SubjectRe: [dq] DQ Rulebook
FromErrol Cavit
DateTue, 5 Feb 2013 08:16:14 +1300
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I vaguely remember that in the distant past that you could see through a rk=
20 Light, but not through a rk20 Darkness?
This would explain the different treatment in a spell description in anothe=
r college which quite possibly hasn't been updated in a couple of decades? =
Or it could just be inherited sloppiness.

In any case, Martin's suggested wording looks good.

Cheers
Errol

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim=
 Arona
Sent: Monday, 4 February 2013 6:58 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] DQ Rulebook

I just noticed this and thought it looks odd. The restriction only applies =
to Rank 20 darkness, not Rank 20 light, can't see a reason why the distinct=
ion is important.
Opinions?

Spirit Vision (T-2)
Range: 50 feet + 10 / Rank
Experience Multiple: 200
Effects: The Adept may attempt to see into the spirit
world. They can see spirits, such as the souls of the
dead (which normally remain close to their bodies
for 3 days before travelling to the lands of the dead),
those travelling outside their bodies (e.g. via the Spell
of Visitation or the Herbalist Potion), incorporeal or
insubstantial undead etc. (e.g. a vampire in the form
of a cloud of mist as an undead spirit), insubstantial
Fae (e.g. dryads, sylphs), summoned spirits (e.g.
whispering wind, speak with dead).
This vision is blocked by material objects (even if invisible)
and magical darkness of Rank 20. Although
the Adept cannot normally see the spirit of a living
being (inside their body) they may, at the GM's
discretion, gain some inkling into a characters soul
should they have attracted any spirit followers.


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nk=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span style=3D'f=
ont-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>I vaguely=
 remember that in the distant past that you could see through a rk20 Light,=
 but not through a rk20 Darkness?<o:p></o:p></span></p><p class=3DMsoNormal=
><span style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#=
1F497D'>This would explain the different treatment in a spell description i=
n another college which quite possibly hasn&#8217;t been updated in a coupl=
e of decades? Or it could just be inherited sloppiness.<o:p></o:p></span></=
p><p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri=
","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNor=
mal><span style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";colo=
r:#1F497D'>In any case, Martin&#8217;s suggested wording looks good.<o:p></=
o:p></span></p><p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-fa=
mily:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><p c=
lass=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri","san=
s-serif";color:#1F497D'>Cheers<o:p></o:p></span></p><p class=3DMsoNormal><s=
pan style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F4=
97D'>Errol<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'font-si=
ze:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:=
p></span></p><div style=3D'border:none;border-left:solid blue 1.5pt;padding=
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 1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=3DMsoNormal><b><span lang=3DEN-U=
S style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span lang=3DEN-US style=3D'font-size:10.0pt;font-family:"Tahoma","sans=
-serif"'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b>On Behalf=
 Of </b>Jim Arona<br><b>Sent:</b> Monday, 4 February 2013 6:58 p.m.<br><b>T=
o:</b> dq@dq.sf.org.nz<br><b>Subject:</b> Re: [dq] DQ Rulebook<o:p></o:p></=
span></p></div></div><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><div><p clas=
s=3DMsoNormal><span style=3D'font-family:"Georgia","serif"'>I just noticed =
this and thought it looks odd. The restriction only applies to Rank 20 dark=
ness, not Rank 20 light, can't see a reason why the distinction is importan=
t.</span><o:p></o:p></p></div><div><p class=3DMsoNormal><span style=3D'font=
-family:"Georgia","serif"'>Opinions?</span><o:p></o:p></p></div><div><p cla=
ss=3DMsoNormal>&nbsp;<o:p></o:p></p></div><div><p class=3DMsoNormal>Spirit =
Vision (T-2)<br>Range: 50 feet + 10 / Rank<br>Experience Multiple: 200<br>E=
ffects: The Adept may attempt to see into the spirit<br>world. They can see=
 spirits, such as the souls of the<br>dead (which normally remain close to =
their bodies<br>for 3 days before travelling to the lands of the dead),<br>=
those travelling outside their bodies (e.g. via the Spell<br>of Visitation =
or the Herbalist Potion), incorporeal or<br>insubstantial undead etc. (e.g.=
 a vampire in the form<br>of a cloud of mist as an undead spirit), insubsta=
ntial<br>Fae (e.g. dryads, sylphs), summoned spirits (e.g.<br>whispering wi=
nd, speak with dead).<br>This vision is blocked by material objects (even i=
f invisible)<br>and magical darkness of Rank 20. Although<br>the Adept cann=
ot normally see the spirit of a living<br>being (inside their body) they ma=
y, at the GM&#8217;s<br>discretion, gain some inkling into a characters sou=
l<br>should they have attracted any spirit followers.<o:p></o:p></p></div><=
div><p class=3DMsoNormal>&nbsp;<o:p></o:p></p></div></div></div></body></ht=
ml>=

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