SubjectRe: [dq] Games for new players from BattleCry
FromWilliam Dymock-Johnson
DateSat, 16 Feb 2013 20:38:26 +1300
I have 13 starting character templates almost done (stats, main skill,
weapons, exceptional items) just have spells and adventuring skills to
do. Will easily be ready by the guild meeting. Includes one of each of
the player colleges (except rune, bard and binder for they are
abominations). They are um, all, equivalent.

William



On 2/15/13, Stephen Martin <stephenm@aklnz.net> wrote:
> A flier is going out with the BattleCry info packs announcing that we're
> welcoming new players.
>
> In order to be as welcoming as we've promised, we need a couple of GMs to be
> ready to run low
> level fun intro-to-dq games.
> We probably won't know how many we'll need until we see who turns up at the
> guild meeting but
> if a few of us have something in mind then we can maintain the illusion of
> planning and
> forethought as we spontaneously assign the newbies to games.
>
> The plan is that we start new players with 'level 3' characters (equivalent
> to 2 or 3
> adventures worth of ranking) instead of the DQ usual 'level 0' so they can
> have a positive
> base chance at one or two things when they start.
>
> Thanks, Stephen.
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] Games for new players from BattleCry
FromMartin Dickson
DateSat, 16 Feb 2013 21:13:58 +1300
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That seems a little harsh on bard and binder. :)


On Sat, Feb 16, 2013 at 8:38 PM, William Dymock-Johnson <
dymockjohnsonwilliam@gmail.com> wrote:

> I have 13 starting character templates almost done (stats, main skill,
> weapons, exceptional items) just have spells and adventuring skills to
> do. Will easily be ready by the guild meeting. Includes one of each of
> the player colleges (except rune, bard and binder for they are
> abominations). They are um, all, equivalent.
>
> William
>
>
>
> On 2/15/13, Stephen Martin <stephenm@aklnz.net> wrote:
> > A flier is going out with the BattleCry info packs announcing that we're
> > welcoming new players.
> >
> > In order to be as welcoming as we've promised, we need a couple of GMs
> to be
> > ready to run low
> > level fun intro-to-dq games.
> > We probably won't know how many we'll need until we see who turns up at
> the
> > guild meeting but
> > if a few of us have something in mind then we can maintain the illusion
> of
> > planning and
> > forethought as we spontaneously assign the newbies to games.
> >
> > The plan is that we start new players with 'level 3' characters
> (equivalent
> > to 2 or 3
> > adventures worth of ranking) instead of the DQ usual 'level 0' so they
> can
> > have a positive
> > base chance at one or two things when they start.
> >
> > Thanks, Stephen.
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>

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<div dir=3D"ltr">That seems a little harsh on bard and binder. :)<br></div>=
<div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">On Sat, Feb 1=
6, 2013 at 8:38 PM, William Dymock-Johnson <span dir=3D"ltr">&lt;<a href=3D=
"mailto:dymockjohnsonwilliam@gmail.com" target=3D"_blank">dymockjohnsonwill=
iam@gmail.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">I have 13 starting character templates almos=
t done (stats, main skill,<br>
weapons, exceptional items) just have spells and adventuring skills to<br>
do. Will easily be ready by the guild meeting. Includes one of each of<br>
the player colleges (except rune, bard and binder for they are<br>
abominations). They are um, all, equivalent.<br>
<span class=3D"HOEnZb"><font color=3D"#888888"><br>
William<br>
</font></span><div class=3D"HOEnZb"><div class=3D"h5"><br>
<br>
<br>
On 2/15/13, Stephen Martin &lt;<a href=3D"mailto:stephenm@aklnz.net">stephe=
nm@aklnz.net</a>&gt; wrote:<br>
&gt; A flier is going out with the BattleCry info packs announcing that we&=
#39;re<br>
&gt; welcoming new players.<br>
&gt;<br>
&gt; In order to be as welcoming as we&#39;ve promised, we need a couple of=
 GMs to be<br>
&gt; ready to run low<br>
&gt; level fun intro-to-dq games.<br>
&gt; We probably won&#39;t know how many we&#39;ll need until we see who tu=
rns up at the<br>
&gt; guild meeting but<br>
&gt; if a few of us have something in mind then we can maintain the illusio=
n of<br>
&gt; planning and<br>
&gt; forethought as we spontaneously assign the newbies to games.<br>
&gt;<br>
&gt; The plan is that we start new players with &#39;level 3&#39; character=
s (equivalent<br>
&gt; to 2 or 3<br>
&gt; adventures worth of ranking) instead of the DQ usual &#39;level 0&#39;=
 so they can<br>
&gt; have a positive<br>
&gt; base chance at one or two things when they start.<br>
&gt;<br>
&gt; Thanks, Stephen.<br>
&gt;<br>
&gt;<br>
&gt; -- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org=
.nz">dq-request@dq.sf.org.nz</a> --<br>
&gt;<br>
<br>
<br>
-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">=
dq-request@dq.sf.org.nz</a> --<br>
</div></div></blockquote></div><br></div>

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SubjectRe: [dq] Games for new players from BattleCry
FromWilliam Dymock-Johnson
DateSat, 16 Feb 2013 22:01:55 +1300
I thought I was going easy on them

On 2/16/13, Martin Dickson <martin.dickson@gmail.com> wrote:
> That seems a little harsh on bard and binder. :)
>
>
> On Sat, Feb 16, 2013 at 8:38 PM, William Dymock-Johnson <
> dymockjohnsonwilliam@gmail.com> wrote:
>
>> I have 13 starting character templates almost done (stats, main skill,
>> weapons, exceptional items) just have spells and adventuring skills to
>> do. Will easily be ready by the guild meeting. Includes one of each of
>> the player colleges (except rune, bard and binder for they are
>> abominations). They are um, all, equivalent.
>>
>> William
>>
>>
>>
>> On 2/15/13, Stephen Martin <stephenm@aklnz.net> wrote:
>> > A flier is going out with the BattleCry info packs announcing that
>> > we're
>> > welcoming new players.
>> >
>> > In order to be as welcoming as we've promised, we need a couple of GMs
>> to be
>> > ready to run low
>> > level fun intro-to-dq games.
>> > We probably won't know how many we'll need until we see who turns up at
>> the
>> > guild meeting but
>> > if a few of us have something in mind then we can maintain the illusion
>> of
>> > planning and
>> > forethought as we spontaneously assign the newbies to games.
>> >
>> > The plan is that we start new players with 'level 3' characters
>> (equivalent
>> > to 2 or 3
>> > adventures worth of ranking) instead of the DQ usual 'level 0' so they
>> can
>> > have a positive
>> > base chance at one or two things when they start.
>> >
>> > Thanks, Stephen.
>> >
>> >
>> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>> >
>>
>>
>> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>>
>


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