DM only applies to MC<br> - Warrior changes to IV,SC,DM currently only apply to M<br> <br> The Warrior 3.0 changes help address some of this, by bringing down the = number of possible DM calculations to 2, and a single Engaged IV (for Melee and = Close) instead of 2.<br> <br> The remaining spanner in the works is SC, because there are different = healer penalties for each of Melee, Close and Ranged:<br> - Ranged: no healer penalty<br> - Melee : some penalty<br> - Close : higher penalty.<br> <br> I think this is unnecessarily complicated, and would like to see it = simplified by either of the following<br> (1) Making M and C penalties identical and equal to the current Close = combat penalty.<br> (2) As above, but adding a Ranged penalty as well - even if only for non-tactile empathy? ( I figure if you want ranged empathy, it'll make = you feel uncomfortable shooting a bow as well!)<br> <br> NB: You can probably guess where I'm coming from here: being accurate, = and having an easy to read character sheet.<br> Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for = the rules.<br> With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the = difference in SC is only a few percent at high healer ranks.<br> <br> With a change in Healer penalty, this would reduce again to 5 (1xIV, = 2xDM, 2xSC) which is better again.<br> <br> An objections/support/comments?<br> <br> Cheers,<br> Neil.<o:p></o:p></span></font></p> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter> </span></font></div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D1 width=3D"100%" noshade color=3D"#aca899" align=3Dcenter> </span></font></div> <p class=3Davgcert color=3D"#000000"><font size=3D3 face=3D"Times New = Roman"><span style=3D'font-size:12.0pt'>No virus found in this message.<br> Checked by AVG - <a href=3D"http://www.avg.com">www.avg.com</a><br> Version: 10.0.1204 / Virus Database: 1435/3409 - Release Date: = 01/28/11<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>--0016367fb853ee22ab049af2a6b5-- <o:p></o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0016_01CBBFCE.79F504E0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] EP Vote |
---|---|
From | Ian Wood |
Date | Sat, 29 Jan 2011 16:06:18 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_000F_01CBBFCE.76E97290 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit :-) _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Saturday, 29 January 2011 3:36 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] EP Vote But, check with the DM because some give out more. On 29 January 2011 15:27, Keith Smith <phaeton@ihug.co.nz> wrote: On 29/01/2011 3:04 p.m., Neil Davies wrote: Hi all, What was the result of the vote for changing the EP for new characters? Was it approved? From the minutes ... Changing initial experience award for new PCs from 250 to 2,500 - Passed unanimously Keith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- _____ _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3409 - Release Date: 01/28/11 ------=_NextPart_000_000F_01CBBFCE.76E97290 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Georgia; panose-1:2 4 5 2 5 4 5 2 3 3;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p.avgcert, li.avgcert, div.avgcert {mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle18 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DWingdings><span style=3D'font-size:10.0pt;font-family:Wingdings;color:navy'>J</span></fon= t><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, 29 = January 2011 3:36 p.m.<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] EP = Vote</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 = face=3DGeorgia><span style=3D'font-size:12.0pt;font-family:Georgia'>But, check with the DM = because some give out more.</span></font><o:p></o:p></p> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 29 January 2011 15:27, Keith Smith <<a href=3D"mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>> = wrote:<o:p></o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 29/01/2011 3:04 p.m., Neil Davies = wrote:<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>Hi all,<br> <br> What was the result of the vote for changing the EP for new characters? = Was it approved?<o:p></o:p></span></font></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>From the minutes ...<br> <br> Changing initial experience award for new PCs from 250 to 2,500 – = Passed<br> unanimously<br> <br> Keith<br> <br> <br> -- to unsubscribe notify mailto:<a = href=3D"mailto:dq-request@dq.sf.org.nz" target=3D"_blank">dq-request@dq.sf.org.nz</a> = --<o:p></o:p></span></font></p> </div> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'><o:p> </o:p></span></font></p> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter> </span></font></div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D1 width=3D"100%" noshade color=3D"#aca899" align=3Dcenter> </span></font></div> <p class=3Davgcert color=3D"#000000"><font size=3D3 face=3D"Times New = Roman"><span style=3D'font-size:12.0pt'>No virus found in this message.<br> Checked by AVG - <a href=3D"http://www.avg.com">www.avg.com</a><br> Version: 10.0.1204 / Virus Database: 1435/3409 - Release Date: = 01/28/11<o:p></o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_000F_01CBBFCE.76E97290-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
---|---|
From | Keith Smith |
Date | Sat, 29 Jan 2011 19:00:50 +1300 |
This is a multi-part message in MIME format. --------------040802010006090609090001 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit On 29/01/2011 4:06 p.m., Ian Wood wrote: > > Hi Neil, > > My thoughts are moderately radical > > I would ditch the Healer modifications as I am after a Game not a > Simulation (simplicity triumphs over complexity and stuff logic). > > There is also Assassin bonuses and magical buffs, so the character > sheet for my PC Sir Wojer would have lots of columns J > > Instead I have created different character sheets for different > situations (and I print them out before the game) to make the sheet as > simple as I like it to be. > > Then all I have to do is reference the correct sheet. > > Cheers Ian > > (why fix a problem when you can remove it?) > > ------------------------------------------------------------------------ > > *From:*dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf > Of *Neil Davies > *Sent:* Saturday, 29 January 2011 3:08 p.m. > *To:* dq@dq.sf.org.nz > *Subject:* [dq] Healer SC Penalty > > > That should be an easy answer. > > I'd also like to suggest another change to the rules to simplify things. > > The Rules for calculating IV, SC and DM for a weapon are complex as we > know. > - OverStrength DM only applies to MC > - Warrior changes to IV,SC,DM currently only apply to M > > The Warrior 3.0 changes help address some of this, by bringing down > the number of possible DM calculations to 2, and a single Engaged IV > (for Melee and Close) instead of 2. > > The remaining spanner in the works is SC, because there are different > healer penalties for each of Melee, Close and Ranged: > - Ranged: no healer penalty > - Melee : some penalty > - Close : higher penalty. > > I think this is unnecessarily complicated, and would like to see it > simplified by either of the following > (1) Making M and C penalties identical and equal to the current Close > combat penalty. > (2) As above, but adding a Ranged penalty as well - even if only for > non-tactile empathy? ( I figure if you want ranged empathy, it'll make > you feel uncomfortable shooting a bow as well!) > > NB: You can probably guess where I'm coming from here: being accurate, > and having an easy to read character sheet. > Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for > the rules. > With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the > difference in SC is only a few percent at high healer ranks. > > With a change in Healer penalty, this would reduce again to 5 (1xIV, > 2xDM, 2xSC) which is better again. > > An objections/support/comments? > It's a pity you can't just tick a status box and have the appropriate numbers change - but that would imply the players are keeping their character sheets on laptops or IPads during the game. Or just print the results as Ian does before/after ticking the box. I was trying to do that once with macro buttons to indicate which armour my PC was wearing - is such an option viable? Keith --------------040802010006090609090001 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type"> <title></title> </head> <body text="#000000" bgcolor="#ffffff"> On 29/01/2011 4:06 p.m., Ian Wood wrote: <blockquote cite="mid:E1Pj191-0003Kb-QP@gromit.sig.net.nz" type="cite"> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <meta name="Generator" content="Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PersonName"> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p.avgcert, li.avgcert, div.avgcert {mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle18 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} /* List Definitions */ @list l0 {mso-list-id:173571628; mso-list-type:hybrid; mso-list-template-ids:974665106 67698703 67698713 67698715 67698703 67698713 67698715 67698703 67698713 67698715;} @list l0:level1 {mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext="edit" spidmax="1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext="edit"> <o:idmap v:ext="edit" data="1" /> </o:shapelayout></xml><![endif]--> <div class="Section1"> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">Hi Neil,<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">My thoughts are moderately radical <o:p></o:p></span></font></p> <p class="MsoNormal" style="margin-left: 18pt;"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">I would ditch the Healer modifications as I am after a Game not a Simulation (simplicity triumphs over complexity and stuff logic).<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">There is also Assassin bonuses and magical buffs, so the character sheet for my PC Sir Wojer would have lots of columns </span></font><font color="navy" face="Wingdings" size="2"><span style="font-size: 10pt; font-family: Wingdings; color: navy;">J</span></font><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">Instead I have created different character sheets for different situations (and I print them out before the game) to make the sheet as simple as I like it to be.<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">Then all I have to do is reference the correct sheet.<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">Cheers Ian<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">(why fix a problem when you can remove it?)<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> <div> <div class="MsoNormal" style="text-align: center;" align="center"><font face="Times New Roman" size="3"><span style="font-size: 12pt;"> <hr tabindex="-1" width="100%" align="center" size="2"> </span></font></div> <p class="MsoNormal"><b><font face="Tahoma" size="2"><span style="font-size: 10pt; font-family: Tahoma; font-weight: bold;">From:</span></font></b><font face="Tahoma" size="2"><span style="font-size: 10pt; font-family: Tahoma;"> <a class="moz-txt-link-abbreviated" href="mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</a> [<a class="moz-txt-link-freetext" href="mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</a>] <b><span style="font-weight: bold;">On Behalf Of </span></b>Neil Davies<br> <b><span style="font-weight: bold;">Sent:</span></b> Saturday, 29 January 2011 3:08 p.m.<br> <b><span style="font-weight: bold;">To:</span></b> <st1:personname w:st="on"><a class="moz-txt-link-abbreviated" href="mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</a></st1:personname><br> <b><span style="font-weight: bold;">Subject:</span></b> [dq] Healer SC Penalty</span></font><o:p></o:p></p> </div> <p class="MsoNormal"><font face="Times New Roman" size="3"><span style="font-size: 12pt;"><o:p> </o:p></span></font></p> <p class="MsoNormal" style="margin-bottom: 12pt;"><font face="Times New Roman" size="3"><span style="font-size: 12pt;"><br> That should be an easy answer.<br> <br> I'd also like to suggest another change to the rules to simplify things.<br> <br> The Rules for calculating IV, SC and DM for a weapon are complex as we know.<br> - OverStrength DM only applies to MC<br> - Warrior changes to IV,SC,DM currently only apply to M<br> <br> The Warrior 3.0 changes help address some of this, by bringing down the number of possible DM calculations to 2, and a single Engaged IV (for Melee and Close) instead of 2.<br> <br> The remaining spanner in the works is SC, because there are different healer penalties for each of Melee, Close and Ranged:<br> - Ranged: no healer penalty<br> - Melee : some penalty<br> - Close : higher penalty.<br> <br> I think this is unnecessarily complicated, and would like to see it simplified by either of the following<br> (1) Making M and C penalties identical and equal to the current Close combat penalty.<br> (2) As above, but adding a Ranged penalty as well - even if only for non-tactile empathy? ( I figure if you want ranged empathy, it'll make you feel uncomfortable shooting a bow as well!)<br> <br> NB: You can probably guess where I'm coming from here: being accurate, and having an easy to read character sheet.<br> Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for the rules.<br> With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the difference in SC is only a few percent at high healer ranks.<br> <br> With a change in Healer penalty, this would reduce again to 5 (1xIV, 2xDM, 2xSC) which is better again.<br> <br> An objections/support/comments?<br> </span></font><br> </p> </div> </o:smarttagtype></blockquote> <font size="3"><font face="Times New Roman">It's a pity you can't just tick a status box and have the appropriate numbers change - but that would imply the players are keeping their character sheets on laptops or IPads during the game.<br> <br> Or just print the results as Ian does before/after ticking the box.<br> <br> I was trying to do that once with macro buttons to indicate which armour my PC was wearing - is such an option viable?<br> <br> Keith<br> <br> </font></font> </body> </html> --------------040802010006090609090001-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
---|---|
From | Jim Arona |
Date | Sat, 29 Jan 2011 19:46:13 +1300 |
--0016e64cbb30ef04d6049af6892c Content-Type: text/plain; charset=ISO-8859-1 *Healer SC Penalty* Even assuming players all used digital character sheets, Keith, it's still a needless complication which does not do anything useful to the game. Blindly accepting a rule does not make the game model something useful or inform character behaviour in a way that we want. Mind you, in this case, removing it doesn't either. \It does remove a needless complication from a system already rich in needless complications. *Digital Character Sheets* As for implying that PCs with laptops have more accurate character sheets...Well. We both know players with digital character sheets and who STILL manage not to know what their numbers are. They are an impediment to play. Some people, for goodness sake, play games on them. Not a problem in the privacy of your own home, but you wouldn't do it when entertaining people or something. I find it mortally offensive when pcs do it during my game and award Experience to reflect this. On 29 January 2011 19:00, Keith Smith <phaeton@ihug.co.nz> wrote: > On 29/01/2011 4:06 p.m., Ian Wood wrote: > > Hi Neil, > > > > My thoughts are moderately radical > > I would ditch the Healer modifications as I am after a Game not a > Simulation (simplicity triumphs over complexity and stuff logic). > > > > There is also Assassin bonuses and magical buffs, so the character sheet > for my PC Sir Wojer would have lots of columns J > > > > Instead I have created different character sheets for different situations > (and I print them out before the game) to make the sheet as simple as I like > it to be. > > Then all I have to do is reference the correct sheet. > > > > Cheers Ian > > (why fix a problem when you can remove it?) > > > ------------------------------ > > *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz<dq-owner@dq.sf.org.nz>] > *On Behalf Of *Neil Davies > *Sent:* Saturday, 29 January 2011 3:08 p.m. > *To:* dq@dq.sf.org.nz > *Subject:* [dq] Healer SC Penalty > > > > > That should be an easy answer. > > I'd also like to suggest another change to the rules to simplify things. > > The Rules for calculating IV, SC and DM for a weapon are complex as we > know. > - OverStrength DM only applies to MC > - Warrior changes to IV,SC,DM currently only apply to M > > The Warrior 3.0 changes help address some of this, by bringing down the > number of possible DM calculations to 2, and a single Engaged IV (for Melee > and Close) instead of 2. > > The remaining spanner in the works is SC, because there are different > healer penalties for each of Melee, Close and Ranged: > - Ranged: no healer penalty > - Melee : some penalty > - Close : higher penalty. > > I think this is unnecessarily complicated, and would like to see it > simplified by either of the following > (1) Making M and C penalties identical and equal to the current Close > combat penalty. > (2) As above, but adding a Ranged penalty as well - even if only for > non-tactile empathy? ( I figure if you want ranged empathy, it'll make you > feel uncomfortable shooting a bow as well!) > > NB: You can probably guess where I'm coming from here: being accurate, and > having an easy to read character sheet. > Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for the > rules. > With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the difference > in SC is only a few percent at high healer ranks. > > With a change in Healer penalty, this would reduce again to 5 (1xIV, 2xDM, > 2xSC) which is better again. > > An objections/support/comments? > > It's a pity you can't just tick a status box and have the appropriate > numbers change - but that would imply the players are keeping their > character sheets on laptops or IPads during the game. > > Or just print the results as Ian does before/after ticking the box. > > I was trying to do that once with macro buttons to indicate which armour my > PC was wearing - is such an option viable? > > Keith > > --0016e64cbb30ef04d6049af6892c Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div><font face=3D"georgia,serif"><u>Healer SC Penalty</u></font></div> <div><font face=3D"georgia,serif">Even assuming players all used digital ch= aracter sheets, Keith, it's still a needless complication which does no= t do anything useful to the game. </font></div> <div><font face=3D"georgia,serif">Blindly accepting=A0a rule does not make = the game model something useful or inform character=A0behaviour in a way th= at we want. Mind you, in this case, removing it doesn't either.=A0\It d= oes=A0remove a needless complication from a system already rich in needless= complications. </font></div> <div><u>Digital Character Sheets</u></div> <div><font face=3D"georgia,serif">As for implying that PCs with laptops hav= e more accurate character sheets...Well. We both know players with=A0digita= l character sheets and who STILL manage not to know what their numbers are.= </font></div> <div><font face=3D"georgia,serif">They are an impediment to play. Some peop= le, for goodness sake, play games on them. Not a problem in the privacy of = your own home, but you wouldn't do it=A0when entertaining people or som= ething. I find it mortally offensive when pcs do it during my game and awar= d Experience to reflect this.</font></div> <div><br>=A0</div> <div class=3D"gmail_quote">On 29 January 2011 19:00, Keith Smith <span dir= =3D"ltr"><<a href=3D"mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>&g= t;</span> wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote"> <div bgcolor=3D"#ffffff" text=3D"#000000"> <div> <div></div> <div class=3D"h5">On 29/01/2011 4:06 p.m., Ian Wood wrote:=20 <blockquote type=3D"cite"> <div> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Hi Neil,</span>= </font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">My thoughts are= moderately radical </span></font></p> <p style=3D"MARGIN-LEFT: 18pt" class=3D"MsoNormal"><font color=3D"navy" siz= e=3D"2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT= -SIZE: 10pt">I would ditch the Healer modifications as I am after a Game no= t a Simulation (simplicity triumphs over complexity and stuff logic).</span= ></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">There is also A= ssassin bonuses and magical buffs, so the character sheet for my PC Sir Woj= er would have lots of columns </span></font><font color=3D"navy" size=3D"2"= face=3D"Wingdings"><span style=3D"FONT-FAMILY: Wingdings; COLOR: navy; FON= T-SIZE: 10pt">J</span></font><font color=3D"navy" size=3D"2" face=3D"Arial"= ><span style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt"></span></= font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Instead I have = created different character sheets for different situations (and I print th= em out before the game) to make the sheet as simple as I like it to be.</sp= an></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Then all I have= to do is reference the correct sheet.</span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Cheers Ian</spa= n></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">(why fix a prob= lem when you can remove it?)</span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <div> <div style=3D"TEXT-ALIGN: center" class=3D"MsoNormal" align=3D"center"><fon= t size=3D"3" face=3D"Times New Roman"><span style=3D"FONT-SIZE: 12pt"> <hr align=3D"center" size=3D"2" width=3D"100%"> </span></font></div> <p class=3D"MsoNormal"><b><font size=3D"2" face=3D"Tahoma"><span style=3D"F= ONT-FAMILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</span></font>= </b><font size=3D"2" face=3D"Tahoma"><span style=3D"FONT-FAMILY: Tahoma; FO= NT-SIZE: 10pt"> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">= dq-owner@dq.sf.org.nz</a> [<a href=3D"mailto:dq-owner@dq.sf.org.nz" target= =3D"_blank">mailto:dq-owner@dq.sf.org.nz</a>] <b><span style=3D"FONT-WEIGHT= : bold">On Behalf Of </span></b>Neil Davies<br> <b><span style=3D"FONT-WEIGHT: bold">Sent:</span></b> Saturday, 29 January = 2011 3:08 p.m.<br><b><span style=3D"FONT-WEIGHT: bold">To:</span></b> <a hr= ef=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b><= span style=3D"FONT-WEIGHT: bold">Subject:</span></b> [dq] Healer SC Penalty= </span></font></p> </div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"FONT-SIZE: 12pt">=A0</span></font></p> <p style=3D"MARGIN-BOTTOM: 12pt" class=3D"MsoNormal"><font size=3D"3" face= =3D"Times New Roman"><span style=3D"FONT-SIZE: 12pt"><br>That should be an = easy answer.<br><br>I'd also like to suggest another change to the rule= s to simplify things.<br> <br>The Rules for calculating IV, SC and DM for a weapon are complex as we = know.<br>- OverStrength DM only applies to MC<br>- Warrior changes to IV,SC= ,DM currently only apply to M<br><br>The Warrior 3.0 changes help address s= ome of this, by bringing down the number of possible DM calculations to 2, = and a single Engaged IV (for Melee and Close) instead of 2.<br> <br>The remaining spanner in the works is SC, because there are different h= ealer penalties for each of Melee, Close and Ranged:<br>- Ranged: no healer= penalty<br>- Melee : some penalty<br>- Close : higher penalty.<br><br> I think this is unnecessarily complicated, and would like to see it simplif= ied by either of the following<br>(1) Making M and C penalties identical an= d equal to the current Close combat penalty.<br>(2) As above, but adding a = Ranged penalty as well - even if only for non-tactile empathy? ( I figure i= f you want ranged empathy, it'll make you feel uncomfortable shooting a= bow as well!)<br> <br>NB: You can probably guess where I'm coming from here: being accura= te, and having an easy to read character sheet.<br>Currently you need 8 dif= ferent columns (2xIV, 3xDM, 3xSC) to cater for the rules.<br>With Warrior 3= .0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the difference in SC is only = a few percent at high healer ranks.<br> <br>With a change in Healer penalty, this would reduce again to 5 (1xIV, 2x= DM, 2xSC) which is better again.<br><br>An objections/support/comments?<br>= </span></font><br></p></div></blockquote></div></div><font size=3D"3"><font= face=3D"Times New Roman">It's a pity you can't just tick a status = box and have the appropriate numbers change - but that would imply the play= ers are keeping their character sheets on laptops or IPads during the game.= <br> <br>Or just print the results as Ian does before/after ticking the box.<br>= <br>I was trying to do that once with macro buttons to indicate which armou= r my PC was wearing - is such an option viable?<br><br>Keith<br><br></font>= </font></div> </blockquote></div><br> --0016e64cbb30ef04d6049af6892c-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
---|---|
From | Jacqui Smith |
Date | Sat, 29 Jan 2011 22:06:27 +1300 |
> I think this is unnecessarily complicated, and would like to see it > simplified by either of the following > (1) Making M and C penalties identical and equal to the current Close > combat penalty. > (2) As above, but adding a Ranged penalty as well - even if only for > non-tactile empathy? ( I figure if you want ranged empathy, it'll make > you feel uncomfortable shooting a bow as well!) > > NB: You can probably guess where I'm coming from here: being accurate, > and having an easy to read character sheet. > Currently you need 8 different columns (2xIV, 3xDM, 3xSC) to cater for > the rules. > With Warrior 3.0, this reduces to 6 (1xIV, 2xDM, 3xSC). And the > difference in SC is only a few percent at high healer ranks. > > With a change in Healer penalty, this would reduce again to 5 (1xIV, > 2xDM, 2xSC) which is better again. > Okay, time for an admission.... For several years I didn't realise any penalty existed for healers with tactile empathy. And I don't think anyone noticed. Given that using Healer empathy either involves the use of fatigue (non-tactile) or laying on hands (tactile) both of which imply a conscious effort, which you're not doing when you busy trying to cleave somebody's skull, I don't see that a penalty actually makes a lot of sense. Not unless learning Healer turns an adventurer into a wuss who "feels the pain" for the thing being struck. And even that doesn't make sense when the thing you're hitting is undead or an unnatural abomination - like it usually is. Get rid of it altogether. Jacqui -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
---|---|
From | Keith Smith |
Date | Sat, 29 Jan 2011 22:08:32 +1300 |
This is a multi-part message in MIME format. --------------000806010802030309050709 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit On 29/01/2011 7:46 p.m., Jim Arona wrote: > _Healer SC Penalty_ > Even assuming players all used digital character sheets, Keith, it's > still a needless complication which does not do anything useful to the > game. > Blindly accepting a rule does not make the game model something useful > or inform character behaviour in a way that we want. Mind you, in this > case, removing it doesn't either. \It does remove a needless > complication from a system already rich in needless complications. > _Digital Character Sheets_ > As for implying that PCs with laptops have more accurate character > sheets...Well. We both know players with digital character sheets and > who STILL manage not to know what their numbers are. > They are an impediment to play. Some people, for goodness sake, play > games on them. Not a problem in the privacy of your own home, but you > wouldn't do it when entertaining people or something. I find it > mortally offensive when pcs do it during my game and award Experience > to reflect this. > (I can see why people type before the quote even though, to me the thread looks wierd afterwards - but that's just me ... ignore that) Definately agree with you with the distraction value of laptops during gaming sessions and may be implementing something similar in the future. Anyway, it just seems to me that changing the rules just to make it easier for electronic calculations keeps reminding me of what happened to D&D and how Fourth Ed evolved. Not sure that's a track we want to go down to be honest, in my opinion. However, I do see Neil's point and if a rule is too complex for players to understand and use then yes, it probably should be changed. We do, after all, want new players to quickly get to grips with at least the basics instead of tripping over them all the time. It's not fun to constantly trip. As for the Healer with non-tactile empathy - is it true that once you have non-tactile empathy .. that's it? Or can the healer turn off the non-tactile and fall back to tactile by not spending the FT point? If it's the former then just turn on a flag in the spreadsheet that modifies the strike chances accordingly since they will always be that way (and I should adjust Phaeton's spreadsheet accordingly - not that he actually hits anything in melee *g*) Which leads to another thought, does the reduction to strike chance with tactile empathy still apply when hitting undead? I presume so according to the rules but I'm wondering if they should be an exception? Keith --------------000806010802030309050709 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type"> </head> <body text="#000000" bgcolor="#ffffff"> On 29/01/2011 7:46 p.m., Jim Arona wrote: <blockquote cite="mid:E1Pj4Zh-0008Fm-Mh@gromit.sig.net.nz" type="cite"> <div><font face="georgia,serif"><u>Healer SC Penalty</u></font></div> <div><font face="georgia,serif">Even assuming players all used digital character sheets, Keith, it's still a needless complication which does not do anything useful to the game. </font></div> <div><font face="georgia,serif">Blindly accepting a rule does not make the game model something useful or inform character behaviour in a way that we want. Mind you, in this case, removing it doesn't either. \It does remove a needless complication from a system already rich in needless complications. </font></div> <div><u>Digital Character Sheets</u></div> <div><font face="georgia,serif">As for implying that PCs with laptops have more accurate character sheets...Well. We both know players with digital character sheets and who STILL manage not to know what their numbers are. </font></div> <div><font face="georgia,serif">They are an impediment to play. Some people, for goodness sake, play games on them. Not a problem in the privacy of your own home, but you wouldn't do it when entertaining people or something. I find it mortally offensive when pcs do it during my game and award Experience to reflect this.</font></div> <div><br> </div> </blockquote> (I can see why people type before the quote even though, to me the thread looks wierd afterwards - but that's just me ... ignore that)<br> <br> Definately agree with you with the distraction value of laptops during gaming sessions and may be implementing something similar in the future.<br> <br> Anyway, it just seems to me that changing the rules just to make it easier for electronic calculations keeps reminding me of what happened to D&D and how Fourth Ed evolved. Not sure that's a track we want to go down to be honest, in my opinion.<br> <br> However, I do see Neil's point and if a rule is too complex for players to understand and use then yes, it probably should be changed. We do, after all, want new players to quickly get to grips with at least the basics instead of tripping over them all the time. It's not fun to constantly trip. <br> <br> As for the Healer with non-tactile empathy - is it true that once you have non-tactile empathy .. that's it? Or can the healer turn off the non-tactile and fall back to tactile by not spending the FT point? If it's the former then just turn on a flag in the spreadsheet that modifies the strike chances accordingly since they will always be that way (and I should adjust Phaeton's spreadsheet accordingly - not that he actually hits anything in melee *g*) <br> <br> Which leads to another thought, does the reduction to strike chance with tactile empathy still apply when hitting undead? I presume so according to the rules but I'm wondering if they should be an exception? <br> <br> Keith<br> <br> </body> </html> --------------000806010802030309050709-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
---|---|
From | Jim Arona |
Date | Sat, 29 Jan 2011 23:04:38 +1300 |
--00163630f791872fc8049af94f3e Content-Type: text/plain; charset=ISO-8859-1 "Anyway, it just seems to me that changing the rules just to make it easier for electronic calculations keeps reminding me of what happened to D&D and how Fourth Ed evolved. Not sure that's a track we want to go down to be honest, in my opinion." Many years ago, Strike Chance was the main focus of the game. Damage was also important, but at that time, Prot values on armour were 4 - 8, and you never really saw anyone who had more armour than that. Anyway, at that time, the Healer subtraction from SC was a substantial fraction. Nowadays, it is barely noticeable. The penalty does not encourage characters who are focused on melee to avoid the Healer Skill. Whether they forget to factor it in, or for other reasons, it is not creating the behaviour we want. Therefore, the rule is a complication which does nothing except justify a certain degree of rules expertise. If it is not contributing to a better gaming environment, then it needs to go. D&D 4.0 has problems that spring from other things than a desire to make it easier to calculate. "As for the Healer with non-tactile empathy - is it true that once you have non-tactile empathy .. that's it? Or can the healer turn off the non-tactile and fall back to tactile by not spending the FT point? If it's the former then just turn on a flag in the spreadsheet that modifies the strike chances accordingly since they will always be that way (and I should adjust Phaeton's spreadsheet accordingly - not that he actually hits anything in melee *g*) " Choosing to be tactile or non-tactile is a critical (i.e. once only) decision which affects the character for the rest of their existence. Well, barring interventions. Any Healer can Empathise by touch, it doesn't cost FT. If you can Healer Empathise at range, it costs 1 FT. I suppose your point is that no one would ever choose non-tactile Empathy Healer if there is no penalty. Maybe there could be a penalty for non-tactile Healers? --00163630f791872fc8049af94f3e Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div><font face=3D"georgia,serif">"Anyway, it just seems to me that ch= anging the rules just to make it easier for electronic calculations keeps r= eminding me of what happened to D&D and how Fourth Ed evolved.=A0 Not s= ure that's a track we want to go down to be honest, in my opinion."= ;</font></div> <div>=A0</div> <div><font face=3D"georgia,serif">Many years ago, Strike Chance was the mai= n focus of the game. Damage was also important, but at that time, Prot valu= es on armour were 4 - 8, and you never really saw anyone who had more armou= r than that. Anyway, at that time, the Healer subtraction from SC was a sub= stantial fraction. Nowadays, it is barely noticeable. The penalty does not = encourage characters who are focused on melee to avoid the Healer Skill. Wh= ether they forget to factor it in, or for other reasons, it is not creating= the behaviour we want.</font></div> <div><font face=3D"georgia,serif">Therefore, the rule is a complication whi= ch does nothing except justify a certain degree of rules expertise. If it i= s not contributing to a better gaming environment, then it needs to go. D&a= mp;D 4.0 has problems that spring from other things than a desire to make i= t easier to calculate.</font></div> <p><font face=3D"georgia,serif">"As for the Healer with non-tactile em= pathy - is it true that once you have non-tactile empathy .. that's it?= =A0 Or can the healer turn off the non-tactile and fall back to tactile by = not spending the FT point?=A0 If it's the former then just turn on a fl= ag in the spreadsheet that modifies the strike chances accordingly since th= ey will always be that way (and I should adjust Phaeton's spreadsheet a= ccordingly - not that he actually hits anything in melee *g*) "</font>= </p> <div><font face=3D"georgia,serif">Choosing to be tactile or non-tactile is = a critical (i.e. once only) decision which affects the character for the re= st of their existence. Well, barring interventions.=A0Any Healer can=A0Empa= thise by touch, it doesn't cost FT. If you can Healer Empathise at rang= e, it costs 1 FT. </font></div> <div><font face=3D"georgia,serif">I suppose your point is that no one would= ever choose non-tactile Empathy Healer if there is no penalty. Maybe there= could be a penalty for non-tactile Healers?</font></div> --00163630f791872fc8049af94f3e-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |