SubjectRe: [dq] DQ: Seagate map update - input welcome.
FromNeil Davies
DateTue, 2 Apr 2013 10:20:17 +1300
--089e013d15d805ed9c04d9533051
Content-Type: text/plain; charset=ISO-8859-1

That reminds me of something I've always thought would be a good idea:
putting a pointer on ALL Maps that point to the Guild plus the distance.
It is very difficult in the wiki to figure our where everything is in
relation to other maps, especially if you're doing anything with maps
 infrequently.

Neil.

On 29 March 2013 21:13, Martin Dickson <martin.dickson@gmail.com> wrote:

> The Beliel-ite schism thing was all over years ago... I wouldn't include
> that...I can't find 61 though -- the Cathedral of Uriel -- but I could just
> be blind. :)
>
> It is unfortunate that the Guild isn't quite on the map... it would help
> put it in context geographically (it need not be moved... although I
> suspect that few people have the same idea of its exact location) -- given
> the scale of the map it could be just off the edge and that would be about
> 1/4 mile from the river.
>
>
> On Fri, Mar 29, 2013 at 8:21 PM, Ian Wood <dawnhaven@xtra.co.nz> wrote:
>
>> **
>> how about
>>
>> the alchemists be moved out of town, and replaced wiht a theatre
>> Have some bigger houses for rich merchants and artisans we hire
>> create a jewelers street
>> have the guild just across the river, as i normally play we pop over to
>> alphonses, not take an hour to walk there.
>> put alphonses somewhere
>> have a flying ship park
>> place a large cathedral come training school for belial (the 5th of the 4)
>> upgrade some of the other churches
>> place a public school for training clerks (fees paid by parents, it is
>> public not free)
>>
>> Ian
>>
>>
>>  ------------------------------
>> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf
>> Of *Jonathan Bean
>> *Sent:* Friday, 29 March 2013 14:26
>> *To:* dq@dq.sf.org.nz
>> *Subject:* Re: [dq] DQ: Seagate map update - input welcome.
>>
>> bump
>>
>> On 28 March 2013 08:49, Jonathan Bean <jonobean@gmail.com> wrote:
>>
>>>  Hi all,
>>>
>>> Some ideas for consideration. In the south west section of the map I
>>> am considering adding:
>>>
>>>    - A Dwarven stronghold in the style of a strong block-like structure
>>>    with lots of stone.
>>>    - A new set of small hills made by wealthy Hobbit families for
>>>    Hobbit dens.
>>>
>>> Given the recent food shortage in the Western Kingdom which started over
>>> nine months ago and the fact that Phaeton's<http://dq-nz.org/dqwiki/index.php?title=Phaeton> Clinic/Soup
>>> Kitchen has been around for 10+ years we should either have a refugees camp
>>> or a shanty town or both somewhere on the map.
>>>
>>> I guess the shanty town should be in the style of the Hovel, being small
>>> and close buildings on top of each other as close as people can get to the
>>> soup kitchen.
>>>
>>> Other peoples ideas views welcome.
>>>
>>>
>>>
>>> On 27 March 2013 23:40, Jonathan Bean <jonobean@gmail.com> wrote:
>>>
>>>>  HI all,
>>>>
>>>> I have updated the Seagate map. The new map can be viewed or found on
>>>> the DQ Wiki Seagate page, and its on the talk page.
>>>>
>>>> The changes are minor for the most part and follow the instructions
>>>> given to me by William.
>>>> They are:
>>>>
>>>> 1) The city wall between Old Seagate and New Seagate has been completed.
>>>> 2) Some buildings and infill of house around the wall has happened.
>>>> 3) On the Guild side of the Sweetwater River (south side) the small
>>>> village has grown.
>>>>
>>>> Other input from GMs and Players is welcome.
>>>>
>>>> Kind regards,
>>>>
>>>> Jonathan Bean
>>>> 39 Sackville St, Grey Lynn
>>>> P: +64 9 378 6635
>>>> M: +64 21 917 173 <%2B64%2021%20917%20173>
>>>> G: jonobean@gmail.com
>>>>
>>>
>>>
>>>
>>> --
>>> Kind regards,
>>>
>>> Jonathan Bean
>>> 39 Sackville St, Grey Lynn
>>> P: +64 9 378 6635
>>> M: +64 21 917 173 <%2B64%2021%20917%20173>
>>> G: jonobean@gmail.com
>>>
>>
>>
>>
>> --
>> Kind regards,
>>
>> Jonathan Bean
>> 39 Sackville St, Grey Lynn
>> P: +64 9 378 6635
>> M: +64 21 917 173
>> G: jonobean@gmail.com
>>  ------------------------------
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2013.0.2904 / Virus Database: 2641/6209 - Release Date: 03/27/13
>>
>> ------------------------------
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2013.0.2904 / Virus Database: 2641/6209 - Release Date: 03/27/13
>>
>
>

--089e013d15d805ed9c04d9533051
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

That reminds me of something I&#39;ve always thought would be a good idea: =
putting a pointer on ALL Maps that point to the Guild plus the distance.<di=
v>It is very difficult in the wiki to figure our where everything is in rel=
ation to other maps, especially if you&#39;re doing anything with maps =A0i=
nfrequently.</div>
<div><br></div><div>Neil.</div><div><br></div><div>On 29 March 2013 21:13, =
Martin Dickson <span dir=3D"ltr">&lt;<a href=3D"mailto:martin.dickson@gmail=
.com" target=3D"_blank">martin.dickson@gmail.com</a>&gt;</span> wrote:</div=
><div>
<div class=3D"gmail_quote"><blockquote class=3D"gmail_quote" style=3D"margi=
n:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir=3D"ltr">=
<div><div>The Beliel-ite schism thing was all over years ago... I=20
wouldn&#39;t include that...I can&#39;t find 61 though -- the Cathedral of =
Uriel
 -- but I could just be blind. :)<br></div><br></div>It is unfortunate=20
that the Guild isn&#39;t quite on the map... it would help put it in contex=
t
 geographically (it need not be moved... although I suspect that few=20
people have the same idea of its exact location) -- given the scale of=20
the map it could be just off the edge and that would be about 1/4 mile=20
from the river.</div><div class=3D"HOEnZb"><div class=3D"h5"><div class=3D"=
gmail_extra"><br><br><div class=3D"gmail_quote">On Fri, Mar 29, 2013 at 8:2=
1 PM, Ian Wood <span dir=3D"ltr">&lt;<a href=3D"mailto:dawnhaven@xtra.co.nz=
" target=3D"_blank">dawnhaven@xtra.co.nz</a>&gt;</span> wrote:<br>

<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex"><u></u>



<div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">how about </font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
"></font></span>=A0</div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">the alchemists be moved out of town, and replaced wiht a=20
theatre</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">Have some bigger houses for rich merchants and artisans we=20
hire</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">create a jewelers street</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">have the guild just across the river, as i normally play we=20
pop over to alphonses, not take an hour to walk there.</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">put alphonses somewhere</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">have a flying ship park</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">place a large cathedral come training school for belial (the=20
5th of the 4)</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">upgrade some of the other churches</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">place a=A0public school for training clerks (fees paid by=20
parents, it is public not free)</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
"></font></span>=A0</div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
">Ian</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" color=3D"#0000ff=
"></font></span>=A0</div><br>
<blockquote style=3D"BORDER-LEFT:#0000ff 2px solid;PADDING-LEFT:5px;MARGIN-=
LEFT:5px;MARGIN-RIGHT:0px" dir=3D"ltr">
  <div dir=3D"ltr" align=3D"left" lang=3D"en-us">
  <hr>
  <font face=3D"Tahoma"><b>From:</b> <a href=3D"mailto:dq-owner@dq.sf.org.n=
z" target=3D"_blank">dq-owner@dq.sf.org.nz</a>=20
  [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-own=
er@dq.sf.org.nz</a>] <b>On Behalf Of </b>Jonathan=20
  Bean<br><b>Sent:</b> Friday, 29 March 2013 14:26<br><b>To:</b>=20
  <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><=
br><b>Subject:</b> Re: [dq] DQ: Seagate map update - input=20
  welcome.<br></font><br></div><div><div>
  <div></div>bump<br><br>
  <div class=3D"gmail_quote">On 28 March 2013 08:49, Jonathan Bean <span di=
r=3D"ltr">&lt;<a href=3D"mailto:jonobean@gmail.com" target=3D"_blank">jonob=
ean@gmail.com</a>&gt;</span> wrote:<br>
  <blockquote style=3D"BORDER-LEFT:#ccc 1px solid;MARGIN:0px 0px 0px 0.8ex;=
PADDING-LEFT:1ex" class=3D"gmail_quote">
    <div>
    <div>
    <div>Hi all,</div>
    <div><br></div>
    <div>Some ideas for consideration. In the south west section of the map=
 I=20
    am=A0considering=A0adding:</div>
    <div>
    <ul>
      <li>A Dwarven stronghold in the style of a strong block-like structur=
e=20
      with lots of stone.=20
      </li><li>A new set of small hills made by wealthy Hobbit families for=
 Hobbit=20
      dens.</li></ul></div>
    <div>Given the recent food shortage in the Western Kingdom which starte=
d=20
    over nine months ago and the fact that=A0<a style=3D"BACKGROUND-IMAGE:n=
one;LINE-HEIGHT:19px;FONT-FAMILY:sans-serif;COLOR:rgb(90,54,150);FONT-SIZE:=
12px;TEXT-DECORATION:none" title=3D"Phaeton" href=3D"http://dq-nz.org/dqwik=
i/index.php?title=3DPhaeton" target=3D"_blank">Phaeton&#39;s</a><span style=
=3D"LINE-HEIGHT:19px;FONT-FAMILY:sans-serif;FONT-SIZE:12px">=A0Clinic/Soup=
=20
    Kitchen has been around for 10+ years we should either have a refugees =
camp=20
    or a shanty town or both somewhere on the map.</span></div>
    <div><span style=3D"LINE-HEIGHT:19px;FONT-FAMILY:sans-serif;FONT-SIZE:1=
2px"><br></span></div>
    <div><span style=3D"LINE-HEIGHT:19px;FONT-FAMILY:sans-serif;FONT-SIZE:1=
2px">I guess=20
    the shanty town should be in the style of the Hovel, being small and cl=
ose=20
    buildings on top of each other as close as people can get to the soup=
=20
    kitchen.</span></div>
    <div><br></div>
    <div>Other peoples ideas views welcome.</div>
    <div><br></div>
    <div><br></div>
    <div><br>
    <div class=3D"gmail_quote">On 27 March 2013 23:40, Jonathan Bean <span =
dir=3D"ltr">&lt;<a href=3D"mailto:jonobean@gmail.com" target=3D"_blank">jon=
obean@gmail.com</a>&gt;</span> wrote:<br>
    <blockquote style=3D"BORDER-LEFT:#ccc 1px solid;MARGIN:0px 0px 0px 0.8e=
x;PADDING-LEFT:1ex" class=3D"gmail_quote">
      <div>
      <div>HI all,
      <div><br></div>
      <div>I have updated the Seagate map. The new map can be viewed or fou=
nd on=20
      the DQ Wiki Seagate page, and its on the talk page.</div>
      <div><br></div>
      <div>The changes are minor for the most part and follow the instructi=
ons=20
      given to me by William.</div>
      <div>They are:</div>
      <div><br></div>
      <div>1) The city wall between Old Seagate and New Seagate has been=20
      completed.</div>
      <div>2) Some buildings and infill of house around the wall has=20
      happened.</div>
      <div>3) On the Guild side of the Sweetwater River (south side) the sm=
all=20
      village has grown.</div>
      <div><br></div>
      <div>Other input from GMs and Players is welcome.</div>
      <div><br clear=3D"all">
      <div>Kind regards,</div>
      <div><br>Jonathan Bean
      <div>39 Sackville St, Grey Lynn</div>
      <div>P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635" =
target=3D"_blank">+64 9 378 6635</a><br>M: <a href=3D"tel:%2B64%2021%20917%=
20173" value=3D"+6421917173" target=3D"_blank">+64 21=20
      917 173</a><br>G:=A0<a href=3D"mailto:jonobean@gmail.com" target=3D"_=
blank">jonobean@gmail.com</a></div></div></div></div></div></blockquote></d=
iv><br><br clear=3D"all">
    <div><br></div>-- <br>
    <div>Kind regards,</div>
    <div><br>Jonathan Bean
    <div>39 Sackville St, Grey Lynn</div>
    <div>P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635" ta=
rget=3D"_blank">+64 9 378 6635</a><br>M: <a href=3D"tel:%2B64%2021%20917%20=
173" value=3D"+6421917173" target=3D"_blank">+64 21=20
    917 173</a><br>G:=A0<a href=3D"mailto:jonobean@gmail.com" target=3D"_bl=
ank">jonobean@gmail.com</a></div></div></div></div></div></blockquote></div=
><br><br clear=3D"all">
  <div><br></div>-- <br>
  <div>Kind regards,</div>
  <div><br>Jonathan Bean
  <div>39 Sackville St, Grey Lynn</div>
  <div>P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635" targ=
et=3D"_blank">+64 9 378 6635</a><br>M: <a href=3D"tel:%2B64%2021%20917%2017=
3" value=3D"+6421917173" target=3D"_blank">+64 21 917 173</a><br>G:=A0<a hr=
ef=3D"mailto:jonobean@gmail.com" target=3D"_blank">jonobean@gmail.com</a></=
div>

</div>
  </div></div><hr noshade size=3D"1">
  <a></a>
  <p color=3D"#000000" align=3D"left">No virus found in this=20
  message.<br>Checked by AVG - <a href=3D"http://www.avg.com" target=3D"_bl=
ank">www.avg.com</a><br>Version: 2013.0.2904 / Virus=20
  Database: 2641/6209 - Release Date: 03/27/13</p></blockquote><hr noshade =
size=3D"1"><a></a><p color=3D"#000000" align=3D"left">No virus found in thi=
s message.<br>
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Version: 2013.0.2904 / Virus Database: 2641/6209 - Release Date: 03/27/13</=
p></div>
</blockquote></div><br></div>
</div></div></blockquote></div><br></div>

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SubjectRe: [dq] DQ: Seagate map update - input welcome.
FromJulia
DateTue, 02 Apr 2013 10:52:08 +1300
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