SubjectRe: [dq] DQ: Seagate map update - input welcome.
FromJonathan Bean
DateSat, 30 Mar 2013 00:57:01 +1300
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Content-Type: text/plain; charset=ISO-8859-1

Looking at the map for (and index or key to Seagate) in the DQ GMs Guide
Dec 2005 it has a copy of the Seagate 799wk map and it doesn't have it and
it only goes up to 34.

It seems to have been added to the wiki. Can someone put their hand up
and indicate which which building it is. I will re-index these
temples/church buildings/grounds to fit into the index at 35 & 36.

But seems to me that the building numbers and street names are not useful
as they are. I think I'll look at putting an index on the edge of the map
to a grid reference system so we can find locations with greater ease.

Not sure what to do about street names other than map the maps larger, map
a street names only map to clock on so street names can be read without
buildings.

I will look at putting in a theatre and some more rich merchant buildings.
I may look at how hard it will be to put in more dock & warehouse area.

We could put a large cathedral inside the area of the West Common as a
major set of grounds/buildings.

Jono


On 29 March 2013 21:13, Martin Dickson <martin.dickson@gmail.com> wrote:
>
>> The Beliel-ite schism thing was all over years ago... I wouldn't include
>> that...I can't find 61 though -- the Cathedral of Uriel -- but I could just
>> be blind. :)
>>
>> It is unfortunate that the Guild isn't quite on the map... it would help
>> put it in context geographically (it need not be moved... although I
>> suspect that few people have the same idea of its exact location) -- given
>> the scale of the map it could be just off the edge and that would be about
>> 1/4 mile from the river.
>>
>>
>> On Fri, Mar 29, 2013 at 8:21 PM, Ian Wood <dawnhaven@xtra.co.nz> wrote:
>>
>>> **
>>> how about
>>>
>>> the alchemists be moved out of town, and replaced wiht a theatre
>>> Have some bigger houses for rich merchants and artisans we hire
>>> create a jewelers street
>>> have the guild just across the river, as i normally play we pop over to
>>> alphonses, not take an hour to walk there.
>>> put alphonses somewhere
>>> have a flying ship park
>>> place a large cathedral come training school for belial (the 5th of the
>>> 4)
>>> upgrade some of the other churches
>>> place a public school for training clerks (fees paid by parents, it is
>>> public not free)
>>>
>>> Ian
>>>
>>>
>>>  ------------------------------
>>> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf
>>> Of *Jonathan Bean
>>> *Sent:* Friday, 29 March 2013 14:26
>>> *To:* dq@dq.sf.org.nz
>>> *Subject:* Re: [dq] DQ: Seagate map update - input welcome.
>>>
>>> bump
>>>
>>> On 28 March 2013 08:49, Jonathan Bean <jonobean@gmail.com> wrote:
>>>
>>>>  Hi all,
>>>>
>>>> Some ideas for consideration. In the south west section of the map I
>>>> am considering adding:
>>>>
>>>>    - A Dwarven stronghold in the style of a strong block-like
>>>>    structure with lots of stone.
>>>>    - A new set of small hills made by wealthy Hobbit families for
>>>>    Hobbit dens.
>>>>
>>>> Given the recent food shortage in the Western Kingdom which started
>>>> over nine months ago and the fact that Phaeton's<http://dq-nz.org/dqwiki/index.php?title=Phaeton> Clinic/Soup
>>>> Kitchen has been around for 10+ years we should either have a refugees camp
>>>> or a shanty town or both somewhere on the map.
>>>>
>>>> I guess the shanty town should be in the style of the Hovel, being
>>>> small and close buildings on top of each other as close as people can get
>>>> to the soup kitchen.
>>>>
>>>> Other peoples ideas views welcome.
>>>>
>>>>
>>>>
>>>> On 27 March 2013 23:40, Jonathan Bean <jonobean@gmail.com> wrote:
>>>>
>>>>>  HI all,
>>>>>
>>>>> I have updated the Seagate map. The new map can be viewed or found on
>>>>> the DQ Wiki Seagate page, and its on the talk page.
>>>>>
>>>>> The changes are minor for the most part and follow the instructions
>>>>> given to me by William.
>>>>> They are:
>>>>>
>>>>> 1) The city wall between Old Seagate and New Seagate has been
>>>>> completed.
>>>>> 2) Some buildings and infill of house around the wall has happened.
>>>>> 3) On the Guild side of the Sweetwater River (south side) the small
>>>>> village has grown.
>>>>>
>>>>> Other input from GMs and Players is welcome.
>>>>>
>>>>> Kind regards,
>>>>>
>>>>> Jonathan Bean
>>>>> 39 Sackville St, Grey Lynn
>>>>> P: +64 9 378 6635
>>>>> M: +64 21 917 173 <%2B64%2021%20917%20173>
>>>>> G: jonobean@gmail.com
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Kind regards,
>>>>
>>>> Jonathan Bean
>>>> 39 Sackville St, Grey Lynn
>>>> P: +64 9 378 6635
>>>> M: +64 21 917 173 <%2B64%2021%20917%20173>
>>>> G: jonobean@gmail.com
>>>>
>>>
>>>
>>>
>>> --
>>> Kind regards,
>>>
>>> Jonathan Bean
>>> 39 Sackville St, Grey Lynn
>>> P: +64 9 378 6635
>>> M: +64 21 917 173
>>> G: jonobean@gmail.com
>>>  ------------------------------
>>>
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2013.0.2904 / Virus Database: 2641/6209 - Release Date: 03/27/13
>>>
>>> ------------------------------
>>>
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2013.0.2904 / Virus Database: 2641/6209 - Release Date: 03/27/13
>>>
>>
>>
>
>
> --
> Kind regards,
>
> Jonathan Bean
> 39 Sackville St, Grey Lynn
> P: +64 9 378 6635
> M: +64 21 917 173
> G: jonobean@gmail.com
>



-- 
Kind regards,

Jonathan Bean
39 Sackville St, Grey Lynn
P: +64 9 378 6635
M: +64 21 917 173
G: jonobean@gmail.com

--e0cb4efe2e2e0ceefe04d90ef8cd
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<div dir=3D"ltr"><div><br></div>Looking at the map for (and index or key to=
 Seagate) in the DQ GMs Guide Dec 2005 it has a copy of the Seagate 799wk m=
ap and it doesn&#39;t have it and it only goes up to 34.<div><br></div><div=
>
It seems to have been added to the wiki. Can someone put their hand up and=
=A0indicate=A0which which building it is. I will re-index these temples/chu=
rch buildings/grounds to fit into the index at 35 &amp; 36.</div><div><br><=
/div>
<div style>But seems to me that the building numbers and street names are n=
ot useful as they are. I think I&#39;ll look at putting an index on the edg=
e of the map to a grid=A0reference system so we can find locations with gre=
ater ease.<br>
</div><div style><br></div><div style>Not sure what to do about street name=
s other than map the maps larger, map a street names only map to clock on s=
o street names can be read without buildings.</div><div style><br></div>
<div style>I will look at putting in a theatre and some more rich merchant =
buildings.</div><div style>I may look at how hard it will be to put in more=
 dock &amp; warehouse area.</div><div style><br></div><div style>We could p=
ut a large cathedral inside the area of the West Common as a major set of g=
rounds/buildings.</div>
<div style><br></div><div style>Jono</div><div style><br></div><div class=
=3D"gmail_extra"><br><div class=3D"gmail_quote"><blockquote class=3D"gmail_=
quote" style=3D"margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-=
color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
<div><div><div dir=3D"ltr"><div>On 29 March 2013 21:13, Martin Dickson <spa=
n dir=3D"ltr">&lt;<a href=3D"mailto:martin.dickson@gmail.com" target=3D"_bl=
ank">martin.dickson@gmail.com</a>&gt;</span> wrote:<br></div></div><div cla=
ss=3D"gmail_extra">
<div class=3D"gmail_quote">

<blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-=
left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;p=
adding-left:1ex"><div dir=3D"ltr"><div><div>The Beliel-ite schism thing was=
 all over years ago... I=20
wouldn&#39;t include that...I can&#39;t find 61 though -- the Cathedral of =
Uriel
 -- but I could just be blind. :)<br></div><br></div>It is unfortunate=20
that the Guild isn&#39;t quite on the map... it would help put it in contex=
t
 geographically (it need not be moved... although I suspect that few=20
people have the same idea of its exact location) -- given the scale of=20
the map it could be just off the edge and that would be about 1/4 mile=20
from the river.</div><div><div><div class=3D"gmail_extra"><br><br><div clas=
s=3D"gmail_quote">On Fri, Mar 29, 2013 at 8:21 PM, Ian Wood <span dir=3D"lt=
r">&lt;<a href=3D"mailto:dawnhaven@xtra.co.nz" target=3D"_blank">dawnhaven@=
xtra.co.nz</a>&gt;</span> wrote:<br>



<blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-=
left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;p=
adding-left:1ex"><u></u>



<div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">how about </font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
"></font></span>=A0</div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">the alchemists be moved out of town, and replaced wiht a=20
theatre</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">Have some bigger houses for rich merchants and artisans we=20
hire</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">create a jewelers street</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">have the guild just across the river, as i normally play we=20
pop over to alphonses, not take an hour to walk there.</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">put alphonses somewhere</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">have a flying ship park</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">place a large cathedral come training school for belial (the=20
5th of the 4)</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">upgrade some of the other churches</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">place a=A0public school for training clerks (fees paid by=20
parents, it is public not free)</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
"></font></span>=A0</div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">Ian</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
"></font></span>=A0</div><br>
<blockquote style=3D"border-left-color:rgb(0,0,255);border-left-width:2px;b=
order-left-style:solid;padding-left:5px;margin-left:5px;margin-right:0px" d=
ir=3D"ltr">
  <div dir=3D"ltr" align=3D"left" lang=3D"en-us">
  <hr>
  <font face=3D"Tahoma"><b>From:</b> <a href=3D"mailto:dq-owner@dq.sf.org.n=
z" target=3D"_blank">dq-owner@dq.sf.org.nz</a>=20
  [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-own=
er@dq.sf.org.nz</a>] <b>On Behalf Of </b>Jonathan=20
  Bean<br><b>Sent:</b> Friday, 29 March 2013 14:26<br><b>To:</b>=20
  <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><=
br><b>Subject:</b> Re: [dq] DQ: Seagate map update - input=20
  welcome.<br></font><br></div><div><div>
  <div></div>bump<br><br>
  <div class=3D"gmail_quote">On 28 March 2013 08:49, Jonathan Bean <span di=
r=3D"ltr">&lt;<a href=3D"mailto:jonobean@gmail.com" target=3D"_blank">jonob=
ean@gmail.com</a>&gt;</span> wrote:<br>
  <blockquote style=3D"border-left-color:rgb(204,204,204);border-left-width=
:1px;border-left-style:solid;margin:0px 0px 0px 0.8ex;padding-left:1ex" cla=
ss=3D"gmail_quote">
    <div>
    <div>
    <div>Hi all,</div>
    <div><br></div>
    <div>Some ideas for consideration. In the south west section of the map=
 I=20
    am=A0considering=A0adding:</div>
    <div>
    <ul>
      <li>A Dwarven stronghold in the style of a strong block-like structur=
e=20
      with lots of stone.=20
      </li><li>A new set of small hills made by wealthy Hobbit families for=
 Hobbit=20
      dens.</li></ul></div>
    <div>Given the recent food shortage in the Western Kingdom which starte=
d=20
    over nine months ago and the fact that=A0<a style=3D"background-image:n=
one;line-height:19px;font-family:sans-serif;color:rgb(90,54,150);font-size:=
12px;text-decoration:none" title=3D"Phaeton" href=3D"http://dq-nz.org/dqwik=
i/index.php?title=3DPhaeton" target=3D"_blank">Phaeton&#39;s</a><span style=
=3D"line-height:19px;font-family:sans-serif;font-size:12px">=A0Clinic/Soup=
=20
    Kitchen has been around for 10+ years we should either have a refugees =
camp=20
    or a shanty town or both somewhere on the map.</span></div>
    <div><span style=3D"line-height:19px;font-family:sans-serif;font-size:1=
2px"><br></span></div>
    <div><span style=3D"line-height:19px;font-family:sans-serif;font-size:1=
2px">I guess=20
    the shanty town should be in the style of the Hovel, being small and cl=
ose=20
    buildings on top of each other as close as people can get to the soup=
=20
    kitchen.</span></div>
    <div><br></div>
    <div>Other peoples ideas views welcome.</div>
    <div><br></div>
    <div><br></div>
    <div><br>
    <div class=3D"gmail_quote">On 27 March 2013 23:40, Jonathan Bean <span =
dir=3D"ltr">&lt;<a href=3D"mailto:jonobean@gmail.com" target=3D"_blank">jon=
obean@gmail.com</a>&gt;</span> wrote:<br>
    <blockquote style=3D"border-left-color:rgb(204,204,204);border-left-wid=
th:1px;border-left-style:solid;margin:0px 0px 0px 0.8ex;padding-left:1ex" c=
lass=3D"gmail_quote">
      <div>
      <div>HI all,
      <div><br></div>
      <div>I have updated the Seagate map. The new map can be viewed or fou=
nd on=20
      the DQ Wiki Seagate page, and its on the talk page.</div>
      <div><br></div>
      <div>The changes are minor for the most part and follow the instructi=
ons=20
      given to me by William.</div>
      <div>They are:</div>
      <div><br></div>
      <div>1) The city wall between Old Seagate and New Seagate has been=20
      completed.</div>
      <div>2) Some buildings and infill of house around the wall has=20
      happened.</div>
      <div>3) On the Guild side of the Sweetwater River (south side) the sm=
all=20
      village has grown.</div>
      <div><br></div>
      <div>Other input from GMs and Players is welcome.</div>
      <div><br clear=3D"all">
      <div>Kind regards,</div>
      <div><br>Jonathan Bean
      <div>39 Sackville St, Grey Lynn</div>
      <div>P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635" =
target=3D"_blank">+64 9 378 6635</a><br>M: <a href=3D"tel:%2B64%2021%20917%=
20173" value=3D"+6421917173" target=3D"_blank">+64 21=20
      917 173</a><br>G:=A0<a href=3D"mailto:jonobean@gmail.com" target=3D"_=
blank">jonobean@gmail.com</a></div></div></div></div></div></blockquote></d=
iv><br><br clear=3D"all">
    <div><br></div>-- <br>
    <div>Kind regards,</div>
    <div><br>Jonathan Bean
    <div>39 Sackville St, Grey Lynn</div>
    <div>P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635" ta=
rget=3D"_blank">+64 9 378 6635</a><br>M: <a href=3D"tel:%2B64%2021%20917%20=
173" value=3D"+6421917173" target=3D"_blank">+64 21=20
    917 173</a><br>G:=A0<a href=3D"mailto:jonobean@gmail.com" target=3D"_bl=
ank">jonobean@gmail.com</a></div></div></div></div></div></blockquote></div=
><br><br clear=3D"all">
  <div><br></div>-- <br>
  <div>Kind regards,</div>
  <div><br>Jonathan Bean
  <div>39 Sackville St, Grey Lynn</div>
  <div>P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635" targ=
et=3D"_blank">+64 9 378 6635</a><br>M: <a href=3D"tel:%2B64%2021%20917%2017=
3" value=3D"+6421917173" target=3D"_blank">+64 21 917 173</a><br>G:=A0<a hr=
ef=3D"mailto:jonobean@gmail.com" target=3D"_blank">jonobean@gmail.com</a></=
div>



</div>
  </div></div><hr noshade size=3D"1">
  <a></a>
  <p color=3D"#000000" align=3D"left">No virus found in this=20
  message.<br>Checked by AVG - <a href=3D"http://www.avg.com" target=3D"_bl=
ank">www.avg.com</a><br>Version: 2013.0.2904 / Virus=20
  Database: 2641/6209 - Release Date: 03/27/13</p></blockquote><hr noshade =
size=3D"1"><a></a><p color=3D"#000000" align=3D"left">No virus found in thi=
s message.<br>
Checked by AVG - <a href=3D"http://www.avg.com" target=3D"_blank">www.avg.c=
om</a><br>
Version: 2013.0.2904 / Virus Database: 2641/6209 - Release Date: 03/27/13</=
p></div>
</blockquote></div><br></div>
</div></div></blockquote></div><br><br clear=3D"all"><div><br></div>-- <br>=
<div>Kind regards,</div><div><br>Jonathan Bean<div>39 Sackville St, Grey Ly=
nn</div><div>P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635=
" target=3D"_blank">+64 9 378 6635</a><br>

M: <a href=3D"tel:%2B64%2021%20917%20173" value=3D"+6421917173" target=3D"_=
blank">+64 21 917 173</a><br>G:=A0<a href=3D"mailto:jonobean@gmail.com" tar=
get=3D"_blank">jonobean@gmail.com</a></div>
</div>
</div>
</div></div></blockquote></div><br><br clear=3D"all"><div><br></div>-- <br>=
<div>Kind regards,</div><div><br>Jonathan Bean<div>39 Sackville St, Grey Ly=
nn</div><div>P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635=
" target=3D"_blank">+64 9 378 6635</a><br>
M: <a href=3D"tel:%2B64%2021%20917%20173" value=3D"+6421917173" target=3D"_=
blank">+64 21 917 173</a><br>G:=A0<a href=3D"mailto:jonobean@gmail.com" tar=
get=3D"_blank">jonobean@gmail.com</a></div>
</div>
</div></div>

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SubjectRe: [dq] DQ: Seagate map update - input welcome.
FromMartin Dickson
DateSat, 30 Mar 2013 10:14:52 +1300
--047d7b3a8cd0191bbc04d916c345
Content-Type: text/plain; charset=ISO-8859-1

A grid-type system sounds like a really good plan Jono.


On Sat, Mar 30, 2013 at 12:57 AM, Jonathan Bean <jonobean@gmail.com> wrote:

>
> ...But seems to me that the building numbers and street names are not
> useful as they are. I think I'll look at putting an index on the edge of
> the map to a grid reference system so we can find locations with greater
> ease.
>
>
>

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Content-Transfer-Encoding: quoted-printable

<div dir=3D"ltr">A grid-type system sounds like a really good plan Jono.<br=
><div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">On Sat, Mar =
30, 2013 at 12:57 AM, Jonathan Bean <span dir=3D"ltr">&lt;<a href=3D"mailto=
:jonobean@gmail.com" target=3D"_blank">jonobean@gmail.com</a>&gt;</span> wr=
ote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex"><div dir=3D"ltr"><div><br></div>...But seems=
 to me that the building numbers and street names are not useful as they ar=
e. I think I&#39;ll look at putting an index on the edge of the map to a gr=
id=A0reference system so we can find locations with greater ease.<br>

<div><br></div><br></div></blockquote></div></div></div>

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