SubjectRe: [dq] DQ Rulebook
FromJim Arona
DateMon, 4 Feb 2013 18:57:44 +1300
--047d7b6d96fc932a7a04d4dfc5c0
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

I just noticed this and thought it looks odd. The restriction only applies
to Rank 20 darkness, not Rank 20 light, can't see a reason why the
distinction is important.
Opinions?

Spirit Vision (T-2)
Range: 50 feet + 10 / Rank
Experience Multiple: 200
Effects: The Adept may attempt to see into the spirit
world. They can see spirits, such as the souls of the
dead (which normally remain close to their bodies
for 3 days before travelling to the lands of the dead),
those travelling outside their bodies (e.g. via the Spell
of Visitation or the Herbalist Potion), incorporeal or
insubstantial undead etc. (e.g. a vampire in the form
of a cloud of mist as an undead spirit), insubstantial
Fae (e.g. dryads, sylphs), summoned spirits (e.g.
whispering wind, speak with dead).
This vision is blocked by material objects (even if invisible)
and magical darkness of Rank 20. Although
the Adept cannot normally see the spirit of a living
being (inside their body) they may, at the GM=92s
discretion, gain some inkling into a characters soul
should they have attracted any spirit followers.

--047d7b6d96fc932a7a04d4dfc5c0
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<div><font face=3D"georgia,serif">I just noticed this and thought it looks =
odd. The restriction only applies to Rank 20 darkness, not Rank 20 light, c=
an&#39;t see a reason why the distinction is important.</font></div><div><f=
ont face=3D"Georgia">Opinions?</font></div>
<div><font face=3D"Georgia"></font>=A0</div><div>Spirit Vision (T-2)<br>Ran=
ge: 50 feet + 10 / Rank<br>Experience Multiple: 200<br>Effects: The Adept m=
ay attempt to see into the spirit<br>world. They can see spirits, such as t=
he souls of the<br>
dead (which normally remain close to their bodies<br>for 3 days before trav=
elling to the lands of the dead),<br>those travelling outside their bodies =
(e.g. via the Spell<br>of Visitation or the Herbalist Potion), incorporeal =
or<br>
insubstantial undead etc. (e.g. a vampire in the form<br>of a cloud of mist=
 as an undead spirit), insubstantial<br>Fae (e.g. dryads, sylphs), summoned=
 spirits (e.g.<br>whispering wind, speak with dead).<br>This vision is bloc=
ked by material objects (even if invisible)<br>
and magical darkness of Rank 20. Although<br>the Adept cannot normally see =
the spirit of a living<br>being (inside their body) they may, at the GM=92s=
<br>discretion, gain some inkling into a characters soul<br>should they hav=
e attracted any spirit followers.</div>
<div><font face=3D"Georgia"></font>=A0</div>

--047d7b6d96fc932a7a04d4dfc5c0--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] DQ Rulebook
FromMartin Dickson
DateMon, 4 Feb 2013 19:07:46 +1300
--bcaec50406e47a8b5a04d4dfe98d
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

The Adept may attempt to see ... summoned spirits (e.g. whispering wind,
speak with dead), as though they were normally visible. [Omit sentence]
Although the Adept cannot normally...

---
Or similar. This way Rk20 Light and any other vision impairing effects
don't have to be spelled out. I see dead people... but not if they're
behind walls, or obscured by mists, or hidden by illusions... or I've gone
blind, etc, etc.


On Mon, Feb 4, 2013 at 6:57 PM, Jim Arona <jim.arona@gmail.com> wrote:

> I just noticed this and thought it looks odd. The restriction only applie=
s
> to Rank 20 darkness, not Rank 20 light, can't see a reason why the
> distinction is important.
> Opinions?
>
> Spirit Vision (T-2)
> Range: 50 feet + 10 / Rank
> Experience Multiple: 200
> Effects: The Adept may attempt to see into the spirit
> world. They can see spirits, such as the souls of the
> dead (which normally remain close to their bodies
> for 3 days before travelling to the lands of the dead),
> those travelling outside their bodies (e.g. via the Spell
> of Visitation or the Herbalist Potion), incorporeal or
> insubstantial undead etc. (e.g. a vampire in the form
> of a cloud of mist as an undead spirit), insubstantial
> Fae (e.g. dryads, sylphs), summoned spirits (e.g.
> whispering wind, speak with dead).
> This vision is blocked by material objects (even if invisible)
> and magical darkness of Rank 20. Although
> the Adept cannot normally see the spirit of a living
> being (inside their body) they may, at the GM=92s
> discretion, gain some inkling into a characters soul
> should they have attracted any spirit followers.
>
>

--bcaec50406e47a8b5a04d4dfe98d
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<div dir=3D"ltr"><div>The Adept may attempt to see ... summoned spirits (e.=
g. whispering wind, speak with dead), as though they were normally visible.=
 [Omit sentence] Although the Adept cannot normally...<br><br></div>---<br>
Or similar. This way Rk20 Light and any other vision impairing effects don&=
#39;t have to be spelled out. I see dead people... but not if they&#39;re b=
ehind walls, or obscured by mists, or hidden by illusions... or I&#39;ve go=
ne blind, etc, etc.<br>
</div><div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">On Mon,=
 Feb 4, 2013 at 6:57 PM, Jim Arona <span dir=3D"ltr">&lt;<a href=3D"mailto:=
jim.arona@gmail.com" target=3D"_blank">jim.arona@gmail.com</a>&gt;</span> w=
rote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex"><div><font face=3D"georgia,serif">I just not=
iced this and thought it looks odd. The restriction only applies to Rank 20=
 darkness, not Rank 20 light, can&#39;t see a reason why the distinction is=
 important.</font></div>
<div><font face=3D"Georgia">Opinions?</font></div>
<div><font face=3D"Georgia"></font>=A0</div><div>Spirit Vision (T-2)<br>Ran=
ge: 50 feet + 10 / Rank<br>Experience Multiple: 200<br>Effects: The Adept m=
ay attempt to see into the spirit<br>world. They can see spirits, such as t=
he souls of the<br>

dead (which normally remain close to their bodies<br>for 3 days before trav=
elling to the lands of the dead),<br>those travelling outside their bodies =
(e.g. via the Spell<br>of Visitation or the Herbalist Potion), incorporeal =
or<br>

insubstantial undead etc. (e.g. a vampire in the form<br>of a cloud of mist=
 as an undead spirit), insubstantial<br>Fae (e.g. dryads, sylphs), summoned=
 spirits (e.g.<br>whispering wind, speak with dead).<br>This vision is bloc=
ked by material objects (even if invisible)<br>

and magical darkness of Rank 20. Although<br>the Adept cannot normally see =
the spirit of a living<br>being (inside their body) they may, at the GM=92s=
<br>discretion, gain some inkling into a characters soul<br>should they hav=
e attracted any spirit followers.</div>

<div><font face=3D"Georgia"></font>=A0</div>
</blockquote></div><br></div>

--bcaec50406e47a8b5a04d4dfe98d--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] DQ Rulebook
FromJim Arona
DateMon, 4 Feb 2013 19:25:17 +1300
--bcaec51969f31ff10a04d4e0280c
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Workable and elegant.

On 4 February 2013 19:07, Martin Dickson <martin.dickson@gmail.com> wrote:

> The Adept may attempt to see ... summoned spirits (e.g. whispering wind,
> speak with dead), as though they were normally visible. [Omit sentence]
> Although the Adept cannot normally...
>
> ---
> Or similar. This way Rk20 Light and any other vision impairing effects
> don't have to be spelled out. I see dead people... but not if they're
> behind walls, or obscured by mists, or hidden by illusions... or I've gon=
e
> blind, etc, etc.
>
>
> On Mon, Feb 4, 2013 at 6:57 PM, Jim Arona <jim.arona@gmail.com> wrote:
>
>> I just noticed this and thought it looks odd. The restriction only
>> applies to Rank 20 darkness, not Rank 20 light, can't see a reason why t=
he
>> distinction is important.
>> Opinions?
>>
>> Spirit Vision (T-2)
>> Range: 50 feet + 10 / Rank
>> Experience Multiple: 200
>> Effects: The Adept may attempt to see into the spirit
>> world. They can see spirits, such as the souls of the
>> dead (which normally remain close to their bodies
>> for 3 days before travelling to the lands of the dead),
>> those travelling outside their bodies (e.g. via the Spell
>> of Visitation or the Herbalist Potion), incorporeal or
>> insubstantial undead etc. (e.g. a vampire in the form
>> of a cloud of mist as an undead spirit), insubstantial
>> Fae (e.g. dryads, sylphs), summoned spirits (e.g.
>> whispering wind, speak with dead).
>> This vision is blocked by material objects (even if invisible)
>> and magical darkness of Rank 20. Although
>> the Adept cannot normally see the spirit of a living
>> being (inside their body) they may, at the GM=92s
>> discretion, gain some inkling into a characters soul
>> should they have attracted any spirit followers.
>>
>>
>
>

--bcaec51969f31ff10a04d4e0280c
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<font face=3D"georgia,serif">Workable and elegant.<br></font><br><div class=
=3D"gmail_quote">On 4 February 2013 19:07, Martin Dickson <span dir=3D"ltr"=
>&lt;<a href=3D"mailto:martin.dickson@gmail.com" target=3D"_blank">martin.d=
ickson@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-=
color:rgb(204,204,204);border-left-width:1px;border-left-style:solid" class=
=3D"gmail_quote"><div dir=3D"ltr"><div>The Adept may attempt to see ... sum=
moned spirits (e.g. whispering wind, speak with dead), as though they were =
normally visible. [Omit sentence] Although the Adept cannot normally...<br>
<br></div>---<br>
Or similar. This way Rk20 Light and any other vision impairing effects don&=
#39;t have to be spelled out. I see dead people... but not if they&#39;re b=
ehind walls, or obscured by mists, or hidden by illusions... or I&#39;ve go=
ne blind, etc, etc.<br>

</div><div class=3D"HOEnZb"><div class=3D"h5"><div class=3D"gmail_extra"><b=
r><br><div class=3D"gmail_quote">On Mon, Feb 4, 2013 at 6:57 PM, Jim Arona =
<span dir=3D"ltr">&lt;<a href=3D"mailto:jim.arona@gmail.com" target=3D"_bla=
nk">jim.arona@gmail.com</a>&gt;</span> wrote:<br>

<blockquote style=3D"margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-=
color:rgb(204,204,204);border-left-width:1px;border-left-style:solid" class=
=3D"gmail_quote"><div><font face=3D"georgia,serif">I just noticed this and =
thought it looks odd. The restriction only applies to Rank 20 darkness, not=
 Rank 20 light, can&#39;t see a reason why the distinction is important.</f=
ont></div>

<div><font face=3D"Georgia">Opinions?</font></div>
<div><font face=3D"Georgia"></font>=A0</div><div>Spirit Vision (T-2)<br>Ran=
ge: 50 feet + 10 / Rank<br>Experience Multiple: 200<br>Effects: The Adept m=
ay attempt to see into the spirit<br>world. They can see spirits, such as t=
he souls of the<br>


dead (which normally remain close to their bodies<br>for 3 days before trav=
elling to the lands of the dead),<br>those travelling outside their bodies =
(e.g. via the Spell<br>of Visitation or the Herbalist Potion), incorporeal =
or<br>


insubstantial undead etc. (e.g. a vampire in the form<br>of a cloud of mist=
 as an undead spirit), insubstantial<br>Fae (e.g. dryads, sylphs), summoned=
 spirits (e.g.<br>whispering wind, speak with dead).<br>This vision is bloc=
ked by material objects (even if invisible)<br>


and magical darkness of Rank 20. Although<br>the Adept cannot normally see =
the spirit of a living<br>being (inside their body) they may, at the GM=92s=
<br>discretion, gain some inkling into a characters soul<br>should they hav=
e attracted any spirit followers.</div>


<div><font face=3D"Georgia"></font>=A0</div>
</blockquote></div><br></div>
</div></div></blockquote></div><br>

--bcaec51969f31ff10a04d4e0280c--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --