--0015175cd9e8244f8704c176a236
Content-Type: text/plain; charset=ISO-8859-1
I vote we render it moot by having 80% casualties inthe next campaign
event. Speaking of which, how many games can you run for us over the next
two years. There will be support and since we'll do most of our meetings in
pubs, beer.
William
On Sat, Jun 2, 2012 at 12:32 PM, Bernard Hoggins <nevyn0ad@yahoo.co.uk>wrote:
> I'd like to bring up a proposal to split the vote on Warrior 3.0 into two
> parts.
> I'm not sure how many people think we need more testing or not on the
> special abilities, but I know there are one or two I'm not entirely happy
> with myself. Mainly things that modify numbers at run time, rather than a
> precalculated change.
> But the 'simple' changes to when the bonuses apply, the defence & SC
> calculations seem easy enough, so would it be possible/practical to vote on
> those seperate from the special abilities. That way we don't loose some
> good run time changes simply because not everyone is happy with the special
> abilities.
>
> From Bernard Hoggins
> nevyn0ad@yahoo.co.uk
>
--0015175cd9e8244f8704c176a236
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
I vote we render it moot by having 80% casualties inthe next campaign event=
. Speaking of which, how many games can you run for us over the next two ye=
ars. There will be support and since we'll do most of our meetings in p=
ubs, beer.<div>
<br></div><div>William<br><br><div class=3D"gmail_quote">On Sat, Jun 2, 201=
2 at 12:32 PM, Bernard Hoggins <span dir=3D"ltr"><<a href=3D"mailto:nevy=
n0ad@yahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>></span> wro=
te:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex"><div><div style=3D"font-size:12pt;font-famil=
y:times new roman,new york,times,serif"><div><span>I'd like to bring up=
a proposal to split the vote on Warrior 3.0 into two parts.</span></div>
<div><span>I'm not sure how many people think we need more testing or n=
ot on the special abilities, but I know there are one or two I'm not en=
tirely happy with myself.=A0 Mainly things that modify numbers at run time,=
rather than a precalculated change.</span></div>
<div><span>But the 'simple' changes to when the bonuses apply, the =
defence & SC calculations seem easy enough, so would it be possible/pra=
ctical to vote on those seperate from the special abilities.=A0 That way we=
don't loose some good run time changes simply because not everyone is =
happy with the special abilities.</span></div>
<div>=A0</div><div>From Bernard Hoggins<br><a href=3D"mailto:nevyn0ad@yahoo=
.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a></div></div></div></block=
quote></div><br>
</div>
--0015175cd9e8244f8704c176a236--
-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
|