Subject | Re: [dq] Healer SC Penalty |
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From | Neil Davies |
Date | Tue, 1 Feb 2011 09:14:15 +1300 |
--0016e649c8f8618d97049b2a0f96 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable It is very pleasing to see all the replies, mostly saying "ditch it". I totally agree :-) Ian's point sums it up : this is supposed to be a game not a simulation. How about putting it to the vote? On 29 January 2011 23:53, Helen Saggers <helen@darksoft.co.nz> wrote: > > > I=92m with Ian Wood, If we are going to =93fix it=94 let=92s just do so b= y doing > away with the dam thing. > > In the interests of tree conservation and saving printer ink here is how = I > handle the differing SC on a printed character sheet. > > Thorn my Master Warrior/Healer has trained in some 30+ different weapons= . > For 11 of these weapons her Healers tactile empathy penalty may change or > may not apply depending on whether the weapon is used in close, melee or = at > range. My solution was not another column or another line on the characte= r > sheet but to work out how the weapon was most likely to be used and > calculate the SC to that usage. Then I note to which of the 2 or 3 uses t= he > SC is calculated to by making the letter visibly different (its bold) on = the > use column of my Character sheet, so that I know in 5 yrs time which use = its > calculating the SC based on and how to adjust it if I do something > different... like throw a Battle Axe at someone not multi-hex strike them= . > > E.g. A Dagger is mostly a close weapon for someone who regularly uses a > hand & =BD sword even though it can be used at Range in Melee or Close, s= o my > character sheet has under use RM*C. *Then come game time I use my sword > (SC calc=92d for melee) until I get into close and then swap to the dagge= r and > use the numbers on the sheet. If I somehow end up in a melee Dagger fight= or > choose to disarm myself by throwing the thing for some reason then I can > adjust the SC accordingly. > > The thing is while a character may have the skill to use many weapons the= y > are creatures of habit, they usually only regularly use 3 or 4 weapons, a= nd > they mostly use then the same way,...e.g. Bow for Range, Battle Axe for > melee, Dagger or Unarmed for close, so they only need the one set of SC f= or > 90% of the time. > > Helen > --0016e649c8f8618d97049b2a0f96 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable It is very pleasing to see all the replies, mostly saying "ditch it&qu= ot;.=A0 <br><br>I totally agree :-)<br><br>Ian's point sums it up : thi= s is supposed to be a game not a simulation.<br><br>How about putting it to= the vote?<br> <br>On 29 January 2011 23:53, Helen Saggers <span dir=3D"ltr"><<a href= =3D"mailto:helen@darksoft.co.nz">helen@darksoft.co.nz</a>></span> wrote:= <br><div class=3D"gmail_quote"><blockquote class=3D"gmail_quote" style=3D"m= argin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"> <div bgcolor=3D"white" link=3D"blue" vlink=3D"purple" lang=3D"EN-NZ"> <div> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">=A0</= span></p> <p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt"><span style=3D"color:= #1F497D">I=92m with Ian Wood, If we are going to =93fix it=94 let=92s just do so by doing away with the dam thing.</span></p> <p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt"><span style=3D"color:= #1F497D">In the interests of tree conservation and saving printer ink here is how I han= dle the differing SC on a printed character sheet.</span></p> <p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt"><span style=3D"font-s= ize:11.0pt;color:#1F497D">Thorn my Master Warrior/Healer=A0 has trained in = some 30+ different weapons. For 11 of these weapons her Healers tactile empathy pena= lty may change or may not apply depending on whether the weapon is used in clos= e, melee or at range. My solution was not another column or another line on th= e character sheet but to work out how the weapon was most likely to be used and calcula= te the SC to that usage. Then I note to which of the 2 or 3 uses the SC is cal= culated to by making the letter visibly different (its bold) on the use column of m= y Character sheet, so that I know in 5 yrs time which use its calculating the= SC based on and how to adjust it if I do something different... like throw a B= attle Axe at someone not multi-hex strike them.</span></p> <p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt"><span style=3D"font-s= ize:11.0pt;color:#1F497D">E.g. A Dagger is mostly a close weapon for someon= e who regularly uses a hand & =BD sword even though it can be used at Range in Melee or= Close, so my character sheet has under use RM<b>C. </b>Then come game time I use m= y sword (SC calc=92d for melee) until I get into close and then swap to the dagger and use the numbers on the sheet. If I somehow end up in a melee Dag= ger fight or choose to disarm myself by throwing the thing for some reason then= I can adjust the SC accordingly.</span></p> <p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt"><span style=3D"font-s= ize:11.0pt;color:#1F497D">The thing is while a character may have the skill= to use many weapons they are creatures of habit, they usually only regularly use 3 or 4 weapons= , and they mostly use then the same way,...e.g. Bow for Range, Battle Axe for melee, Dagger or Unarmed for close, so they only need the one set of SC for= 90% of the time.</span></p> <p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt"><span style=3D"font-s= ize:11.0pt;color:#1F497D">Helen</span></p> </div> </div> </blockquote></div><br> --0016e649c8f8618d97049b2a0f96-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
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From | Jonathan Bean |
Date | Tue, 1 Feb 2011 09:37:21 +1300 |
--001636416b0f049855049b2a6233 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Vote: if you want a vote put it on the agenda for the gods meeting for the next guild meeting. If you are after the change writeup all the details, an= d come along and talk about it. Point out its a minor change and attempt to get it moved into play before the next rulebook pprinting (since its minor)= . Kind regard Jono On 1/02/2011 9:14 AM, "Neil Davies" <nsdavies@gmail.com> wrote: It is very pleasing to see all the replies, mostly saying "ditch it". I totally agree :-) Ian's point sums it up : this is supposed to be a game not a simulation. How about putting it to the vote? On 29 January 2011 23:53, Helen Saggers <helen@darksoft.co.nz> wrote: > > > > I=92m with Ian Wood,... --001636416b0f049855049b2a6233 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable <p>Vote: if you want a vote put it on the agenda for the gods meeting for t= he next guild meeting. If you are after the change writeup all the details,= and come along and talk about it. Point out its a minor change and attempt= to get it moved into play before the next rulebook pprinting (since its mi= nor).</p> <p>Kind regard<br> Jono<br> </p> <p><blockquote type=3D"cite">On 1/02/2011 9:14 AM, "Neil Davies" = <<a href=3D"mailto:nsdavies@gmail.com">nsdavies@gmail.com</a>> wrote:= <br><br>It is very pleasing to see all the replies, mostly saying "dit= ch it".=A0 <br> <br>I totally agree :-)<br><br>Ian's point sums it up : this is suppose= d to be a game not a simulation.<br><br>How about putting it to the vote?<p= ><font color=3D"#500050"><br><br>On 29 January 2011 23:53, Helen Saggers &l= t;<a href=3D"mailto:helen@darksoft.co.nz">helen@darksoft.co.nz</a>> wrot= e:<br> ><br>> =A0<br>><br>> I=92m with Ian Wood,...</font></p></blockq= uote></p> --001636416b0f049855049b2a6233-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Voting |
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From | Jonathan Bean |
Date | Tue, 1 Feb 2011 10:19:29 +1300 |
--00163683369cb0aa45049b2af8dc Content-Type: text/plain; charset=ISO-8859-1 Do people want to talk about changing the current DQ 'face to face' voting at gods meetings, to a different voting system? I ask this because every so often people almost bring it up, from time to time. Kind regards Jono --00163683369cb0aa45049b2af8dc Content-Type: text/html; charset=ISO-8859-1 <p>Do people want to talk about changing the current DQ 'face to face' voting at gods meetings, to a different voting system?</p> <p>I ask this because every so often people almost bring it up, from time to time.</p> <p>Kind regards<br> Jono<br> </p> --00163683369cb0aa45049b2af8dc-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Voting |
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From | Jim Arona |
Date | Tue, 1 Feb 2011 13:54:17 +1300 |
--0016e64cbb30d1d16b049b2df8cc Content-Type: text/plain; charset=ISO-8859-1 The alternative being online voting? On 1 February 2011 10:19, Jonathan Bean <jonobean@gmail.com> wrote: > Do people want to talk about changing the current DQ 'face to face' voting > at gods meetings, to a different voting system? > > I ask this because every so often people almost bring it up, from time to > time. > > Kind regards > Jono > --0016e64cbb30d1d16b049b2df8cc Content-Type: text/html; charset=ISO-8859-1 <font face="georgia,serif">The alternative being online voting?<br></font><br> <div class="gmail_quote">On 1 February 2011 10:19, Jonathan Bean <span dir="ltr"><<a href="mailto:jonobean@gmail.com">jonobean@gmail.com</a>></span> wrote:<br> <blockquote style="BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex" class="gmail_quote"> <p>Do people want to talk about changing the current DQ 'face to face' voting at gods meetings, to a different voting system?</p> <p>I ask this because every so often people almost bring it up, from time to time.</p> <p>Kind regards<br>Jono<br></p></blockquote></div><br> --0016e64cbb30d1d16b049b2df8cc-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
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From | Bernard Hoggins |
Date | Tue, 1 Feb 2011 05:18:26 +0000 (GMT) |
--0-870249407-1296537506=:83884 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Much as I'm for simplicity, ditching the SC penelty means there is no reaso= n to not take Non Tactile Empathy. As, per the healer rules.... You can always do tactile empathy by touch. Non tactile grants you 1 more ability.=C2=A0 The ability to sense someones = surface emotions at a range.=C2=A0 Not a very big ability, and non tactile = doesn't actually let you use any healer abilities at range as per the curre= nt rules in the book, but it doesn't cost you anything other than a higher = strike chance penelty. So if the penelty is removed, suddenly there is no cost for taking non tact= ile empathy compared to tactile empathy. From Bernard Hoggins =0Anevyn0ad@yahoo.co.uk --- On Tue, 1/2/11, Neil Davies <nsdavies@gmail.com> wrote: From: Neil Davies <nsdavies@gmail.com> Subject: Re: [dq] Healer SC Penalty To: dq@dq.sf.org.nz Received: Tuesday, 1 February, 2011, 9:14 AM It is very pleasing to see all the replies, mostly saying "ditch it".=C2=A0= =20 I totally agree :-) Ian's point sums it up : this is supposed to be a game not a simulation. How about putting it to the vote? =0A On 29 January 2011 23:53, Helen Saggers <helen@darksoft.co.nz> wrote: =0A=0A=0A=0A=0A=0A=0A=0A=0A=0A=0A=0A=0A=0A=C2=A0=0A=0AI=E2=80=99m=0Awith Ia= n Wood, If we are going to =E2=80=9Cfix it=E2=80=9D let=E2=80=99s just do s= o=0Aby doing away with the dam thing.=0A=0AIn=0Athe interests of tree conse= rvation and saving printer ink here is how I handle=0Athe differing SC on a= printed character sheet.=0A=0AThorn my Master Warrior/Healer=C2=A0 has tra= ined in some 30+=0Adifferent weapons. For 11 of these weapons her Healers t= actile empathy penalty=0Amay change or may not apply depending on whether t= he weapon is used in close,=0Amelee or at range. My solution was not anothe= r column or another line on the character=0Asheet but to work out how the w= eapon was most likely to be used and calculate=0Athe SC to that usage. Then= I note to which of the 2 or 3 uses the SC is calculated=0Ato by making the= letter visibly different (its bold) on the use column of my=0ACharacter sh= eet, so that I know in 5 yrs time which use its calculating the SC=0Abased = on and how to adjust it if I do something different... like throw a Battle= =0AAxe at someone not multi-hex strike them.=0A=0AE.g. A Dagger is mostly a= close weapon for someone who regularly=0Auses a hand & =C2=BD sword even t= hough it can be used at Range in Melee or Close,=0Aso my character sheet ha= s under use RMC. Then come game time I use my=0Asword (SC calc=E2=80=99d fo= r melee) until I get into close and then swap to the=0Adagger and use the n= umbers on the sheet. If I somehow end up in a melee Dagger=0Afight or choos= e to disarm myself by throwing the thing for some reason then I=0Acan adjus= t the SC accordingly.=0A=0AThe thing is while a character may have the skil= l to use many weapons=0Athey are creatures of habit, they usually only regu= larly use 3 or 4 weapons,=0Aand they mostly use then the same way,...e.g. B= ow for Range, Battle Axe for=0Amelee, Dagger or Unarmed for close, so they = only need the one set of SC for 90%=0Aof the time.=0A=0AHelen=0A=0A=0A=0A= =0A=0A=0A =0A=0A=0A=0A --0-870249407-1296537506=:83884 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"= top" style=3D"font: inherit;">Much as I'm for simplicity, ditching the SC p= enelty means there is no reason to not take Non Tactile Empathy.<br><br>As,= per the healer rules....<br><br>You can always do tactile empathy by touch= .<br>Non tactile grants you 1 more ability. The ability to sense some= ones surface emotions at a range. Not a very big ability, and non tac= tile doesn't actually let you use any healer abilities at range as per the = current rules in the book, but it doesn't cost you anything other than a hi= gher strike chance penelty.<br><br>So if the penelty is removed, suddenly t= here is no cost for taking non tactile empathy compared to tactile empathy.= <br><br>From Bernard Hoggins<br>=0Anevyn0ad@yahoo.co.uk<br><br>--- On <b>Tu= e, 1/2/11, Neil Davies <i><nsdavies@gmail.com></i></b> wrote:<br><blo= ckquote style=3D"border-left: 2px solid rgb(16, 16, 255); margin-left: 5px;= padding-left: 5px;"><br>From: Neil Davies <nsdavies@gmail.com><br>Su= bject: Re: [dq] Healer SC Penalty<br>To: dq@dq.sf.org.nz<br>Received: Tuesd= ay, 1 February, 2011, 9:14 AM<br><br><div id=3D"yiv681277569">It is very pl= easing to see all the replies, mostly saying "ditch it". <br><br>I to= tally agree :-)<br><br>Ian's point sums it up : this is supposed to be a ga= me not a simulation.<br><br>How about putting it to the vote?<br>=0A<br>On = 29 January 2011 23:53, Helen Saggers <span dir=3D"ltr"><<a rel=3D"nofoll= ow" ymailto=3D"mailto:helen@darksoft.co.nz" target=3D"_blank" href=3D"/mc/c= ompose?to=3Dhelen@darksoft.co.nz">helen@darksoft.co.nz</a>></span> wrote= :<br><div class=3D"yiv681277569gmail_quote"><blockquote class=3D"yiv6812775= 69gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid r= gb(204, 204, 204); padding-left: 1ex;">=0A=0A=0A=0A=0A=0A=0A=0A=0A=0A<div l= ang=3D"EN-NZ">=0A=0A<div>=0A=0A<p class=3D"yiv681277569MsoNormal"><span sty= le=3D"font-size: 11pt; color: rgb(31, 73, 125);"> </span></p>=0A=0A<p = class=3D"yiv681277569MsoNormal" style=3D"margin-bottom: 12pt;"><span style= =3D"color: rgb(31, 73, 125);">I=E2=80=99m=0Awith Ian Wood, If we are going = to =E2=80=9Cfix it=E2=80=9D let=E2=80=99s just do so=0Aby doing away with t= he dam thing.</span></p>=0A=0A<p class=3D"yiv681277569MsoNormal" style=3D"m= argin-bottom: 12pt;"><span style=3D"color: rgb(31, 73, 125);">In=0Athe inte= rests of tree conservation and saving printer ink here is how I handle=0Ath= e differing SC on a printed character sheet.</span></p>=0A=0A<p class=3D"yi= v681277569MsoNormal" style=3D"margin-bottom: 12pt;"><span style=3D"font-siz= e: 11pt; color: rgb(31, 73, 125);">Thorn my Master Warrior/Healer has= trained in some 30+=0Adifferent weapons. For 11 of these weapons her Heale= rs tactile empathy penalty=0Amay change or may not apply depending on wheth= er the weapon is used in close,=0Amelee or at range. My solution was not an= other column or another line on the character=0Asheet but to work out how t= he weapon was most likely to be used and calculate=0Athe SC to that usage. = Then I note to which of the 2 or 3 uses the SC is calculated=0Ato by making= the letter visibly different (its bold) on the use column of my=0ACharacte= r sheet, so that I know in 5 yrs time which use its calculating the SC=0Aba= sed on and how to adjust it if I do something different... like throw a Bat= tle=0AAxe at someone not multi-hex strike them.</span></p>=0A=0A<p class=3D= "yiv681277569MsoNormal" style=3D"margin-bottom: 12pt;"><span style=3D"font-= size: 11pt; color: rgb(31, 73, 125);">E.g. A Dagger is mostly a close weapo= n for someone who regularly=0Auses a hand & =C2=BD sword even though it= can be used at Range in Melee or Close,=0Aso my character sheet has under = use RM<b>C. </b>Then come game time I use my=0Asword (SC calc=E2=80=99d for= melee) until I get into close and then swap to the=0Adagger and use the nu= mbers on the sheet. If I somehow end up in a melee Dagger=0Afight or choose= to disarm myself by throwing the thing for some reason then I=0Acan adjust= the SC accordingly.</span></p>=0A=0A<p class=3D"yiv681277569MsoNormal" sty= le=3D"margin-bottom: 12pt;"><span style=3D"font-size: 11pt; color: rgb(31, = 73, 125);">The thing is while a character may have the skill to use many we= apons=0Athey are creatures of habit, they usually only regularly use 3 or 4= weapons,=0Aand they mostly use then the same way,...e.g. Bow for Range, Ba= ttle Axe for=0Amelee, Dagger or Unarmed for close, so they only need the on= e set of SC for 90%=0Aof the time.</span></p>=0A=0A<p class=3D"yiv681277569= MsoNormal" style=3D"margin-bottom: 12pt;"><span style=3D"font-size: 11pt; c= olor: rgb(31, 73, 125);">Helen</span></p>=0A=0A</div>=0A=0A</div>=0A=0A=0A<= /blockquote></div><br>=0A</div></blockquote></td></tr></table><br>=0A=0A=0A= =0A --0-870249407-1296537506=:83884-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
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From | Ian Wood |
Date | Tue, 1 Feb 2011 19:29:28 +1300 (NZDT) |
--0-1120442675-1296541768=:87099 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable i thought there was a fatigue cost for non-tactile option (which counts eve= n if you are touching. =C2=A0 I would make that mean the healer who chose the=C2=A0non-tactile empathy op= tion pays=C2=A01 more fatigue than healer who chose the tavctil=C2=A0option= (for all healer abilities). But that is changing the healer skill. =C2=A0 either way IMO it is an unnecessary complication to a complex combat system= .. Ian --- On Tue, 1/2/11, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: From: Bernard Hoggins <nevyn0ad@yahoo.co.uk> Subject: Re: [dq] Healer SC Penalty To: dq@dq.sf.org.nz Date: Tuesday, 1, February, 2011, 6:18 PM Much as I'm for simplicity, ditching the SC penelty means there is no reaso= n to not take Non Tactile Empathy. As, per the healer rules.... You can always do tactile empathy by touch. Non tactile grants you 1 more ability.=C2=A0 The ability to sense someones = surface emotions at a range.=C2=A0 Not a very big ability, and non tactile = doesn't actually let you use any healer abilities at range as per the curre= nt rules in the book, but it doesn't cost you anything other than a higher = strike chance penelty. So if the penelty is removed, suddenly there is no cost for taking non tact= ile empathy compared to tactile empathy. From Bernard Hoggins nevyn0ad@yahoo.co.uk --- On Tue, 1/2/11, Neil Davies <nsdavies@gmail.com> wrote: From: Neil Davies <nsdavies@gmail.com> Subject: Re: [dq] Healer SC Penalty To: dq@dq.sf.org.nz Received: Tuesday, 1 February, 2011, 9:14 AM It is very pleasing to see all the replies, mostly saying "ditch it".=C2=A0= =20 I totally agree :-) Ian's point sums it up : this is supposed to be a game not a simulation. How about putting it to the vote? On 29 January 2011 23:53, Helen Saggers <helen@darksoft.co.nz> wrote: =C2=A0 I=E2=80=99m with Ian Wood, If we are going to =E2=80=9Cfix it=E2=80=9D let= =E2=80=99s just do so by doing away with the dam thing. In the interests of tree conservation and saving printer ink here is how I = handle the differing SC on a printed character sheet. Thorn my Master Warrior/Healer=C2=A0 has trained in some 30+ different weap= ons. For 11 of these weapons her Healers tactile empathy penalty may change= or may not apply depending on whether the weapon is used in close, melee o= r at range. My solution was not another column or another line on the chara= cter sheet but to work out how the weapon was most likely to be used and ca= lculate the SC to that usage. Then I note to which of the 2 or 3 uses the S= C is calculated to by making the letter visibly different (its bold) on the= use column of my Character sheet, so that I know in 5 yrs time which use i= ts calculating the SC based on and how to adjust it if I do something diffe= rent... like throw a Battle Axe at someone not multi-hex strike them. E.g. A Dagger is mostly a close weapon for someone who regularly uses a han= d & =C2=BD sword even though it can be used at Range in Melee or Close, so = my character sheet has under use RMC. Then come game time I use my sword (S= C calc=E2=80=99d for melee) until I get into close and then swap to the dag= ger and use the numbers on the sheet. If I somehow end up in a melee Dagger= fight or choose to disarm myself by throwing the thing for some reason the= n I can adjust the SC accordingly. The thing is while a character may have the skill to use many weapons they = are creatures of habit, they usually only regularly use 3 or 4 weapons, and= they mostly use then the same way,...e.g. Bow for Range, Battle Axe for me= lee, Dagger or Unarmed for close, so they only need the one set of SC for 9= 0% of the time. Helen =C2=A0 --0-1120442675-1296541768=:87099 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"= top" style=3D"font: inherit;"><DIV>i thought there was a fatigue cost for n= on-tactile option (which counts even if you are touching.</DIV> <DIV> </DIV> <DIV>I would make that mean the healer who chose the non-tactile empat= hy option pays 1 more fatigue than healer who chose the tavctil o= ption (for all healer abilities). But that is changing the healer skill.</D= IV> <DIV> </DIV> <DIV>either way IMO it is an unnecessary complication to a complex combat s= ystem.<BR></DIV> <DIV>Ian</DIV> <DIV><BR>--- On <B>Tue, 1/2/11, Bernard Hoggins <I><nevyn0ad@yahoo.co.uk= ></I></B> wrote:<BR></DIV> <BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5= px; MARGIN-LEFT: 5px"><BR>From: Bernard Hoggins <nevyn0ad@yahoo.co.uk>= ;<BR>Subject: Re: [dq] Healer SC Penalty<BR>To: dq@dq.sf.org.nz<BR>Date: Tu= esday, 1, February, 2011, 6:18 PM<BR><BR> <DIV id=3Dyiv1445717012> <TABLE border=3D0 cellSpacing=3D0 cellPadding=3D0> <TBODY> <TR> <TD vAlign=3Dtop>Much as I'm for simplicity, ditching the SC penelty means = there is no reason to not take Non Tactile Empathy.<BR><BR>As, per the heal= er rules....<BR><BR>You can always do tactile empathy by touch.<BR>Non tact= ile grants you 1 more ability. The ability to sense someones surface = emotions at a range. Not a very big ability, and non tactile doesn't = actually let you use any healer abilities at range as per the current rules= in the book, but it doesn't cost you anything other than a higher strike c= hance penelty.<BR><BR>So if the penelty is removed, suddenly there is no co= st for taking non tactile empathy compared to tactile empathy.<BR><BR>From = Bernard Hoggins<BR>nevyn0ad@yahoo.co.uk<BR><BR>--- On <B>Tue, 1/2/11, Neil = Davies <I><nsdavies@gmail.com></I></B> wrote:<BR> <BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5= px; MARGIN-LEFT: 5px"><BR>From: Neil Davies <nsdavies@gmail.com><BR>S= ubject: Re: [dq] Healer SC Penalty<BR>To: dq@dq.sf.org.nz<BR>Received: Tues= day, 1 February, 2011, 9:14 AM<BR><BR> <DIV id=3Dyiv1445717012yiv681277569>It is very pleasing to see all the repl= ies, mostly saying "ditch it". <BR><BR>I totally agree :-)<BR><BR>Ian= 's point sums it up : this is supposed to be a game not a simulation.<BR><B= R>How about putting it to the vote?<BR><BR>On 29 January 2011 23:53, Helen = Saggers <SPAN dir=3Dltr><<A rel=3Dnofollow>helen@darksoft.co.nz</A>><= /SPAN> wrote:<BR> <DIV class=3Dyiv1445717012yiv681277569gmail_quote> <BLOCKQUOTE style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0= pt 0pt 0.8ex; PADDING-LEFT: 1ex" class=3Dyiv1445717012yiv681277569gmail_quo= te> <DIV lang=3DEN-NZ> <DIV> <P class=3Dyiv1445717012yiv681277569MsoNormal><SPAN style=3D"COLOR: rgb(31,= 73,125); FONT-SIZE: 11pt"> </SPAN></DIV> <P style=3D"MARGIN-BOTTOM: 12pt" class=3Dyiv1445717012yiv681277569MsoNormal= ><SPAN style=3D"COLOR: rgb(31,73,125)">I=E2=80=99m with Ian Wood, If we are= going to =E2=80=9Cfix it=E2=80=9D let=E2=80=99s just do so by doing away w= ith the dam thing.</SPAN></DIV> <P style=3D"MARGIN-BOTTOM: 12pt" class=3Dyiv1445717012yiv681277569MsoNormal= ><SPAN style=3D"COLOR: rgb(31,73,125)">In the interests of tree conservatio= n and saving printer ink here is how I handle the differing SC on a printed= character sheet.</SPAN></DIV> <P style=3D"MARGIN-BOTTOM: 12pt" class=3Dyiv1445717012yiv681277569MsoNormal= ><SPAN style=3D"COLOR: rgb(31,73,125); FONT-SIZE: 11pt">Thorn my Master War= rior/Healer has trained in some 30+ different weapons. For 11 of thes= e weapons her Healers tactile empathy penalty may change or may not apply d= epending on whether the weapon is used in close, melee or at range. My solu= tion was not another column or another line on the character sheet but to w= ork out how the weapon was most likely to be used and calculate the SC to t= hat usage. Then I note to which of the 2 or 3 uses the SC is calculated to = by making the letter visibly different (its bold) on the use column of my C= haracter sheet, so that I know in 5 yrs time which use its calculating the = SC based on and how to adjust it if I do something different... like throw = a Battle Axe at someone not multi-hex strike them.</SPAN></DIV> <P style=3D"MARGIN-BOTTOM: 12pt" class=3Dyiv1445717012yiv681277569MsoNormal= ><SPAN style=3D"COLOR: rgb(31,73,125); FONT-SIZE: 11pt">E.g. A Dagger is mo= stly a close weapon for someone who regularly uses a hand & =C2=BD swor= d even though it can be used at Range in Melee or Close, so my character sh= eet has under use RM<B>C. </B>Then come game time I use my sword (SC calc= =E2=80=99d for melee) until I get into close and then swap to the dagger an= d use the numbers on the sheet. If I somehow end up in a melee Dagger fight= or choose to disarm myself by throwing the thing for some reason then I ca= n adjust the SC accordingly.</SPAN></DIV> <P style=3D"MARGIN-BOTTOM: 12pt" class=3Dyiv1445717012yiv681277569MsoNormal= ><SPAN style=3D"COLOR: rgb(31,73,125); FONT-SIZE: 11pt">The thing is while = a character may have the skill to use many weapons they are creatures of ha= bit, they usually only regularly use 3 or 4 weapons, and they mostly use th= en the same way,...e.g. Bow for Range, Battle Axe for melee, Dagger or Unar= med for close, so they only need the one set of SC for 90% of the time.</SP= AN></DIV> <P style=3D"MARGIN-BOTTOM: 12pt" class=3Dyiv1445717012yiv681277569MsoNormal= ><SPAN style=3D"COLOR: rgb(31,73,125); FONT-SIZE: 11pt">Helen</SPAN></DIV><= /DIV></DIV></BLOCKQUOTE></DIV><BR></DIV></BLOCKQUOTE></TD></TR></TBODY></TA= BLE><BR> </DIV></BLOCKQUOTE></td></tr></table> --0-1120442675-1296541768=:87099-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer SC Penalty |
---|---|
From | Bernard Hoggins |
Date | Tue, 1 Feb 2011 06:55:24 +0000 (GMT) |
--0-829142584-1296543324=:21729 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable The fatigue cost is only for using the 'Sense emotions' ability which non t= actile Empathy grants.=C2=A0 Normal use of Empathy by touch is exactly the = same for both. From Bernard Hoggins =0Anevyn0ad@yahoo.co.uk --- On Tue, 1/2/11, Ian Wood <dawnhaven@xtra.co.nz> wrote: From: Ian Wood <dawnhaven@xtra.co.nz> Subject: Re: [dq] Healer SC Penalty To: dq@dq.sf.org.nz Received: Tuesday, 1 February, 2011, 7:29 PM i thought there was a fatigue cost for non-tactile option (which counts eve= n if you are touching.=0A=C2=A0=0AI would make that mean the healer who cho= se the=C2=A0non-tactile empathy option pays=C2=A01 more fatigue than healer= who chose the tavctil=C2=A0option (for all healer abilities). But that is = changing the healer skill.=0A=C2=A0=0Aeither way IMO it is an unnecessary c= omplication to a complex combat system. =0AIan=0A --- On Tue, 1/2/11, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: =0A From: Bernard Hoggins <nevyn0ad@yahoo.co.uk> Subject: Re: [dq] Healer SC Penalty To: dq@dq.sf.org.nz Date: Tuesday, 1, February, 2011, 6:18 PM =0A=0A=0A=0A=0AMuch as I'm for simplicity, ditching the SC penelty means th= ere is no reason to not take Non Tactile Empathy. As, per the healer rules.... You can always do tactile empathy by touch. Non tactile grants you 1 more ability.=C2=A0 The ability to sense someones = surface emotions at a range.=C2=A0 Not a very big ability, and non tactile = doesn't actually let you use any healer abilities at range as per the curre= nt rules in the book, but it doesn't cost you anything other than a higher = strike chance penelty. So if the penelty is removed, suddenly there is no cost for taking non tact= ile empathy compared to tactile empathy. From Bernard Hoggins nevyn0ad@yahoo.co.uk --- On Tue, 1/2/11, Neil Davies <nsdavies@gmail.com> wrote: =0A From: Neil Davies <nsdavies@gmail.com> Subject: Re: [dq] Healer SC Penalty To: dq@dq.sf.org.nz Received: Tuesday, 1 February, 2011, 9:14 AM =0AIt is very pleasing to see all the replies, mostly saying "ditch it".=C2= =A0=20 I totally agree :-) Ian's point sums it up : this is supposed to be a game not a simulation. How about putting it to the vote? On 29 January 2011 23:53, Helen Saggers <helen@darksoft.co.nz> wrote: =0A=0A=0A=0A=0A=C2=A0=0AI=E2=80=99m with Ian Wood, If we are going to =E2= =80=9Cfix it=E2=80=9D let=E2=80=99s just do so by doing away with the dam t= hing.=0AIn the interests of tree conservation and saving printer ink here i= s how I handle the differing SC on a printed character sheet.=0AThorn my Ma= ster Warrior/Healer=C2=A0 has trained in some 30+ different weapons. For 11= of these weapons her Healers tactile empathy penalty may change or may not= apply depending on whether the weapon is used in close, melee or at range.= My solution was not another column or another line on the character sheet = but to work out how the weapon was most likely to be used and calculate the= SC to that usage. Then I note to which of the 2 or 3 uses the SC is calcul= ated to by making the letter visibly different (its bold) on the use column= of my Character sheet, so that I know in 5 yrs time which use its calculat= ing the SC based on and how to adjust it if I do something different... lik= e throw a Battle Axe at someone not multi-hex strike them.=0AE.g. A Dagger = is mostly a close weapon for someone who regularly uses a hand & =C2=BD swo= rd even though it can be used at Range in Melee or Close, so my character s= heet has under use RMC. Then come game time I use my sword (SC calc=E2=80= =99d for melee) until I get into close and then swap to the dagger and use = the numbers on the sheet. If I somehow end up in a melee Dagger fight or ch= oose to disarm myself by throwing the thing for some reason then I can adju= st the SC accordingly.=0AThe thing is while a character may have the skill = to use many weapons they are creatures of habit, they usually only regularl= y use 3 or 4 weapons, and they mostly use then the same way,...e.g. Bow for= Range, Battle Axe for melee, Dagger or Unarmed for close, so they only nee= d the one set of SC for 90% of the time.=0AHelen =C2=A0=0A=0A=0A --0-829142584-1296543324=:21729 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"= top" style=3D"font: inherit;">The fatigue cost is only for using the 'Sense= emotions' ability which non tactile Empathy grants. Normal use of Em= pathy by touch is exactly the same for both.<br><br>From Bernard Hoggins<br= >=0Anevyn0ad@yahoo.co.uk<br><br>--- On <b>Tue, 1/2/11, Ian Wood <i><dawn= haven@xtra.co.nz></i></b> wrote:<br><blockquote style=3D"border-left: 2p= x solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"><br>From: I= an Wood <dawnhaven@xtra.co.nz><br>Subject: Re: [dq] Healer SC Penalty= <br>To: dq@dq.sf.org.nz<br>Received: Tuesday, 1 February, 2011, 7:29 PM<br>= <br><div id=3D"yiv467873591"><table border=3D"0" cellpadding=3D"0" cellspac= ing=3D"0"><tbody><tr><td style=3D"font: inherit;" valign=3D"top"><div>i tho= ught there was a fatigue cost for non-tactile option (which counts even if = you are touching.</div>=0A<div> </div>=0A<div>I would make that mean t= he healer who chose the non-tactile empathy option pays 1 more fa= tigue than healer who chose the tavctil option (for all healer abiliti= es). But that is changing the healer skill.</div>=0A<div> </div>=0A<di= v>either way IMO it is an unnecessary complication to a complex combat syst= em.<br></div>=0A<div>Ian</div>=0A<div><br>--- On <b>Tue, 1/2/11, Bernard Ho= ggins <i><nevyn0ad@yahoo.co.uk></i></b> wrote:<br></div>=0A<blockquot= e style=3D"border-left: 2px solid rgb(16, 16, 255); padding-left: 5px; marg= in-left: 5px;"><br>From: Bernard Hoggins <nevyn0ad@yahoo.co.uk><br>Su= bject: Re: [dq] Healer SC Penalty<br>To: dq@dq.sf.org.nz<br>Date: Tuesday, = 1, February, 2011, 6:18 PM<br><br>=0A<div id=3D"yiv467873591">=0A<table bor= der=3D"0" cellpadding=3D"0" cellspacing=3D"0">=0A<tbody>=0A<tr>=0A<td valig= n=3D"top">Much as I'm for simplicity, ditching the SC penelty means there i= s no reason to not take Non Tactile Empathy.<br><br>As, per the healer rule= s....<br><br>You can always do tactile empathy by touch.<br>Non tactile gra= nts you 1 more ability. The ability to sense someones surface emotion= s at a range. Not a very big ability, and non tactile doesn't actuall= y let you use any healer abilities at range as per the current rules in the= book, but it doesn't cost you anything other than a higher strike chance p= enelty.<br><br>So if the penelty is removed, suddenly there is no cost for = taking non tactile empathy compared to tactile empathy.<br><br>From Bernard= Hoggins<br>nevyn0ad@yahoo.co.uk<br><br>--- On <b>Tue, 1/2/11, Neil Davies = <i><nsdavies@gmail.com></i></b> wrote:<br>=0A<blockquote style=3D"bor= der-left: 2px solid rgb(16, 16, 255); padding-left: 5px; margin-left: 5px;"= ><br>From: Neil Davies <nsdavies@gmail.com><br>Subject: Re: [dq] Heal= er SC Penalty<br>To: dq@dq.sf.org.nz<br>Received: Tuesday, 1 February, 2011= , 9:14 AM<br><br>=0A<div id=3D"yiv467873591yiv681277569">It is very pleasin= g to see all the replies, mostly saying "ditch it". <br><br>I totally= agree :-)<br><br>Ian's point sums it up : this is supposed to be a game no= t a simulation.<br><br>How about putting it to the vote?<br><br>On 29 Janua= ry 2011 23:53, Helen Saggers <span dir=3D"ltr"><<a rel=3D"nofollow">hele= n@darksoft.co.nz</a>></span> wrote:<br>=0A<div class=3D"yiv467873591yiv6= 81277569gmail_quote">=0A<blockquote style=3D"border-left: 1px solid rgb(204= , 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class=3D"yiv467= 873591yiv681277569gmail_quote">=0A<div lang=3D"EN-NZ">=0A<div>=0A<p class= =3D"yiv467873591yiv681277569MsoNormal"><span style=3D"color: rgb(31, 73, 12= 5); font-size: 11pt;"> </span></p></div>=0A<p style=3D"margin-bottom: = 12pt;" class=3D"yiv467873591yiv681277569MsoNormal"><span style=3D"color: rg= b(31, 73, 125);">I=E2=80=99m with Ian Wood, If we are going to =E2=80=9Cfix= it=E2=80=9D let=E2=80=99s just do so by doing away with the dam thing.</sp= an></p></div>=0A<p style=3D"margin-bottom: 12pt;" class=3D"yiv467873591yiv6= 81277569MsoNormal"><span style=3D"color: rgb(31, 73, 125);">In the interest= s of tree conservation and saving printer ink here is how I handle the diff= ering SC on a printed character sheet.</span></p></blockquote></div>=0A<p s= tyle=3D"margin-bottom: 12pt;" class=3D"yiv467873591yiv681277569MsoNormal"><= span style=3D"color: rgb(31, 73, 125); font-size: 11pt;">Thorn my Master Wa= rrior/Healer has trained in some 30+ different weapons. For 11 of the= se weapons her Healers tactile empathy penalty may change or may not apply = depending on whether the weapon is used in close, melee or at range. My sol= ution was not another column or another line on the character sheet but to = work out how the weapon was most likely to be used and calculate the SC to = that usage. Then I note to which of the 2 or 3 uses the SC is calculated to= by making the letter visibly different (its bold) on the use column of my = Character sheet, so that I know in 5 yrs time which use its calculating the= SC based on and how to adjust it if I do something different... like throw= a Battle Axe at someone not multi-hex strike them.</span></p></div>=0A<p s= tyle=3D"margin-bottom: 12pt;" class=3D"yiv467873591yiv681277569MsoNormal"><= span style=3D"color: rgb(31, 73, 125); font-size: 11pt;">E.g. A Dagger is m= ostly a close weapon for someone who regularly uses a hand & =C2=BD swo= rd even though it can be used at Range in Melee or Close, so my character s= heet has under use RM<b>C. </b>Then come game time I use my sword (SC calc= =E2=80=99d for melee) until I get into close and then swap to the dagger an= d use the numbers on the sheet. If I somehow end up in a melee Dagger fight= or choose to disarm myself by throwing the thing for some reason then I ca= n adjust the SC accordingly.</span>=0A</p><p style=3D"margin-bottom: 12pt;"= class=3D"yiv467873591yiv681277569MsoNormal"><span style=3D"color: rgb(31, = 73, 125); font-size: 11pt;">The thing is while a character may have the ski= ll to use many weapons they are creatures of habit, they usually only regul= arly use 3 or 4 weapons, and they mostly use then the same way,...e.g. Bow = for Range, Battle Axe for melee, Dagger or Unarmed for close, so they only = need the one set of SC for 90% of the time.</span>=0A</p><p style=3D"margin= -bottom: 12pt;" class=3D"yiv467873591yiv681277569MsoNormal"><span style=3D"= color: rgb(31, 73, 125); font-size: 11pt;">Helen</span></p></blockquote><br= ></td></tr></tbody></table><br> </div></blockquote></td></tr></tbody><= /table></div></blockquote></td></tr></table><br>=0A=0A=0A=0A --0-829142584-1296543324=:21729-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |