Subject | Re: [dq] Experience Awards |
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From | Dean Ellis |
Date | Thu, 21 Feb 2013 13:56:15 -0800 (PST) |
--1228530961-221311246-1361483775=:51797 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable I am definitely in the "feel stingy" camp when I use the documented methodo= lgy correctly :-) I also have recieved XP chits using the proper methodolog= y and recieving 9500 XP for an entire session can be quite disheartening. T= his takes into account some GMs using 250 XP per night in each category as = a baseline average meaning earning=A0below 1000 per night on a low level ad= venture is quite likely.=0A=A0=0AMy idea for a reasonably simple tweak woul= d be as follows::=0A=09* Weight more XP for Contribution and Roleplaying=0A= Turning up prepared is important, but less so for me than Contribution and = Roleplaying=0AAlso, as it currently sits, a character is almost certain to = earn 500XP per session from me for turning up on time and prepared, but Con= tribution and Roleplaying are likely to be in the 250-400 each range, so th= e balance does not feel right across the three areas=0AI would suggest keep= ing=A0Attendance at max 500, and increasing Contribution and Roleplaying to= max 1000 each=0AThis change alone would rectify the imbalance I see in the= award areas, and add about 6000 per adventure to XP levels. This would be = qute noticeable for lower levels, and minor but better than nothing to high= s=0ACheers,=0A=A0=0ADean=0A=A0=0A=0AFrom: Stephen Martin <stephenm@aklnz.ne= t>=0ATo: dq@dq.sf.org.nz =0ASent: Friday, February 15, 2013 4:11 PM=0ASubje= ct: [dq] Experience Awards=0A=0AIt has been observed that there is some var= iation in how and how much experience is awarded by=0Adifferent GMs.=0A=0AT= he current experience awards are 0-1500 per night for preparation, contribu= tion and=0Aroleplaying, and another 0-1500 per night based on the level of = the adventure.=0A=0AOn this basis, assuming you are prepared and attend eve= ry night, an 11 night adventure should=0Asee you walk away with 11,000 - 15= ,000 (depending on GM opinion) plus (0 / 3300 / 6600 / 9900=0A/ etc.) for l= evel.=0A=0AI've heard comment from GMs using this that they feel stingy for= not giving out enough xp.=0A=0Ahttp://www.dragonquest.org.nz/dqwiki/index.= php/Experience=0A=0A=0AI would appreciate GM and player opinions:=0A=0AIs t= he amount of xp from the current system fine / too much / too little?=0A=0A= Is the structure of the xp awards fine / too simple / too complicated?=0A= =0AShould we be concerned about consistency between GMs or is that overly b= ureaucratic?=0A=0AHow and why would you change the xp awards?=0A=0A=0AThank= s, Stephen.=0A=0A=0A-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz= -- --1228530961-221311246-1361483775=:51797 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable <html><body><div style=3D"color:#000; background-color:#fff; font-family:ti= mes new roman, new york, times, serif;font-size:12pt"><div style=3D"RIGHT: = auto"><SPAN style=3D"RIGHT: auto">I am definitely in the "feel stingy" camp= when I use the documented methodolgy correctly :-) I also have recieved XP= chits using the proper methodology and recieving 9500 XP for an entire ses= sion can be quite disheartening. This takes into account some GMs using 250= XP per night in each category as a baseline average meaning earning b= elow 1000 per night on a low level adventure is quite likely.</SPAN></div> <div style=3D"RIGHT: auto"><SPAN style=3D"RIGHT: auto"></SPAN> </div> <div style=3D"RIGHT: auto"><SPAN style=3D"RIGHT: auto">My idea for a reason= ably simple tweak would be as follows::</SPAN></div> <UL style=3D"RIGHT: auto"> <LI style=3D"RIGHT: auto"> <DIV style=3D"RIGHT: auto"><SPAN style=3D"RIGHT: auto">Weight more XP for C= ontribution and Roleplaying<BR>Turning up prepared is important, but less s= o for me than Contribution and Roleplaying<BR>Also, as it currently sits, a= character is almost certain to earn 500XP per session from me for turning = up on time and prepared, but Contribution and Roleplaying are likely to be = in the 250-400 each range, so the balance does not feel right across the th= ree areas<BR>I would suggest keeping Attendance at max 500, and increa= sing Contribution and Roleplaying to max 1000 each<BR>This change alone wou= ld rectify the imbalance I see in the award areas, and add about 6000 per a= dventure to XP levels. This would be qute noticeable for lower levels, and = minor but better than nothing to highs</SPAN></DIV></LI></UL> <div style=3D"RIGHT: auto"><SPAN style=3D"RIGHT: auto">Cheers,</SPAN></div> <div style=3D"RIGHT: auto"><SPAN style=3D"RIGHT: auto"></SPAN> </div> <div style=3D"RIGHT: auto"><SPAN style=3D"RIGHT: auto">Dean<VAR id=3Dyui-ie= -cursor></VAR></SPAN></div> <div style=3D"RIGHT: auto"><SPAN style=3D"RIGHT: auto"></SPAN> </div> <div style=3D"RIGHT: auto"><BR style=3D"RIGHT: auto"></div> <DIV style=3D"FONT-SIZE: 12pt; FONT-FAMILY: times new roman, new york, time= s, serif"> <DIV style=3D"FONT-SIZE: 12pt; FONT-FAMILY: times new roman, new york, time= s, serif"> <DIV dir=3Dltr style=3D"RIGHT: auto"><FONT face=3DArial size=3D2> <DIV class=3Dhr style=3D"BORDER-RIGHT: #ccc 1px solid; PADDING-RIGHT: 0px; = BORDER-TOP: #ccc 1px solid; PADDING-LEFT: 0px; FONT-SIZE: 0px; PADDING-BOTT= OM: 0px; MARGIN: 5px 0px; BORDER-LEFT: #ccc 1px solid; LINE-HEIGHT: 0; PADD= ING-TOP: 0px; BORDER-BOTTOM: #ccc 1px solid; HEIGHT: 0px" readonly=3D"true"= contenteditable=3D"false"></DIV><B><SPAN style=3D"FONT-WEIGHT: bold">From:= </SPAN></B> Stephen Martin <stephenm@aklnz.net><BR><B><SPAN style=3D"= FONT-WEIGHT: bold">To:</SPAN></B> dq@dq.sf.org.nz <BR><B><SPAN style=3D"FON= T-WEIGHT: bold">Sent:</SPAN></B> Friday, February 15, 2013 4:11 PM<BR><B><S= PAN style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> [dq] Experience Awards<= BR></FONT></DIV><BR>It has been observed that there is some variation in ho= w and how much experience is awarded by<BR>different GMs.<BR><BR>The curren= t experience awards are 0-1500 per night for preparation, contribution and<= BR>roleplaying, and another 0-1500 per night based on the level of the adventure.<BR><BR>On this basis, assuming you are prepared and attend ever= y night, an 11 night adventure should<BR>see you walk away with 11,000 - 15= ,000 (depending on GM opinion) plus (0 / 3300 / 6600 / 9900<BR>/ etc.) for = level.<BR><BR>I've heard comment from GMs using this that they feel stingy = for not giving out enough xp.<BR><BR>http://www.dragonquest.org.nz/dqwiki/i= ndex.php/Experience<BR><BR><BR>I would appreciate GM and player opinions:<B= R><BR>Is the amount of xp from the current system fine / too much / too lit= tle?<BR><BR>Is the structure of the xp awards fine / too simple / too compl= icated?<BR><BR>Should we be concerned about consistency between GMs or is t= hat overly bureaucratic?<BR><BR>How and why would you change the xp awards?= <BR><BR><BR>Thanks, Stephen.<BR><BR><BR>-- to unsubscribe notify mailto:<A = href=3D"mailto:dq-request@dq.sf.org.nz" ymailto=3D"mailto:dq-request@dq.sf.= org.nz">dq-request@dq.sf.org.nz</A> --<BR><BR><BR></DIV></DIV></div></body></html> --1228530961-221311246-1361483775=:51797-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Experience Awards |
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From | Chris Caulfield |
Date | Fri, 22 Feb 2013 11:24:15 +1300 |
--047d7b5db62cefeb6a04d6438828 Content-Type: text/plain; charset=ISO-8859-1 I give 30% exp bonus to scribe, a bonus to the Mil Sci and another to the Party Leader I agree with the suggestions that we reward Contribution and Role-playing to encourage both Cheers Chris On Fri, Feb 22, 2013 at 10:56 AM, Dean Ellis <deangellis@yahoo.com> wrote: > I am definitely in the "feel stingy" camp when I use the documented > methodolgy correctly :-) I also have recieved XP chits using the proper > methodology and recieving 9500 XP for an entire session can be quite > disheartening. This takes into account some GMs using 250 XP per night in > each category as a baseline average meaning earning below 1000 per night on > a low level adventure is quite likely. > > My idea for a reasonably simple tweak would be as follows:: > > - Weight more XP for Contribution and Roleplaying > Turning up prepared is important, but less so for me than Contribution > and Roleplaying > Also, as it currently sits, a character is almost certain to earn > 500XP per session from me for turning up on time and prepared, but > Contribution and Roleplaying are likely to be in the 250-400 each range, so > the balance does not feel right across the three areas > I would suggest keeping Attendance at max 500, and increasing > Contribution and Roleplaying to max 1000 each > This change alone would rectify the imbalance I see in the award > areas, and add about 6000 per adventure to XP levels. This would be qute > noticeable for lower levels, and minor but better than nothing to highs > > Cheers, > > Dean > > > *From:* Stephen Martin <stephenm@aklnz.net> > *To:* dq@dq.sf.org.nz > *Sent:* Friday, February 15, 2013 4:11 PM > *Subject:* [dq] Experience Awards > > It has been observed that there is some variation in how and how much > experience is awarded by > different GMs. > > The current experience awards are 0-1500 per night for preparation, > contribution and > roleplaying, and another 0-1500 per night based on the level of the > adventure. > > On this basis, assuming you are prepared and attend every night, an 11 > night adventure should > see you walk away with 11,000 - 15,000 (depending on GM opinion) plus (0 > / 3300 / 6600 / 9900 > / etc.) for level. > > I've heard comment from GMs using this that they feel stingy for not > giving out enough xp. > > http://www.dragonquest.org.nz/dqwiki/index.php/Experience > > > I would appreciate GM and player opinions: > > Is the amount of xp from the current system fine / too much / too little? > > Is the structure of the xp awards fine / too simple / too complicated? > > Should we be concerned about consistency between GMs or is that overly > bureaucratic? > > How and why would you change the xp awards? > > > Thanks, Stephen. > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > --047d7b5db62cefeb6a04d6438828 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><div><br>I give 30% exp bonus to scribe, a bonus to t= he Mil Sci and another to the Party Leader<br></div>I agree with the sugges= tions that we reward <span>Contribution and Role-playing to encourage both<= br> </span></div><span>Cheers<br>Chris<br></span><div><span><br> </span><div><b= r>=A0<br></div></div></div><div class=3D"gmail_extra"><br><br><div class=3D= "gmail_quote">On Fri, Feb 22, 2013 at 10:56 AM, Dean Ellis <span dir=3D"ltr= "><<a href=3D"mailto:deangellis@yahoo.com" target=3D"_blank">deangellis@= yahoo.com</a>></span> wrote:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"><div><div style=3D"font-size:12pt;font-famil= y:times new roman,new york,times,serif"><div><span>I am definitely in the &= quot;feel stingy" camp when I use the documented methodolgy correctly = :-) I also have recieved XP chits using the proper methodology and recievin= g 9500 XP for an entire session can be quite disheartening. This takes into= account some GMs using 250 XP per night in each category as a baseline ave= rage meaning earning=A0below 1000 per night on a low level adventure is qui= te likely.</span></div> <div><span></span>=A0</div> <div><span>My idea for a reasonably simple tweak would be as follows::</spa= n></div> <ul> <li> <div><span>Weight more XP for Contribution and Roleplaying<br>Turning up pr= epared is important, but less so for me than Contribution and Roleplaying<b= r>Also, as it currently sits, a character is almost certain to earn 500XP p= er session from me for turning up on time and prepared, but Contribution an= d Roleplaying are likely to be in the 250-400 each range, so the balance do= es not feel right across the three areas<br> I would suggest keeping=A0Attendance at max 500, and increasing Contributio= n and Roleplaying to max 1000 each<br>This change alone would rectify the i= mbalance I see in the award areas, and add about 6000 per adventure to XP l= evels. This would be qute noticeable for lower levels, and minor but better= than nothing to highs</span></div> </li></ul> <div><span>Cheers,</span></div> <div><span></span>=A0</div> <div><span>Dean<var></var></span></div> <div><span></span>=A0</div> <div><br></div> <div style=3D"FONT-SIZE:12pt;FONT-FAMILY:times new roman,new york,times,ser= if"> <div style=3D"FONT-SIZE:12pt;FONT-FAMILY:times new roman,new york,times,ser= if"> <div dir=3D"ltr"><font face=3D"Arial"> <div style=3D"BORDER-RIGHT:#ccc 1px solid;PADDING-RIGHT:0px;BORDER-TOP:#ccc= 1px solid;PADDING-LEFT:0px;FONT-SIZE:0px;PADDING-BOTTOM:0px;MARGIN:5px 0px= ;BORDER-LEFT:#ccc 1px solid;LINE-HEIGHT:0;PADDING-TOP:0px;BORDER-BOTTOM:#cc= c 1px solid;min-height:0px" readonly> </div><b><span style=3D"FONT-WEIGHT:bold">From:</span></b> Stephen Martin &= lt;<a href=3D"mailto:stephenm@aklnz.net" target=3D"_blank">stephenm@aklnz.n= et</a>><br><b><span style=3D"FONT-WEIGHT:bold">To:</span></b> <a href=3D= "mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a> <br> <b><span style=3D"FONT-WEIGHT:bold">Sent:</span></b> Friday, February 15, 2= 013 4:11 PM<br><b><span style=3D"FONT-WEIGHT:bold">Subject:</span></b> [dq]= Experience Awards<br></font></div><div class=3D"im"><br>It has been observ= ed that there is some variation in how and how much experience is awarded b= y<br> different GMs.<br><br>The current experience awards are 0-1500 per night fo= r preparation, contribution and<br>roleplaying, and another 0-1500 per nigh= t based on the level of the adventure.<br><br>On this basis, assuming you are prepared and attend ever= y night, an 11 night adventure should<br>see you walk away with 11,000 - 15= ,000 (depending on GM opinion) plus <a href=3D"tel:%280%20%2F%203300%20%2F%= 206600" value=3D"+6433006600" target=3D"_blank">(0 / 3300 / 6600</a> / 9900= <br> / etc.) for level.<br><br>I've heard comment from GMs using this that t= hey feel stingy for not giving out enough xp.<br><br><a href=3D"http://www.= dragonquest.org.nz/dqwiki/index.php/Experience" target=3D"_blank">http://ww= w.dragonquest.org.nz/dqwiki/index.php/Experience</a><br> <br><br>I would appreciate GM and player opinions:<br><br>Is the amount of = xp from the current system fine / too much / too little?<br><br>Is the stru= cture of the xp awards fine / too simple / too complicated?<br><br>Should w= e be concerned about consistency between GMs or is that overly bureaucratic= ?<br> <br>How and why would you change the xp awards?<br><br><br>Thanks, Stephen.= <br><br><br>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq= .sf.org.nz" target=3D"_blank">dq-request@dq.sf.org.nz</a> --<br><br><br></div></div></div></div></div></blockquote></div><br></div> --047d7b5db62cefeb6a04d6438828-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Experience Awards |
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From | Michael Parkinson |
Date | Fri, 22 Feb 2013 03:35:16 +0000 |
--_000_C341212A536E6C4FA5E3366B73CBE1DD53E31D0Duxcn10tdc01UoAa_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I give ep based on people making the game enjoyable for other PCs (& for th= e GM), including being good-tempered and not monopolising the GM's time. I= n particular: EMAIL Often my parties involve discussions or a character updating the rest of op= tions, or possible items to use, or potential plans & especially things to = be wary of. If the posting is to the benefit of the party, it will get 20 t= o 100 ep depending on content & entertainment value. Typically 100ep is the= maximum ... but I might consider an additional BRIGHT IDEA bonus, or whate= ver. Less is given if the posting is private (e.g., warning me of somethin= g they can do, or special character stuff they intend doing) - but such ema= il is still useful to me & avoids wasting game-time [avoids Monopolising GM= , as above] - so it should be rewarded. SCRIBE NOTES Minor wiki adventure-related additions by party-members (buffs, corrections= , relevant additional background, etc) is rewarded as if it were email, onl= y slightly better, since it is more permanent. Promptly updating the wiki= (i.e., before the next session) earns the scribe a bonus of 100 to 400, de= pending on the amount of meaningful content. SOCIAL WORK: PC who spend that character's time doing things for other par= ty-members (e.g., curing, divinating, rituals, special research, preparing = potions) get a bonus of 50 ep per half day - sometimes more if something sp= ecial is needed, or the PC is trading in favours or good-will to get it don= e. This is as recompense, since the other PCs are often using that time to= train, rank, or have fun. GENUINELY BRIGHT IDEAS & CRUCIALLY PERCEPTIVE COMMENTS (especially ones tha= t never struck the GM as I was setting it up) - since these advance the gam= e & usually add significantly to the enjoyment. GOOD LEADERSHIP, I have up to a total of 10% leadership bonus that I spread= around to those people who got the party moving in a beneficial way (usual= ly, not always, includes the party leader for at least 1% ... I've only onc= e handed out all 10% to an amazing party that not only The MilSci gets 1-4% bonus, depending on the amount & level of combat. Not= because they've done more than the rest, since Military scientist should b= e a game mechanic that ALL the players contribute to. But, when something = goes wrong, it's the MilSci who's blamed & unfairly nominated for stupidest= adventurer (Irrit=E9? Moi?) Michael Parkinson (Ph 3737 599 ext 85858) m.parkinson@auckland.ac.nz<mailto:m.parkinson@auckland.ac.nz> Mathematics, Statistics & Physics Subject Librarian http://www.library.auckland.ac.nz/subject-guides/math/mathsub1.htm =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Chr= is Caulfield Sent: Friday, 22 February 2013 11:24 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Experience Awards I give 30% exp bonus to scribe, a bonus to the Mil Sci and another to the P= arty Leader I agree with the suggestions that we reward Contribution and Role-playing t= o encourage both Cheers Chris On Fri, Feb 22, 2013 at 10:56 AM, Dean Ellis <deangellis@yahoo.com<mailto:d= eangellis@yahoo.com>> wrote: I am definitely in the "feel stingy" camp when I use the documented methodo= lgy correctly :-) I also have recieved XP chits using the proper methodolog= y and recieving 9500 XP for an entire session can be quite disheartening. T= his takes into account some GMs using 250 XP per night in each category as = a baseline average meaning earning below 1000 per night on a low level adve= nture is quite likely. My idea for a reasonably simple tweak would be as follows:: * Weight more XP for Contribution and Roleplaying Turning up prepared is important, but less so for me than Contribution and = Roleplaying Also, as it currently sits, a character is almost certain to earn 500XP per= session from me for turning up on time and prepared, but Contribution and = Roleplaying are likely to be in the 250-400 each range, so the balance does= not feel right across the three areas I would suggest keeping Attendance at max 500, and increasing Contribution = and Roleplaying to max 1000 each This change alone would rectify the imbalance I see in the award areas, and= add about 6000 per adventure to XP levels. This would be qute noticeable f= or lower levels, and minor but better than nothing to highs Cheers, Dean From: Stephen Martin <stephenm@aklnz.net<mailto:stephenm@aklnz.net>> To: dq@dq.sf.org.nz<mailto:dq@dq.sf.org.nz> Sent: Friday, February 15, 2013 4:11 PM Subject: [dq] Experience Awards It has been observed that there is some variation in how and how much exper= ience is awarded by different GMs. The current experience awards are 0-1500 per night for preparation, contrib= ution and roleplaying, and another 0-1500 per night based on the level of the adventu= re. On this basis, assuming you are prepared and attend every night, an 11 nigh= t adventure should see you walk away with 11,000 - 15,000 (depending on GM opinion) plus (0 / = 3300 / 6600<tel:%280%20%2F%203300%20%2F%206600> / 9900 / etc.) for level. I've heard comment from GMs using this that they feel stingy for not giving= out enough xp. http://www.dragonquest.org.nz/dqwiki/index.php/Experience I would appreciate GM and player opinions: Is the amount of xp from the current system fine / too much / too little? Is the structure of the xp awards fine / too simple / too complicated? Should we be concerned about consistency between GMs or is that overly bure= aucratic? How and why would you change the xp awards? Thanks, Stephen. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<mailto:dq-request@d= q.sf.org.nz> -- --_000_C341212A536E6C4FA5E3366B73CBE1DD53E31D0Duxcn10tdc01UoAa_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr= osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" xmlns=3D"http:= //www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3Diso-8859-= 1"> <meta name=3D"Generator" content=3D"Microsoft Word 14 (filtered medium)"> <style><!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:SimSun; panose-1:2 1 6 0 3 1 1 1 1 1;} @font-face {font-family:SimSun; panose-1:2 1 6 0 3 1 1 1 1 1;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Verdana; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:SimSun-ExtB; panose-1:2 1 6 9 6 1 1 1 1 1;} @font-face {font-family:"\@SimSun"; panose-1:2 1 6 0 3 1 1 1 1 1;} @font-face {font-family:"\@SimSun-ExtB"; panose-1:2 1 6 9 6 1 1 1 1 1;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman","serif";} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:purple; text-decoration:underline;} p.MsoAcetate, li.MsoAcetate, div.MsoAcetate {mso-style-priority:99; mso-style-link:"Balloon Text Char"; margin:0cm; margin-bottom:.0001pt; font-size:8.0pt; font-family:"Tahoma","sans-serif";} span.BalloonTextChar {mso-style-name:"Balloon Text Char"; mso-style-priority:99; mso-style-link:"Balloon Text"; font-family:"Tahoma","sans-serif";} span.EmailStyle20 {mso-style-type:personal-reply; font-family:"Verdana","sans-serif"; color:windowtext;} .MsoChpDefault {mso-style-type:export-only; font-family:"Calibri","sans-serif";} @page WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.WordSection1 {page:WordSection1;} /* List Definitions */ @list l0 {mso-list-id:1652634237; mso-list-template-ids:752007846;} @list l0:level1 {mso-level-number-format:bullet; mso-level-text:\F0B7; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l0:level2 {mso-level-number-format:bullet; mso-level-text:o; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:"Courier New"; mso-bidi-font-family:"Times New Roman";} @list l0:level3 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level4 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level5 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level6 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level7 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level8 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level9 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --></style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3D"EN-NZ" link=3D"blue" vlink=3D"purple"> <div class=3D"WordSection1"> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">I giv= e ep based on people making the game enjoyable for other PCs (& for the= GM), including being good-tempered and not monopolising the GM’s time. In particular:<o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">EMAIL= <o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">Often= my parties involve discussions or a character updating the rest of options= , or possible items to use, or potential plans & especially things to be wary of. If the posting is to the benefit of the party, it wi= ll get 20 to 100 ep depending on content & entertainment value. Typical= ly 100ep is the maximum … but I might consider an additional BRIGHT I= DEA bonus, or whatever. Less is given if the posting is private (e.g., warning me of something they can do, or spec= ial character stuff they intend doing) — but such email is still usef= ul to me & avoids wasting game-time [avoids Monopolising GM, as above] = — so it should be rewarded.<o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">SCRIB= E NOTES<o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">Minor= wiki adventure-related additions by party-members (buffs, corrections, rel= evant additional background, etc) is rewarded as if it were email, only slightly better, since it is more permanent. Promp= tly updating the wiki (i.e., before the next session) earns the scribe a bo= nus of 100 to 400, depending on the amount of meaningful content. <o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">SOCIA= L WORK: PC who spend that character’s time doing things for oth= er party-members (e.g., curing, divinating, rituals, special research, preparing potions) get a bonus of 50 ep per half day — sometimes mor= e if something special is needed, or the PC is trading in favours or good-w= ill to get it done. This is as recompense, since the other PCs are of= ten using that time to train, rank, or have fun.<o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">GENUI= NELY BRIGHT IDEAS & CRUCIALLY PERCEPTIVE COMMENTS (especially ones that= never struck the GM as I was setting it up) — since these advance the game & usually add significantly to the enjoyment.<o:p></o:p></spa= n></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">GOOD = LEADERSHIP, I have up to a total of 10% leadership bonus that I spread arou= nd to those people who got the party moving in a beneficial way (usually, not always, includes the party leader for at least 1% …= ; I’ve only once handed out all 10% to an amazing party that not only= <o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif"">The M= ilSci gets 1-4% bonus, depending on the amount & level of combat. = Not because they’ve done more than the rest, since Military scientis= t should be a game mechanic that ALL the players contribute to. But, w= hen something goes wrong, it’s the MilSci who’s blamed & un= fairly nominated for stupidest adventurer (Irrit=E9? Moi?)<o:p></o:p></span= ></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:10.0pt;font-family:"Verdana","sans-serif"">Micha= el Parkinson (Ph 3737 599 ext 85858)<o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:10.0pt;font-family:"Verdana","sans-serif""><a hr= ef=3D"mailto:m.parkinson@auckland.ac.nz">m.parkinson@auckland.ac.nz</a><o:p= ></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:10.0pt;font-family:"Verdana","sans-serif"">Mathe= matics, Statistics & Physics Subject Librarian<o:p></o:p></span></font>= </p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:10.0pt;font-family:"Verdana","sans-serif""><a hr= ef=3D"http://www.library.auckland.ac.nz/subject-guides/math/mathsub1.htm">h= ttp://www.library.auckland.ac.nz/subject-guides/math/mathsub1.htm</a> <br> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D<o:p></o:p></span></font></p> <p class=3D"MsoNormal"><font size=3D"2" face=3D"Verdana"><span style=3D"fon= t-size:11.0pt;font-family:"Verdana","sans-serif""><o:p>= </o:p></span></font></p> <div style=3D"border:none;border-left:solid blue 1.5pt;padding:0cm 0cm 0cm = 4.0pt"> <div> <div style=3D"border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm = 0cm 0cm"> <p class=3D"MsoNormal"><b><font size=3D"2" face=3D"Tahoma"><span lang=3D"EN= -US" style=3D"font-size:10.0pt;font-family:"Tahoma","sans-se= rif";font-weight:bold">From:</span></font></b><font size=3D"2" face=3D= "Tahoma"><span lang=3D"EN-US" style=3D"font-size:10.0pt;font-family:"T= ahoma","sans-serif""> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span style=3D"fon= t-weight:bold">On Behalf Of </span></b>Chris Caulfield<br> <b><span style=3D"font-weight:bold">Sent:</span></b> Friday, 22 February 20= 13 11:24 a.m.<br> <b><span style=3D"font-weight:bold">To:</span></b> dq@dq.sf.org.nz<br> <b><span style=3D"font-weight:bold">Subject:</span></b> Re: [dq] Experience= Awards<o:p></o:p></span></font></p> </div> </div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"><o:p> </o:p></span></font></p> <div> <div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"><br> I give 30% exp bonus to scribe, a bonus to the Mil Sci and another to the P= arty Leader<o:p></o:p></span></font></p> </div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt">I agree with the suggestions that we reward Contribu= tion and Role-playing to encourage both<o:p></o:p></span></font></p> </div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt">Cheers<br> Chris<o:p></o:p></span></font></p> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"><o:p> </o:p></span></font></p> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"><br> <o:p></o:p></span></font></p> </div> </div> </div> <div> <p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt"><font size=3D"3" face= =3D"Times New Roman"><span style=3D"font-size:12.0pt"><o:p> </o:p></sp= an></font></p> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt">On Fri, Feb 22, 2013 at 10:56 AM, Dean Ellis <<a = href=3D"mailto:deangellis@yahoo.com" target=3D"_blank">deangellis@yahoo.com= </a>> wrote:<o:p></o:p></span></font></p> <div> <div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt">I am definitely in the "feel stingy" camp = when I use the documented methodolgy correctly :-) I also have recieved XP = chits using the proper methodology and recieving 9500 XP for an entire session can be quite disheartening. This takes into accou= nt some GMs using 250 XP per night in each category as a baseline average m= eaning earning below 1000 per night on a low level adventure is quite = likely.<o:p></o:p></span></font></p> </div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"> <o:p></o:p></span></font></p> </div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt">My idea for a reasonably simple tweak would be as fo= llows::<o:p></o:p></span></font></p> </div> <div> <ul type=3D"disc"> <li class=3D"MsoNormal" style=3D"mso-margin-top-alt:auto;mso-margin-bottom-= alt:auto;mso-list:l0 level1 lfo1"> <font size=3D"3" face=3D"Times New Roman"><span style=3D"font-size:12.0pt">= Weight more XP for Contribution and Roleplaying<br> Turning up prepared is important, but less so for me than Contribution and = Roleplaying<br> Also, as it currently sits, a character is almost certain to earn 500XP per= session from me for turning up on time and prepared, but Contribution and = Roleplaying are likely to be in the 250-400 each range, so the balance does= not feel right across the three areas<br> I would suggest keeping Attendance at max 500, and increasing Contribu= tion and Roleplaying to max 1000 each<br> This change alone would rectify the imbalance I see in the award areas, and= add about 6000 per adventure to XP levels. This would be qute noticeable f= or lower levels, and minor but better than nothing to highs<o:p></o:p></spa= n></font></li></ul> </div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt">Cheers,<o:p></o:p></span></font></p> </div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"> <o:p></o:p></span></font></p> </div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt">Dean<o:p></o:p></span></font></p> </div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"> <o:p></o:p></span></font></p> </div> <div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"><o:p> </o:p></span></font></p> </div> <div> <div> <div> <p class=3D"MsoNormal"><b><font size=3D"3" face=3D"Arial"><span style=3D"fo= nt-size:12.0pt;font-family:"Arial","sans-serif";font-we= ight:bold">From:</span></font></b><font face=3D"Arial"><span style=3D"font-= family:"Arial","sans-serif""> Stephen Martin <<a hre= f=3D"mailto:stephenm@aklnz.net" target=3D"_blank">stephenm@aklnz.net</a>>= ;<br> <b><span style=3D"font-weight:bold">To:</span></b> <a href=3D"mailto:dq@dq.= sf.org.nz" target=3D"_blank"> dq@dq.sf.org.nz</a> <br> <b><span style=3D"font-weight:bold">Sent:</span></b> Friday, February 15, 2= 013 4:11 PM<br> <b><span style=3D"font-weight:bold">Subject:</span></b> [dq] Experience Awa= rds</span></font><o:p></o:p></p> </div> <div> <p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt"><font size=3D"3" face= =3D"Times New Roman"><span style=3D"font-size:12.0pt"><br> It has been observed that there is some variation in how and how much exper= ience is awarded by<br> different GMs.<br> <br> The current experience awards are 0-1500 per night for preparation, contrib= ution and<br> roleplaying, and another 0-1500 per night based on the level of the adventu= re.<br> <br> On this basis, assuming you are prepared and attend every night, an 11 nigh= t adventure should<br> see you walk away with 11,000 - 15,000 (depending on GM opinion) plus <a hr= ef=3D"tel:%280%20%2F%203300%20%2F%206600" target=3D"_blank"> (0 / 3300 / 6600</a> / 9900<br> / etc.) for level.<br> <br> I've heard comment from GMs using this that they feel stingy for not giving= out enough xp.<br> <br> <a href=3D"http://www.dragonquest.org.nz/dqwiki/index.php/Experience" targe= t=3D"_blank">http://www.dragonquest.org.nz/dqwiki/index.php/Experience</a><= br> <br> <br> I would appreciate GM and player opinions:<br> <br> Is the amount of xp from the current system fine / too much / too little?<b= r> <br> Is the structure of the xp awards fine / too simple / too complicated?<br> <br> Should we be concerned about consistency between GMs or is that overly bure= aucratic?<br> <br> How and why would you change the xp awards?<br> <br> <br> Thanks, Stephen.<br> <br> <br> -- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz" = target=3D"_blank">dq-request@dq.sf.org.nz</a> --<br> <br> <o:p></o:p></span></font></p> </div> </div> </div> </div> </div> </div> <p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl= e=3D"font-size:12.0pt"><o:p> </o:p></span></font></p> </div> </div> </div> </body> </html> --_000_C341212A536E6C4FA5E3366B73CBE1DD53E31D0Duxcn10tdc01UoAa_-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Experience Awards |
---|---|
From | William Dymock-Johnson |
Date | Fri, 22 Feb 2013 16:47:22 +1300 |
I am a stingy GM and proud of it. The main benefit of roleplaying is the game itself. XP is a tool which mimics the progression of literary characters. Where it all falls down is that players measure their characters against each other instead of against themselves. Myself, I experience meaningful progression with each amount of experience so I don't feel it's a problem. Experience isn't a neccesity in games as demonstarted by Traveller and in some cases degeneration is what occurs eg Vampire and Call of Cthullu. On 2/22/13, Chris Caulfield <chriscaulf@gmail.com> wrote: > I give 30% exp bonus to scribe, a bonus to the Mil Sci and another to the > Party Leader > I agree with the suggestions that we reward Contribution and Role-playing > to encourage both > Cheers > Chris > > > > > > On Fri, Feb 22, 2013 at 10:56 AM, Dean Ellis <deangellis@yahoo.com> wrote: > >> I am definitely in the "feel stingy" camp when I use the documented >> methodolgy correctly :-) I also have recieved XP chits using the proper >> methodology and recieving 9500 XP for an entire session can be quite >> disheartening. This takes into account some GMs using 250 XP per night in >> each category as a baseline average meaning earning below 1000 per night >> on >> a low level adventure is quite likely. >> >> My idea for a reasonably simple tweak would be as follows:: >> >> - Weight more XP for Contribution and Roleplaying >> Turning up prepared is important, but less so for me than Contribution >> and Roleplaying >> Also, as it currently sits, a character is almost certain to earn >> 500XP per session from me for turning up on time and prepared, but >> Contribution and Roleplaying are likely to be in the 250-400 each >> range, so >> the balance does not feel right across the three areas >> I would suggest keeping Attendance at max 500, and increasing >> Contribution and Roleplaying to max 1000 each >> This change alone would rectify the imbalance I see in the award >> areas, and add about 6000 per adventure to XP levels. This would be >> qute >> noticeable for lower levels, and minor but better than nothing to >> highs >> >> Cheers, >> >> Dean >> >> >> *From:* Stephen Martin <stephenm@aklnz.net> >> *To:* dq@dq.sf.org.nz >> *Sent:* Friday, February 15, 2013 4:11 PM >> *Subject:* [dq] Experience Awards >> >> It has been observed that there is some variation in how and how much >> experience is awarded by >> different GMs. >> >> The current experience awards are 0-1500 per night for preparation, >> contribution and >> roleplaying, and another 0-1500 per night based on the level of the >> adventure. >> >> On this basis, assuming you are prepared and attend every night, an 11 >> night adventure should >> see you walk away with 11,000 - 15,000 (depending on GM opinion) plus (0 >> / 3300 / 6600 / 9900 >> / etc.) for level. >> >> I've heard comment from GMs using this that they feel stingy for not >> giving out enough xp. >> >> http://www.dragonquest.org.nz/dqwiki/index.php/Experience >> >> >> I would appreciate GM and player opinions: >> >> Is the amount of xp from the current system fine / too much / too little? >> >> Is the structure of the xp awards fine / too simple / too complicated? >> >> Should we be concerned about consistency between GMs or is that overly >> bureaucratic? >> >> How and why would you change the xp awards? >> >> >> Thanks, Stephen. >> >> >> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >> >> >> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Experience Awards |
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From | Martin Dickson |
Date | Fri, 22 Feb 2013 18:08:20 +1300 |
--20cf3079ba560c19e104d6492e02 Content-Type: text/plain; charset=ISO-8859-1 On Fri, Feb 22, 2013 at 4:47 PM, William Dymock-Johnson < dymockjohnsonwilliam@gmail.com> wrote: > > Experience isn't a neccesity in games as demonstarted by Traveller and > in some cases degeneration is what occurs eg Vampire and Call of > Cthullu. > > Traveller was an odd game-out in this, back at 1st edition... your PC could also die during character generation, another peculiarity. More recent versions of Traveller do have an XP system... suggesting that their idiosyncratic approach wasn't well loved. CoC PCs may well go mad and die, but they do get better at their skills on the way... often it's the getting better at things "that man was not meant to know" that drives them potty. I'm not so familiar with Vampire, but I thought they got XP per "chapter" (session or similar) to buy up skills etc. DQ is very old school with regards to initial PC experience -- there are many more recent systems that begin PCs off as competently skilled (the sort of people the Guild should perhaps be recruiting) rather than apt to injure themselves with a butter knife. Not that this discussion was about initial levels exactly, but starting from so low means a long road to climb to the heights (or is that depths) of true Guild-beast. I hadn't thought / realised until Dean laid it out the way he did that average RPing and Contribution for a session could earn together only the same as turning up on time with sharpened pencil. It does appear to undervalue areas that we claim to encourage. Cheers, Martin --20cf3079ba560c19e104d6492e02 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div class=3D"gmail_extra"><div class=3D"gmail_quote">On F= ri, Feb 22, 2013 at 4:47 PM, William Dymock-Johnson <span dir=3D"ltr"><<= a href=3D"mailto:dymockjohnsonwilliam@gmail.com" target=3D"_blank">dymockjo= hnsonwilliam@gmail.com</a>></span> wrote:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"> <br> Experience isn't a neccesity in games as demonstarted by Traveller and<= br> in some cases degeneration is what occurs eg Vampire and Call of<br> Cthullu.<br> <div class=3D"im"><br></div></blockquote></div><br></div><div class=3D"gmai= l_extra">Traveller was an odd game-out in this, back at 1st edition... your= PC could also die during character generation, another peculiarity. More r= ecent versions of Traveller do have an XP system... suggesting that their i= diosyncratic approach wasn't well loved.<br> <br></div><div class=3D"gmail_extra">CoC PCs may well go mad and die, but t= hey do get better at their skills on the way... often it's the getting = better at things "that man was not meant to know" that drives the= m potty. I'm not so familiar with Vampire, but I thought they got XP pe= r "chapter" (session or similar) to buy up skills etc.<br> <br></div><div class=3D"gmail_extra">DQ is very old school with regards to = initial PC experience -- there are many more recent systems that begin PCs = off as competently skilled (the sort of people the Guild should perhaps be = recruiting) rather than apt to injure themselves with a butter knife.=A0 No= t that this discussion was about initial levels exactly, but starting from = so low means a long road to climb to the heights (or is that depths) of tru= e Guild-beast.<br> <br></div><div class=3D"gmail_extra">I hadn't thought / realised until = Dean laid it out the way he did that average RPing and Contribution for a s= ession could earn together only the same as turning up on time with sharpen= ed pencil. It does appear to undervalue areas that we claim to encourage.<b= r> <br></div><div class=3D"gmail_extra">Cheers, Martin<br></div></div> --20cf3079ba560c19e104d6492e02-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Experience Awards |
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From | William Dymock-Johnson |
Date | Fri, 22 Feb 2013 20:26:17 +1300 |
On 2/22/13, Martin Dickson <martin.dickson@gmail.com> wrote: > On Fri, Feb 22, 2013 at 4:47 PM, William Dymock-Johnson < > dymockjohnsonwilliam@gmail.com> wrote: > >> >> Experience isn't a neccesity in games as demonstarted by Traveller and >> in some cases degeneration is what occurs eg Vampire and Call of >> Cthullu. >> >> > Traveller was an odd game-out in this, back at 1st edition... your PC could > also die during character generation, another peculiarity. More recent > versions of Traveller do have an XP system... suggesting that their > idiosyncratic approach wasn't well loved. I can think of several other reasons, but we're playing nicely here. > CoC PCs may well go mad and die, but they do get better at their skills on > the way... often it's the getting better at things "that man was not meant > to know" that drives them potty. I'm not so familiar with Vampire, but I > thought they got XP per "chapter" (session or similar) to buy up skills > etc. Vampire was all about degeneration. While it had an xp system, describing it as 'glacial' would be generous. It was better to say you aquired insanities and eventually became a mindless monster. The tacked on XP was the worst idea they could of had (barring that idiocy with an ancient and 'spirit nukes') since most players turned it into Vaults & Vamps. > DQ is very old school with regards to initial PC experience -- there are > many more recent systems that begin PCs off as competently skilled (the > sort of people the Guild should perhaps be recruiting) rather than apt to > injure themselves with a butter knife. Not that this discussion was about > initial levels exactly, but starting from so low means a long road to climb > to the heights (or is that depths) of true Guild-beast. It's the other part of the question really. How competant should a new character be? But again it boils down to expectations. My first DQ character was an orc who could use an axe, a shield and a dagger and could cast magic! Cool! Of course my expectations were not that high either. The character could of been missing a leg and I still would of been thrilled at the idea that you could play an orc as a PC. If the common perception is that anything beneath Rank 4 is feeble / incompetant than that may be a fault with peoples' inflated perceptions. It may be that the better option is to lower the bar rather than constantly raising it. What I mean by this is opposition can be less competant. Mooks can have Rk 0 in a weapon rather than rk 4 or even no rank as some players of Dragonquest think is the norm (non Auckland players that is). If any rank is seen as heroic / exceptional then lower powered characters, even starting ones can be seen and see themselves as heroes. > I hadn't thought / realised until Dean laid it out the way he did that > average RPing and Contribution for a session could earn together only the > same as turning up on time with sharpened pencil. It does appear to > undervalue areas that we claim to encourage. My perception of prepardness is different. Being ready to play is more than turning up with character sheet, mini, pencil and a gormless expression. If you don't know your numbers you're not ready, if you don't know how some mechanic your character reguarly uses works, your not ready, if you're reading a book, tablet etc you're not ready. If you belittle anothers character for 'not being tough enough' you're not ready (probably for a lot of things). > Cheers, Martin > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |