Subject | Re: [dq] Alchimist synthetic poison duration question |
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From | William Dymock-Johnson |
Date | Sat, 11 May 2013 04:27:34 +1200 |
--14dae9cdc487f2b56904dc5fa4c4 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Yes, a synthetic poison will kill the victim quickly. That said, it's a dumb rule and an unfun one. Don't use it. On Fri, May 10, 2013 at 10:41 AM, Ian Wood <dawnhaven@xtra.co.nz> wrote: > who knows, it is poorly worded throughout. > > I would say it acts till death or neutralised, if the full dose is > administered - which is not a given. > Or perhaps a 1x EN roll, success meaning the administered dose is not > enough to kill. > Failure means enough of the poison or venom has worked its way into the > victim's vitals to kill them. > Perhaps amputation of the affected part would help - probably a GM call. > > There is a confusion between a venom and a poison (venoms are envenomated= , > poisons are (typically) ingested. Something i learnt working in the > Australian bush. > > There is not much point in a poison that fails. > A low ranked poison gives the victim (or their party) time to notice > something is wrong. > > The rate of damage is startlingly high for a natural venom. > Arsenic is very slow, cyanide rather prompt. Neither makes for a very goo= d > assassination. > > Knowing the purpose of this part of the skill would be helpful, if only w= e > had a document that laid out the point behind the rules, say a GM's-guide= . > do we want death by poison/venom/toxin in the game? > do we want fear of incapacitation by the above in the game? > > Ian > > > --- On *Fri, 10/5/13, Bernard Hoggins <nevyn0ad@yahoo.co.uk>* wrote: > > > From: Bernard Hoggins <nevyn0ad@yahoo.co.uk> > > Subject: Re: [dq] Alchimist synthetic poison duration question > To: dq@dq.sf.org.nz > Date: Friday, 10, May, 2013, 9:53 AM > > > I had always assumed alchemist rank pulses. Otherwise it's an > automatic kill unless the party has a high enough ranked healer. Which > seems far too powerful for the prices involved. > Sent from Yahoo! Mail on Android > > ------------------------------ > *From: *Julia <juliamcspadden@gmail.com>; > *To: *<dq@dq.sf.org.nz>; > *Subject: *Re: [dq] Alchimist synthetic poison duration question > *Sent: *Thu, May 9, 2013 6:18:00 AM > > correct > Sent from Huawei Mobile > > Jonathan Bean <jonobean@gmail.com> wrote: > > >Am I correct in thinking that; Alchemist manufactured Synthetic Poison > will > >act per pulse until cured? > > > >I ask this because I can not find a reference to a duration of the poiso= n > >within the skill. > > > > > >-- > >Kind regards, > > > >Jonathan Bean > >39 Sackville St, Grey Lynn > >P: +64 9 378 6635 > >M: +64 21 917 173 > >G: jonobean@gmail.com > =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0=C3=BC= =C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2=80=9A= | > > --14dae9cdc487f2b56904dc5fa4c4 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Yes, a synthetic poison will kill the victim quickly.=C2= =A0<div><br></div><div style>That said, it's a dumb rule and an unfun o= ne. Don't use it.=C2=A0</div></div><div class=3D"gmail_extra"><br><br><= div class=3D"gmail_quote"> On Fri, May 10, 2013 at 10:41 AM, Ian Wood <span dir=3D"ltr"><<a href=3D= "mailto:dawnhaven@xtra.co.nz" target=3D"_blank">dawnhaven@xtra.co.nz</a>>= ;</span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 = .8ex;border-left:1px #ccc solid;padding-left:1ex"> <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0"><tbody><tr><td vali= gn=3D"top" style=3D"font:inherit"><div>who knows, it is poorly worded throu= ghout.</div> <div>=C2=A0</div> <div>I would say it acts till death or neutralised, if the full dose is adm= inistered - which is not a given. </div> <div>Or perhaps a 1x EN roll, success meaning the administered dose is not = enough to kill.</div> <div>Failure means enough of the poison or venom has worked its way into th= e victim's vitals to kill them.</div> <div>Perhaps amputation of the affected part would help - probably=C2=A0a G= M call.</div> <div>=C2=A0</div> <div>There is a confusion between a venom and a poison (venoms are envenoma= ted, poisons are (typically) ingested. Something i learnt working in the Au= stralian bush.</div> <div>=C2=A0</div> <div>There is not much point in a poison that fails.</div> <div>A low ranked poison gives the victim (or their party) time to notice s= omething is wrong.</div> <div>=C2=A0</div> <div>The rate of damage is startlingly high for a natural venom.</div> <div>Arsenic is very slow, cyanide rather prompt. Neither makes for a very = good assassination.</div> <div>=C2=A0</div> <div>Knowing the purpose of this part of the skill would be helpful, if onl= y we had a document that laid out the point behind the rules, say a GM'= s-guide.</div> <div>do we want death by poison/venom/toxin in the game?</div> <div>do we want fear of incapacitation by the above in the game?</div> <div>=C2=A0</div> <div>Ian</div> <div><br><br>--- On <b>Fri, 10/5/13, Bernard Hoggins <i><<a href=3D"mail= to:nevyn0ad@yahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>></i>= </b> wrote:<br></div> <blockquote style=3D"BORDER-LEFT:rgb(16,16,255) 2px solid;PADDING-LEFT:5px;= MARGIN-LEFT:5px"><br>From: Bernard Hoggins <<a href=3D"mailto:nevyn0ad@y= ahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>><div class=3D"im"= ><br> Subject: Re: [dq] Alchimist synthetic poison duration question<br></div>To:= <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><b= r>Date: Friday, 10, May, 2013, 9:53 AM<div><div class=3D"h5"><br><br> <div> <table border=3D"0" cellspacing=3D"0" cellpadding=3D"0"> <tbody> <tr> <td valign=3D"top"> <div>I had always assumed alchemist rank pulses. Otherwise it's an auto= matic kill unless the party has a high enough ranked healer. Which seems fa= r too powerful for the prices involved.</div> <div>Sent from Yahoo! Mail on Android</div></td></tr></tbody></table> <div> <div><br> <div> <div style=3D"FONT-SIZE:0.9em"> <hr size=3D"1"> <b><span style=3D"FONT-WEIGHT:bold">From:</span> </b>Julia <<a href=3D"m= ailto:juliamcspadden@gmail.com" target=3D"_blank">juliamcspadden@gmail.com<= /a>>; <br><b><span style=3D"FONT-WEIGHT:bold">To:</span> </b><<a href= =3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a>>; <br> <b><span style=3D"FONT-WEIGHT:bold">Subject:</span> </b>Re: [dq] Alchimist = synthetic poison duration question <br><b><span style=3D"FONT-WEIGHT:bold">= Sent:</span> </b>Thu, May 9, 2013 6:18:00 AM <br></div><br> <table border=3D"0" cellspacing=3D"0" cellpadding=3D"0"> <tbody> <tr> <td valign=3D"top">correct<br>Sent from Huawei Mobile<br><br>Jonathan Bean = <<a rel=3D"nofollow">jonobean@gmail.com</a>> wrote:<br><br>>Am I c= orrect in thinking that; Alchemist manufactured Synthetic Poison will<br>&g= t;act per pulse until cured?<br> ><br>>I ask this because I can not find a reference to a duration of = the poison<br>>within the skill.<br>><br>><br>>-- <br>>Kind = regards,<br>><br>>Jonathan Bean<br>>39 Sackville St, Grey Lynn<br> >P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635" target= =3D"_blank">+64 9 378 6635</a><br>>M: <a href=3D"tel:%2B64%2021%20917%20= 173" value=3D"+6421917173" target=3D"_blank">+64 21 917 173</a><br>>G: <= a rel=3D"nofollow">jonobean@gmail.com</a><br> =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0=C3=BC= =C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2=80=9A= |</td></tr></tbody></table></div></div></div></div></div></div></blockquote= ></td></tr></tbody></table></blockquote></div><br></div> --14dae9cdc487f2b56904dc5fa4c4-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Alchimist synthetic poison duration question |
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From | Jonathan Bean |
Date | Sat, 11 May 2013 10:41:22 +1200 |
--089e011839bec4423804dc64ddae Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Thanks all. I will encourage my GM to sign off on an 'alchemist rank' pulse duration. Jono On 11/05/2013 4:28 AM, "William Dymock-Johnson" < dymockjohnsonwilliam@gmail.com> wrote: > Yes, a synthetic poison will kill the victim quickly. > > That said, it's a dumb rule and an unfun one. Don't use it. > > > On Fri, May 10, 2013 at 10:41 AM, Ian Wood <dawnhaven@xtra.co.nz> wrote: > >> who knows, it is poorly worded throughout. >> >> I would say it acts till death or neutralised, if the full dose is >> administered - which is not a given. >> Or perhaps a 1x EN roll, success meaning the administered dose is not >> enough to kill. >> Failure means enough of the poison or venom has worked its way into the >> victim's vitals to kill them. >> Perhaps amputation of the affected part would help - probably a GM call. >> >> There is a confusion between a venom and a poison (venoms are >> envenomated, poisons are (typically) ingested. Something i learnt workin= g >> in the Australian bush. >> >> There is not much point in a poison that fails. >> A low ranked poison gives the victim (or their party) time to notice >> something is wrong. >> >> The rate of damage is startlingly high for a natural venom. >> Arsenic is very slow, cyanide rather prompt. Neither makes for a very >> good assassination. >> >> Knowing the purpose of this part of the skill would be helpful, if only >> we had a document that laid out the point behind the rules, say a >> GM's-guide. >> do we want death by poison/venom/toxin in the game? >> do we want fear of incapacitation by the above in the game? >> >> Ian >> >> >> --- On *Fri, 10/5/13, Bernard Hoggins <nevyn0ad@yahoo.co.uk>* wrote: >> >> >> From: Bernard Hoggins <nevyn0ad@yahoo.co.uk> >> >> Subject: Re: [dq] Alchimist synthetic poison duration question >> To: dq@dq.sf.org.nz >> Date: Friday, 10, May, 2013, 9:53 AM >> >> >> I had always assumed alchemist rank pulses. Otherwise it's an >> automatic kill unless the party has a high enough ranked healer. Which >> seems far too powerful for the prices involved. >> Sent from Yahoo! Mail on Android >> >> ------------------------------ >> *From: *Julia <juliamcspadden@gmail.com>; >> *To: *<dq@dq.sf.org.nz>; >> *Subject: *Re: [dq] Alchimist synthetic poison duration question >> *Sent: *Thu, May 9, 2013 6:18:00 AM >> >> correct >> Sent from Huawei Mobile >> >> Jonathan Bean <jonobean@gmail.com> wrote: >> >> >Am I correct in thinking that; Alchemist manufactured Synthetic Poison >> will >> >act per pulse until cured? >> > >> >I ask this because I can not find a reference to a duration of the pois= on >> >within the skill. >> > >> > >> >-- >> >Kind regards, >> > >> >Jonathan Bean >> >39 Sackville St, Grey Lynn >> >P: +64 9 378 6635 >> >M: +64 21 917 173 >> >G: jonobean@gmail.com >> =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0=C3= =BC=C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2=80= =9A| >> >> > --089e011839bec4423804dc64ddae Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <p dir=3D"ltr">Thanks all. </p> <p dir=3D"ltr">I will encourage my GM to sign off on an=C2=A0 'alchemis= t rank' pulse duration. </p> <p dir=3D"ltr">Jono</p> <div class=3D"gmail_quote">On 11/05/2013 4:28 AM, "William Dymock-John= son" <<a href=3D"mailto:dymockjohnsonwilliam@gmail.com">dymockjohns= onwilliam@gmail.com</a>> wrote:<br type=3D"attribution"><blockquote clas= s=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;pad= ding-left:1ex"> <div dir=3D"ltr">Yes, a synthetic poison will kill the victim quickly.=C2= =A0<div><br></div><div>That said, it's a dumb rule and an unfun one. Do= n't use it.=C2=A0</div></div><div class=3D"gmail_extra"><br><br><div cl= ass=3D"gmail_quote"> On Fri, May 10, 2013 at 10:41 AM, Ian Wood <span dir=3D"ltr"><<a href=3D= "mailto:dawnhaven@xtra.co.nz" target=3D"_blank">dawnhaven@xtra.co.nz</a>>= ;</span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 = .8ex;border-left:1px #ccc solid;padding-left:1ex"> <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0"><tbody><tr><td vali= gn=3D"top" style=3D"font:inherit"><div>who knows, it is poorly worded throu= ghout.</div> <div>=C2=A0</div> <div>I would say it acts till death or neutralised, if the full dose is adm= inistered - which is not a given. </div> <div>Or perhaps a 1x EN roll, success meaning the administered dose is not = enough to kill.</div> <div>Failure means enough of the poison or venom has worked its way into th= e victim's vitals to kill them.</div> <div>Perhaps amputation of the affected part would help - probably=C2=A0a G= M call.</div> <div>=C2=A0</div> <div>There is a confusion between a venom and a poison (venoms are envenoma= ted, poisons are (typically) ingested. Something i learnt working in the Au= stralian bush.</div> <div>=C2=A0</div> <div>There is not much point in a poison that fails.</div> <div>A low ranked poison gives the victim (or their party) time to notice s= omething is wrong.</div> <div>=C2=A0</div> <div>The rate of damage is startlingly high for a natural venom.</div> <div>Arsenic is very slow, cyanide rather prompt. Neither makes for a very = good assassination.</div> <div>=C2=A0</div> <div>Knowing the purpose of this part of the skill would be helpful, if onl= y we had a document that laid out the point behind the rules, say a GM'= s-guide.</div> <div>do we want death by poison/venom/toxin in the game?</div> <div>do we want fear of incapacitation by the above in the game?</div> <div>=C2=A0</div> <div>Ian</div> <div><br><br>--- On <b>Fri, 10/5/13, Bernard Hoggins <i><<a href=3D"mail= to:nevyn0ad@yahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>></i>= </b> wrote:<br></div> <blockquote style=3D"BORDER-LEFT:rgb(16,16,255) 2px solid;PADDING-LEFT:5px;= MARGIN-LEFT:5px"><br>From: Bernard Hoggins <<a href=3D"mailto:nevyn0ad@y= ahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>><div><br> Subject: Re: [dq] Alchimist synthetic poison duration question<br></div>To:= <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><b= r>Date: Friday, 10, May, 2013, 9:53 AM<div><div><br><br> <div> <table border=3D"0" cellspacing=3D"0" cellpadding=3D"0"> <tbody> <tr> <td valign=3D"top"> <div>I had always assumed alchemist rank pulses. Otherwise it's an auto= matic kill unless the party has a high enough ranked healer. Which seems fa= r too powerful for the prices involved.</div> <div>Sent from Yahoo! Mail on Android</div></td></tr></tbody></table> <div> <div><br> <div> <div style=3D"FONT-SIZE:0.9em"> <hr size=3D"1"> <b><span style=3D"FONT-WEIGHT:bold">From:</span> </b>Julia <<a href=3D"m= ailto:juliamcspadden@gmail.com" target=3D"_blank">juliamcspadden@gmail.com<= /a>>; <br><b><span style=3D"FONT-WEIGHT:bold">To:</span> </b><<a href= =3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a>>; <br> <b><span style=3D"FONT-WEIGHT:bold">Subject:</span> </b>Re: [dq] Alchimist = synthetic poison duration question <br><b><span style=3D"FONT-WEIGHT:bold">= Sent:</span> </b>Thu, May 9, 2013 6:18:00 AM <br></div><br> <table border=3D"0" cellspacing=3D"0" cellpadding=3D"0"> <tbody> <tr> <td valign=3D"top">correct<br>Sent from Huawei Mobile<br><br>Jonathan Bean = <<a rel=3D"nofollow">jonobean@gmail.com</a>> wrote:<br><br>>Am I c= orrect in thinking that; Alchemist manufactured Synthetic Poison will<br>&g= t;act per pulse until cured?<br> ><br>>I ask this because I can not find a reference to a duration of = the poison<br>>within the skill.<br>><br>><br>>-- <br>>Kind = regards,<br>><br>>Jonathan Bean<br>>39 Sackville St, Grey Lynn<br> >P: <a href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635" target= =3D"_blank">+64 9 378 6635</a><br>>M: <a href=3D"tel:%2B64%2021%20917%20= 173" value=3D"+6421917173" target=3D"_blank">+64 21 917 173</a><br>>G: <= a rel=3D"nofollow">jonobean@gmail.com</a><br> =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0=C3=BC= =C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2=80=9A= |</td></tr></tbody></table></div></div></div></div></div></div></blockquote= ></td></tr></tbody></table></blockquote></div><br></div> </blockquote></div> --089e011839bec4423804dc64ddae-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Alchimist synthetic poison duration question |
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From | Julia |
Date | Sat, 11 May 2013 12:31:41 +1200 |
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Subject | Re: [dq] Alchimist synthetic poison duration question |
---|---|
From | Julia |
Date | Sat, 11 May 2013 12:41:32 +1200 |
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Subject | Re: [dq] Alchimist synthetic poison duration question |
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From | Julia |
Date | Sat, 11 May 2013 13:08:20 +1200 |
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Subject | Re: [dq] Alchimist synthetic poison duration question |
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From | Jim Arona |
Date | Sat, 11 May 2013 15:48:21 +1200 |
--e89a8f921936a6feda04dc692710 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable It seems a little odd to arrange things so that our idea of fun accords with the rules, rather than making the rules reflect a happier playing environment. The rules are, at best, a model of 'shared reality'. They should never be given so much weight that they are not changed on the grounds that they were written on older paper. Further: By the way, a Rank 4 Healer has a chance of neutralising the poison, which is negatively modified by the Rank of the Alchemical poison. Each attempt costs 4 FT, a Pass Action and the use of a hand. Such a remedy is by no means certain, and in the heat of battle, may not even be likely. I agree with William. Alchemical poisons, as written, lack all fun. Normally, since this is a game of imagination, I would encourage someone to come up with a cooler alternative on an individual basis. Diabolical, weird and unusual poisons are the very thing to cause people whose Profession starts with 'A' and ends with 'ssassin' to salivate, which is a good thing. But, this is a technology, accessible to anyone willing to pay for it, and dull as ditch water. On 11 May 2013 13:08, Julia <juliamcspadden@gmail.com> wrote: > isn't it super special fun that our big bad guy duo > > if they have 25 ag.. can change weapons to new one every pulse, as a fre= e > action > > daggers are very light > > and do an extra 10 points of poison > > all while staying within the rules > > Julia <juliamcspadden@gmail.com> wrote: > > >oh and btw.. if you work with an archer they can firing barbed arrows > which lower Ag until it gets under 12 > > > >I kinda enjoy being scared of moonshae and raith.. > > > >I think you should leave the rule alone... > > > >oh and your assassin could always be carrying 8 paralysis daggers instea= d. > > > >Julia <juliamcspadden@gmail.com> wrote: > > > >>To use a poison > >> > >>you must be either an assassin or make a 3 x times md check , every tim= e > you handle your weapon. > >>coat, ready , attack... etc > >> > >>The poidon lasts on the weapon until either 6 hours has past or a > successful damage check is made. > >> > >>and can be cured by any rank 4 healer or rank 4 cure poison potion > >> > >>the few times I have had to pay a ressurection cost for not taking a > healer on a game... Seemed fair > >> > >>Jonathan Bean <jonobean@gmail.com> wrote: > >> > >>>Thanks all. > >>> > >>>I will encourage my GM to sign off on an 'alchemist rank' pulse > duration. > >>> > >>>Jono > >>>On 11/05/2013 4:28 AM, "William Dymock-Johnson" < > >>>dymockjohnsonwilliam@gmail.com> wrote: > >>> > >>>> Yes, a synthetic poison will kill the victim quickly. > >>>> > >>>> That said, it's a dumb rule and an unfun one. Don't use it. > >>>> > >>>> > >>>> On Fri, May 10, 2013 at 10:41 AM, Ian Wood <dawnhaven@xtra.co.nz> > wrote: > >>>> > >>>>> who knows, it is poorly worded throughout. > >>>>> > >>>>> I would say it acts till death or neutralised, if the full dose is > >>>>> administered - which is not a given. > >>>>> Or perhaps a 1x EN roll, success meaning the administered dose is n= ot > >>>>> enough to kill. > >>>>> Failure means enough of the poison or venom has worked its way into > the > >>>>> victim's vitals to kill them. > >>>>> Perhaps amputation of the affected part would help - probably a GM > call. > >>>>> > >>>>> There is a confusion between a venom and a poison (venoms are > >>>>> envenomated, poisons are (typically) ingested. Something i learnt > working > >>>>> in the Australian bush. > >>>>> > >>>>> There is not much point in a poison that fails. > >>>>> A low ranked poison gives the victim (or their party) time to notic= e > >>>>> something is wrong. > >>>>> > >>>>> The rate of damage is startlingly high for a natural venom. > >>>>> Arsenic is very slow, cyanide rather prompt. Neither makes for a ve= ry > >>>>> good assassination. > >>>>> > >>>>> Knowing the purpose of this part of the skill would be helpful, if > only > >>>>> we had a document that laid out the point behind the rules, say a > >>>>> GM's-guide. > >>>>> do we want death by poison/venom/toxin in the game? > >>>>> do we want fear of incapacitation by the above in the game? > >>>>> > >>>>> Ian > >>>>> > >>>>> > >>>>> --- On *Fri, 10/5/13, Bernard Hoggins <nevyn0ad@yahoo.co.uk>* wrote= : > >>>>> > >>>>> > >>>>> From: Bernard Hoggins <nevyn0ad@yahoo.co.uk> > >>>>> > >>>>> Subject: Re: [dq] Alchimist synthetic poison duration question > >>>>> To: dq@dq.sf.org.nz > >>>>> Date: Friday, 10, May, 2013, 9:53 AM > >>>>> > >>>>> > >>>>> I had always assumed alchemist rank pulses. Otherwise it's an > >>>>> automatic kill unless the party has a high enough ranked healer. > Which > >>>>> seems far too powerful for the prices involved. > >>>>> Sent from Yahoo! Mail on Android > >>>>> > >>>>> ------------------------------ > >>>>> *From: *Julia <juliamcspadden@gmail.com>; > >>>>> *To: *<dq@dq.sf.org.nz>; > >>>>> *Subject: *Re: [dq] Alchimist synthetic poison duration question > >>>>> *Sent: *Thu, May 9, 2013 6:18:00 AM > >>>>> > >>>>> correct > >>>>> Sent from Huawei Mobile > >>>>> > >>>>> Jonathan Bean <jonobean@gmail.com> wrote: > >>>>> > >>>>> >Am I correct in thinking that; Alchemist manufactured Synthetic > Poison > >>>>> will > >>>>> >act per pulse until cured? > >>>>> > > >>>>> >I ask this because I can not find a reference to a duration of the > poison > >>>>> >within the skill. > >>>>> > > >>>>> > > >>>>> >-- > >>>>> >Kind regards, > >>>>> > > >>>>> >Jonathan Bean > >>>>> >39 Sackville St, Grey Lynn > >>>>> >P: +64 9 378 6635 > >>>>> >M: +64 21 917 173 > >>>>> >G: jonobean@gmail.com > >>>>> =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0= =C3=BC=C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2= =80=9A| > >>>>> > >>>>> > >>>> > >>=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BDr=EF=BF=BD=EF=BF= =BDzz-=EF=BF=BD=EF=BF=BDj)m=EF=BF=BD=DA=ABz=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF= =BF=BDj=EF=BF=BD=EF=BF=BD > --e89a8f921936a6feda04dc692710 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:georgia,= serif">It seems a little odd to arrange things so that our idea of fun acco= rds with the rules, rather than making the rules reflect a happier playing = environment.<br> </div><div class=3D"gmail_default" style=3D"font-family:georgia,serif">The = rules are, at best, a model of 'shared reality'. They should never = be given so much weight that they are not changed on the grounds that they = were written on older paper.<br> </div><div class=3D"gmail_default" style=3D"font-family:georgia,serif">Furt= her:<br></div><div class=3D"gmail_default" style=3D"font-family:georgia,ser= if">By the way, a Rank 4 Healer has a chance of neutralising the poison, wh= ich is negatively modified by the Rank of the Alchemical poison. Each attem= pt costs 4 FT, a Pass Action and the use of a hand. Such a remedy is by no = means certain, and in the heat of battle, may not even be likely.<br> </div><br><div class=3D"gmail_default" style=3D"font-family:georgia,serif">= I agree with William. Alchemical poisons, as written,=C2=A0 lack all fun. N= ormally, since this is a game of imagination, I would encourage someone to = come up with a cooler alternative on an individual basis. Diabolical, weird= and unusual poisons are the very thing to cause people whose Profession st= arts with 'A' and ends with 'ssassin' to salivate, which is= a good thing. <br> <br>But, this is a technology, accessible to anyone willing to pay for it, = and dull as ditch water.<br><br></div><div class=3D"gmail_default" style=3D= "font-family:georgia,serif"><br></div></div><div class=3D"gmail_extra"><br>= <br> <div class=3D"gmail_quote">On 11 May 2013 13:08, Julia <span dir=3D"ltr">&l= t;<a href=3D"mailto:juliamcspadden@gmail.com" target=3D"_blank">juliamcspad= den@gmail.com</a>></span> wrote:<br><blockquote class=3D"gmail_quote" st= yle=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> isn't it super special fun that our big bad guy duo<br> <br> =C2=A0if they have 25 ag.. can change weapons to new one every pulse, as a = free action<br> <br> daggers are very light<br> <br> and do an extra 10 points of poison<br> <br> all while staying within the rules<br> <div class=3D"HOEnZb"><div class=3D"h5"><br> Julia <<a href=3D"mailto:juliamcspadden@gmail.com">juliamcspadden@gmail.= com</a>> wrote:<br> <br> >oh and btw.. =C2=A0if you work with an archer they can firing barbed ar= rows which lower Ag until it gets under 12<br> ><br> >I kinda enjoy being scared of moonshae and raith..<br> ><br> >I think you should leave the rule alone...<br> ><br> >oh and your assassin could always be carrying 8 paralysis daggers inste= ad.<br> ><br> >Julia <<a href=3D"mailto:juliamcspadden@gmail.com">juliamcspadden@gm= ail.com</a>> wrote:<br> ><br> >>To use a poison<br> >><br> >>you must be either an assassin or make a 3 x times md check , every= time you handle your weapon.<br> >>coat, ready , attack... etc<br> >><br> >>The poidon lasts on the weapon until either 6 hours has past or a s= uccessful damage check is made.<br> >><br> >>and can be cured by any rank 4 healer or rank 4 cure poison potion<= br> >><br> >>the few times I have had to pay a ressurection cost for not taking = a healer on a game... Seemed fair<br> >><br> >>Jonathan Bean <<a href=3D"mailto:jonobean@gmail.com">jonobean@gm= ail.com</a>> wrote:<br> >><br> >>>Thanks all.<br> >>><br> >>>I will encourage my GM to sign off on an =C2=A0'alchemist r= ank' pulse duration.<br> >>><br> >>>Jono<br> >>>On 11/05/2013 4:28 AM, "William Dymock-Johnson" <<= br> >>><a href=3D"mailto:dymockjohnsonwilliam@gmail.com">dymockjohnson= william@gmail.com</a>> wrote:<br> >>><br> >>>> Yes, a synthetic poison will kill the victim quickly.<br> >>>><br> >>>> That said, it's a dumb rule and an unfun one. Don'= t use it.<br> >>>><br> >>>><br> >>>> On Fri, May 10, 2013 at 10:41 AM, Ian Wood <<a href=3D"= mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>> wrote:<br> >>>><br> >>>>> who knows, it is poorly worded throughout.<br> >>>>><br> >>>>> I would say it acts till death or neutralised, if the = full dose is<br> >>>>> administered - which is not a given.<br> >>>>> Or perhaps a 1x EN roll, success meaning the administe= red dose is not<br> >>>>> enough to kill.<br> >>>>> Failure means enough of the poison or venom has worked= its way into the<br> >>>>> victim's vitals to kill them.<br> >>>>> Perhaps amputation of the affected part would help - p= robably a GM call.<br> >>>>><br> >>>>> There is a confusion between a venom and a poison (ven= oms are<br> >>>>> envenomated, poisons are (typically) ingested. Somethi= ng i learnt working<br> >>>>> in the Australian bush.<br> >>>>><br> >>>>> There is not much point in a poison that fails.<br> >>>>> A low ranked poison gives the victim (or their party) = time to notice<br> >>>>> something is wrong.<br> >>>>><br> >>>>> The rate of damage is startlingly high for a natural v= enom.<br> >>>>> Arsenic is very slow, cyanide rather prompt. Neither m= akes for a very<br> >>>>> good assassination.<br> >>>>><br> >>>>> Knowing the purpose of this part of the skill would be= helpful, if only<br> >>>>> we had a document that laid out the point behind the r= ules, say a<br> >>>>> GM's-guide.<br> >>>>> do we want death by poison/venom/toxin in the game?<br= > >>>>> do we want fear of incapacitation by the above in the = game?<br> >>>>><br> >>>>> Ian<br> >>>>><br> >>>>><br> >>>>> --- On *Fri, 10/5/13, Bernard Hoggins <<a href=3D"m= ailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.uk</a>>* wrote:<br> >>>>><br> >>>>><br> >>>>> From: Bernard Hoggins <<a href=3D"mailto:nevyn0ad@y= ahoo.co.uk">nevyn0ad@yahoo.co.uk</a>><br> >>>>><br> >>>>> Subject: Re: [dq] Alchimist synthetic poison duration = question<br> >>>>> To: <a href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz= </a><br> >>>>> Date: Friday, 10, May, 2013, 9:53 AM<br> >>>>><br> >>>>><br> >>>>> =C2=A0 =C2=A0I had always assumed alchemist rank pulse= s. Otherwise it's an<br> >>>>> automatic kill unless the party has a high enough rank= ed healer. Which<br> >>>>> seems far too powerful for the prices involved.<br> >>>>> Sent from Yahoo! Mail on Android<br> >>>>><br> >>>>> =C2=A0------------------------------<br> >>>>> *From: *Julia <<a href=3D"mailto:juliamcspadden@gma= il.com">juliamcspadden@gmail.com</a>>;<br> >>>>> *To: *<<a href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.= org.nz</a>>;<br> >>>>> *Subject: *Re: [dq] Alchimist synthetic poison duratio= n question<br> >>>>> *Sent: *Thu, May 9, 2013 6:18:00 AM<br> >>>>><br> >>>>> =C2=A0 correct<br> >>>>> Sent from Huawei Mobile<br> >>>>><br> >>>>> Jonathan Bean <<a href=3D"mailto:jonobean@gmail.com= ">jonobean@gmail.com</a>> wrote:<br> >>>>><br> >>>>> >Am I correct in thinking that; Alchemist manufactu= red Synthetic Poison<br> >>>>> will<br> >>>>> >act per pulse until cured?<br> >>>>> ><br> >>>>> >I ask this because I can not find a reference to a= duration of the poison<br> >>>>> >within the skill.<br> >>>>> ><br> >>>>> ><br> >>>>> >--<br> >>>>> >Kind regards,<br> >>>>> ><br> >>>>> >Jonathan Bean<br> >>>>> >39 Sackville St, Grey Lynn<br> >>>>> >P: <a href=3D"tel:%2B64%209%20378%206635" value=3D= "+6493786635">+64 9 378 6635</a><br> >>>>> >M: <a href=3D"tel:%2B64%2021%20917%20173" value=3D= "+6421917173">+64 21 917 173</a><br> >>>>> >G: <a href=3D"mailto:jonobean@gmail.com">jonobean@= gmail.com</a><br> >>>>> =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80= =BAzz-=E2=80=B0=C3=BC=C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j= =C2=B1=C3=BA+=E2=80=9A|<br> >>>>><br> >>>>><br> >>>><br> >>=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BDr=EF=BF=BD=EF= =BF=BDzz-=EF=BF=BD=EF=BF=BDj)m=EF=BF=BD=DA=ABz=EF=BF=BD=EF=BF=BD=EF=BF=BD= =EF=BF=BDj=EF=BF=BD=EF=BF=BD</div></div></blockquote></div><br></div> --e89a8f921936a6feda04dc692710-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Alchimist synthetic poison duration question |
---|---|
From | Ian Wood |
Date | Sat, 11 May 2013 16:39:05 +1200 (NZST) |
---648986130-1270840416-1368247145=:82224 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Amen, hear him, etc. =C2=A0 what he wrote. =C2=A0 What the game needs is an Apocathery. Close enough to Apocalypse in the dic= tionary to give fair warning. There the nasty little spotty gits, who could= nt get a date to the prom, can buy all the nefarious nothings their noctura= l nutterings connect. =C2=A0 I decided to look through DQ1 and 2 rules, and could find no reference to a= n Assassin being able to use poisons without risk of harm. Their only benef= it is to purchase at cost price directly from an alchemist. =C2=A0 Alchemists on the other hand have a goodly chance of killing themselves. "I= retired my character through the artifice of learning alchemy, not very we= ll as it turned out." =C2=A0 The use of poison to kill another is=C2=A0hardly heroic.=20 But then, many PCs aren't heroic. =C2=A0 The rules may be useful to a GM=C2=A0through exposing the party to the fear= of being poisoned. =C2=A0 As I wrote=C2=A0below, the whole system is, to my limited imagination,=C2= =A0poorly thought through, and seems to create two types: fast acting nerve= toxins and slow acting blood agents.=20 =C2=A0 But then again, Herbalists weren't in those books either, and the game didn= 't suffer. =C2=A0 Ian --- On Sat, 11/5/13, Jim Arona <jim.arona@gmail.com> wrote: From: Jim Arona <jim.arona@gmail.com> Subject: Re: [dq] Alchimist synthetic poison duration question To: dq@dq.sf.org.nz Date: Saturday, 11, May, 2013, 3:48 PM It seems a little odd to arrange things so that our idea of fun accords wit= h the rules, rather than making the rules reflect a happier playing environ= ment. The rules are, at best, a model of 'shared reality'. They should never be g= iven so much weight that they are not changed on the grounds that they were= written on older paper. Further: By the way, a Rank 4 Healer has a chance of neutralising the poison, which = is negatively modified by the Rank of the Alchemical poison. Each attempt c= osts 4 FT, a Pass Action and the use of a hand. Such a remedy is by no mean= s certain, and in the heat of battle, may not even be likely. I agree with William. Alchemical poisons, as written,=C2=A0 lack all fun. N= ormally, since this is a game of imagination, I would encourage someone to = come up with a cooler alternative on an individual basis. Diabolical, weird= and unusual poisons are the very thing to cause people whose Profession st= arts with 'A' and ends with 'ssassin' to salivate, which is a good thing.= =20 But, this is a technology, accessible to anyone willing to pay for it, and = dull as ditch water. On 11 May 2013 13:08, Julia <juliamcspadden@gmail.com> wrote: isn't it super special fun that our big bad guy duo =C2=A0if they have 25 ag.. can change weapons to new one every pulse, as a = free action daggers are very light and do an extra 10 points of poison all while staying within the rules Julia <juliamcspadden@gmail.com> wrote: >oh and btw.. =C2=A0if you work with an archer they can firing barbed arrow= s which lower Ag until it gets under 12 > >I kinda enjoy being scared of moonshae and raith.. > >I think you should leave the rule alone... > >oh and your assassin could always be carrying 8 paralysis daggers instead. > >Julia <juliamcspadden@gmail.com> wrote: > >>To use a poison >> >>you must be either an assassin or make a 3 x times md check , every time = you handle your weapon. >>coat, ready , attack... etc >> >>The poidon lasts on the weapon until either 6 hours has past or a success= ful damage check is made. >> >>and can be cured by any rank 4 healer or rank 4 cure poison potion >> >>the few times I have had to pay a ressurection cost for not taking a heal= er on a game... Seemed fair >> >>Jonathan Bean <jonobean@gmail.com> wrote: >> >>>Thanks all. >>> >>>I will encourage my GM to sign off on an =C2=A0'alchemist rank' pulse du= ration. >>> >>>Jono >>>On 11/05/2013 4:28 AM, "William Dymock-Johnson" < >>>dymockjohnsonwilliam@gmail.com> wrote: >>> >>>> Yes, a synthetic poison will kill the victim quickly. >>>> >>>> That said, it's a dumb rule and an unfun one. Don't use it. >>>> >>>> >>>> On Fri, May 10, 2013 at 10:41 AM, Ian Wood <dawnhaven@xtra.co.nz> wrot= e: >>>> >>>>> who knows, it is poorly worded throughout. >>>>> >>>>> I would say it acts till death or neutralised, if the full dose is >>>>> administered - which is not a given. >>>>> Or perhaps a 1x EN roll, success meaning the administered dose is not >>>>> enough to kill. >>>>> Failure means enough of the poison or venom has worked its way into t= he >>>>> victim's vitals to kill them. >>>>> Perhaps amputation of the affected part would help - probably a GM ca= ll. >>>>> >>>>> There is a confusion between a venom and a poison (venoms are >>>>> envenomated, poisons are (typically) ingested. Something i learnt wor= king >>>>> in the Australian bush. >>>>> >>>>> There is not much point in a poison that fails. >>>>> A low ranked poison gives the victim (or their party) time to notice >>>>> something is wrong. >>>>> >>>>> The rate of damage is startlingly high for a natural venom. >>>>> Arsenic is very slow, cyanide rather prompt. Neither makes for a very >>>>> good assassination. >>>>> >>>>> Knowing the purpose of this part of the skill would be helpful, if on= ly >>>>> we had a document that laid out the point behind the rules, say a >>>>> GM's-guide. >>>>> do we want death by poison/venom/toxin in the game? >>>>> do we want fear of incapacitation by the above in the game? >>>>> >>>>> Ian >>>>> >>>>> >>>>> --- On *Fri, 10/5/13, Bernard Hoggins <nevyn0ad@yahoo.co.uk>* wrote: >>>>> >>>>> >>>>> From: Bernard Hoggins <nevyn0ad@yahoo.co.uk> >>>>> >>>>> Subject: Re: [dq] Alchimist synthetic poison duration question >>>>> To: dq@dq.sf.org.nz >>>>> Date: Friday, 10, May, 2013, 9:53 AM >>>>> >>>>> >>>>> =C2=A0 =C2=A0I had always assumed alchemist rank pulses. Otherwise it= 's an >>>>> automatic kill unless the party has a high enough ranked healer. Whic= h >>>>> seems far too powerful for the prices involved. >>>>> Sent from Yahoo! Mail on Android >>>>> >>>>> =C2=A0------------------------------ >>>>> *From: *Julia <juliamcspadden@gmail.com>; >>>>> *To: *<dq@dq.sf.org.nz>; >>>>> *Subject: *Re: [dq] Alchimist synthetic poison duration question >>>>> *Sent: *Thu, May 9, 2013 6:18:00 AM >>>>> >>>>> =C2=A0 correct >>>>> Sent from Huawei Mobile >>>>> >>>>> Jonathan Bean <jonobean@gmail.com> wrote: >>>>> >>>>> >Am I correct in thinking that; Alchemist manufactured Synthetic Pois= on >>>>> will >>>>> >act per pulse until cured? >>>>> > >>>>> >I ask this because I can not find a reference to a duration of the p= oison >>>>> >within the skill. >>>>> > >>>>> > >>>>> >-- >>>>> >Kind regards, >>>>> > >>>>> >Jonathan Bean >>>>> >39 Sackville St, Grey Lynn >>>>> >P: +64 9 378 6635 >>>>> >M: +64 21 917 173 >>>>> >G: jonobean@gmail.com >>>>> =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0= =C3=BC=C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2= =80=9A| >>>>> >>>>> >>>> >>=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BDr=EF=BF=BD=EF=BF=BD= zz-=EF=BF=BD=EF=BF=BDj)m=EF=BF=BD=DA=ABz=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF= =BDj=EF=BF=BD=EF=BF=BD ---648986130-1270840416-1368247145=:82224 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"= top" style=3D"font: inherit;"><DIV>Amen, hear him, etc.</DIV> <DIV> </DIV> <DIV>what he wrote.</DIV> <DIV> </DIV> <DIV>What the game needs is an Apocathery. Close enough to Apocalypse in th= e dictionary to give fair warning. There the nasty little spotty gits, who = couldnt get a date to the prom, can buy all the nefarious nothings their no= ctural nutterings connect.<BR></DIV> <DIV> </DIV> <DIV>I decided to look through DQ1 and 2 rules, and could find no reference= to an Assassin being able to use poisons without risk of harm. Their only = benefit is to purchase at cost price directly from an alchemist.</DIV> <DIV> </DIV> <DIV>Alchemists on the other hand have a goodly chance of killing themselve= s. "I retired my character through the artifice of learning alchemy, not ve= ry well as it turned out."</DIV> <DIV> </DIV> <DIV>The use of poison to kill another is hardly heroic. </DIV> <DIV>But then, many PCs aren't heroic.</DIV> <DIV> </DIV> <DIV>The rules may be useful to a GM through exposing the party to the= fear of being poisoned.</DIV> <DIV> </DIV> <DIV>As I wrote below, the whole system is, to my limited imagination,= poorly thought through, and seems to create two types: fast acting ne= rve toxins and slow acting blood agents. </DIV> <DIV> </DIV> <DIV>But then again, Herbalists weren't in those books either, and the game= didn't suffer.</DIV> <DIV> </DIV> <DIV>Ian<BR>--- On <B>Sat, 11/5/13, Jim Arona <I><jim.arona@gmail.com>= ;</I></B> wrote:<BR></DIV> <BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5= px; MARGIN-LEFT: 5px"><BR>From: Jim Arona <jim.arona@gmail.com><BR>Su= bject: Re: [dq] Alchimist synthetic poison duration question<BR>To: dq@dq.s= f.org.nz<BR>Date: Saturday, 11, May, 2013, 3:48 PM<BR><BR> <DIV id=3Dyiv794770162> <DIV dir=3Dltr> <DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv794770162gmail_defaul= t>It seems a little odd to arrange things so that our idea of fun accords w= ith the rules, rather than making the rules reflect a happier playing envir= onment.<BR></DIV> <DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv794770162gmail_defaul= t>The rules are, at best, a model of 'shared reality'. They should never be= given so much weight that they are not changed on the grounds that they we= re written on older paper.<BR></DIV> <DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv794770162gmail_defaul= t>Further:<BR></DIV> <DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv794770162gmail_defaul= t>By the way, a Rank 4 Healer has a chance of neutralising the poison, whic= h is negatively modified by the Rank of the Alchemical poison. Each attempt= costs 4 FT, a Pass Action and the use of a hand. Such a remedy is by no me= ans certain, and in the heat of battle, may not even be likely.<BR></DIV><B= R> <DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv794770162gmail_defaul= t>I agree with William. Alchemical poisons, as written, lack all fun.= Normally, since this is a game of imagination, I would encourage someone t= o come up with a cooler alternative on an individual basis. Diabolical, wei= rd and unusual poisons are the very thing to cause people whose Profession = starts with 'A' and ends with 'ssassin' to salivate, which is a good thing.= <BR><BR>But, this is a technology, accessible to anyone willing to pay for= it, and dull as ditch water.<BR><BR></DIV> <DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv794770162gmail_defaul= t><BR></DIV></DIV> <DIV class=3Dyiv794770162gmail_extra><BR><BR> <DIV class=3Dyiv794770162gmail_quote>On 11 May 2013 13:08, Julia <SPAN dir= =3Dltr><<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djuliam= cspadden@gmail.com" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:juliam= cspadden@gmail.com">juliamcspadden@gmail.com</A>></SPAN> wrote:<BR> <BLOCKQUOTE style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3Dyiv794770162gmail_quote>isn't it super special= fun that our big bad guy duo<BR><BR> if they have 25 ag.. can change = weapons to new one every pulse, as a free action<BR><BR>daggers are very li= ght<BR><BR>and do an extra 10 points of poison<BR><BR>all while staying wit= hin the rules<BR> <DIV class=3Dyiv794770162HOEnZb> <DIV class=3Dyiv794770162h5><BR>Julia <<A href=3D"http://nz.mc961.mail.y= ahoo.com/mc/compose?to=3Djuliamcspadden@gmail.com" rel=3Dnofollow target=3D= _blank ymailto=3D"mailto:juliamcspadden@gmail.com">juliamcspadden@gmail.com= </A>> wrote:<BR><BR>>oh and btw.. if you work with an archer th= ey can firing barbed arrows which lower Ag until it gets under 12<BR>><B= R>>I kinda enjoy being scared of moonshae and raith..<BR>><BR>>I t= hink you should leave the rule alone...<BR>><BR>>oh and your assassin= could always be carrying 8 paralysis daggers instead.<BR>><BR>>Julia= <<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djuliamcspadd= en@gmail.com" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:juliamcspadd= en@gmail.com">juliamcspadden@gmail.com</A>> wrote:<BR>><BR>>>To= use a poison<BR>>><BR>>>you must be either an assassin or make= a 3 x times md check , every time you handle your weapon.<BR>>>coat,= ready , attack... etc<BR>>><BR>>>The poidon lasts on the weapon until = either 6 hours has past or a successful damage check is made.<BR>>><B= R>>>and can be cured by any rank 4 healer or rank 4 cure poison potio= n<BR>>><BR>>>the few times I have had to pay a ressurection cos= t for not taking a healer on a game... Seemed fair<BR>>><BR>>>J= onathan Bean <<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3D= jonobean@gmail.com" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:jonobe= an@gmail.com">jonobean@gmail.com</A>> wrote:<BR>>><BR>>>>= Thanks all.<BR>>>><BR>>>>I will encourage my GM to sign o= ff on an 'alchemist rank' pulse duration.<BR>>>><BR>>>= >Jono<BR>>>>On 11/05/2013 4:28 AM, "William Dymock-Johnson" <= ;<BR>>>><A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3D= dymockjohnsonwilliam@gmail.com" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:dymockjohnsonwilliam@gmail.com">dymockjohnsonwilliam@gma= il.com</A>> wrote:<BR>>>><BR>>>>> Yes, a synthetic = poison will kill the victim quickly.<BR>>>>><BR>>>>>= ; That said, it's a dumb rule and an unfun one. Don't use it.<BR>>>&g= t;><BR>>>>><BR>>>>> On Fri, May 10, 2013 at 10:4= 1 AM, Ian Wood <<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to= =3Ddawnhaven@xtra.co.nz" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:d= awnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</A>> wrote:<BR>>>>>= ;<BR>>>>>> who knows, it is poorly worded throughout.<BR>>= ;>>>><BR>>>>>> I would say it acts till death or= neutralised, if the full dose is<BR>>>>>> administered - wh= ich is not a given.<BR>>>>>> Or perhaps a 1x EN roll, succes= s meaning the administered dose is not<BR>>>>>> enough to kill.<BR>>>>>> Failure means enough of the poison or venom = has worked its way into the<BR>>>>>> victim's vitals to kill= them.<BR>>>>>> Perhaps amputation of the affected part woul= d help - probably a GM call.<BR>>>>>><BR>>>>>>= ; There is a confusion between a venom and a poison (venoms are<BR>>>= >>> envenomated, poisons are (typically) ingested. Something i lea= rnt working<BR>>>>>> in the Australian bush.<BR>>>>= >><BR>>>>>> There is not much point in a poison that f= ails.<BR>>>>>> A low ranked poison gives the victim (or thei= r party) time to notice<BR>>>>>> something is wrong.<BR>>= >>>><BR>>>>>> The rate of damage is startlingly = high for a natural venom.<BR>>>>>> Arsenic is very slow, cya= nide rather prompt. Neither makes for a very<BR>>>>>> good assassination.<BR>>>>>><BR>>>>>> Knowin= g the purpose of this part of the skill would be helpful, if only<BR>>&g= t;>>> we had a document that laid out the point behind the rules, = say a<BR>>>>>> GM's-guide.<BR>>>>>> do we wan= t death by poison/venom/toxin in the game?<BR>>>>>> do we wa= nt fear of incapacitation by the above in the game?<BR>>>>>>= <BR>>>>>> Ian<BR>>>>>><BR>>>>>>= ;<BR>>>>>> --- On *Fri, 10/5/13, Bernard Hoggins <<A href= =3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dnevyn0ad@yahoo.co.uk" re= l=3Dnofollow target=3D_blank ymailto=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0= ad@yahoo.co.uk</A>>* wrote:<BR>>>>>><BR>>>>>&= gt;<BR>>>>>> From: Bernard Hoggins <<A href=3D"http://nz.= mc961.mail.yahoo.com/mc/compose?to=3Dnevyn0ad@yahoo.co.uk" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.= uk</A>><BR>>>>>><BR>>>>>> Subject: Re: [dq= ] Alchimist synthetic poison duration question<BR>>>>>> To: = <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf.org.nz" = rel=3Dnofollow target=3D_blank ymailto=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.= org.nz</A><BR>>>>>> Date: Friday, 10, May, 2013, 9:53 AM<BR>= >>>>><BR>>>>>><BR>>>>>> = I had always assumed alchemist rank pulses. Otherwise it's an<BR>>= ;>>>> automatic kill unless the party has a high enough ranked = healer. Which<BR>>>>>> seems far too powerful for the prices= involved.<BR>>>>>> Sent from Yahoo! Mail on Android<BR>>= >>>><BR>>>>>> ----------------------------= --<BR>>>>>> *From: *Julia <<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djuliamcspadden@gmai= l.com" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:juliamcspadden@gmai= l.com">juliamcspadden@gmail.com</A>>;<BR>>>>>> *To: *<= <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf.org.nz" = rel=3Dnofollow target=3D_blank ymailto=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.= org.nz</A>>;<BR>>>>>> *Subject: *Re: [dq] Alchimist synth= etic poison duration question<BR>>>>>> *Sent: *Thu, May 9, 2= 013 6:18:00 AM<BR>>>>>><BR>>>>>> corre= ct<BR>>>>>> Sent from Huawei Mobile<BR>>>>>><= BR>>>>>> Jonathan Bean <<A href=3D"http://nz.mc961.mail.y= ahoo.com/mc/compose?to=3Djonobean@gmail.com" rel=3Dnofollow target=3D_blank= ymailto=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</A>> wrote:<BR= >>>>>><BR>>>>>> >Am I correct in thinking = that; Alchemist manufactured Synthetic Poison<BR>>>>>> will<BR>>>>= >> >act per pulse until cured?<BR>>>>>> ><BR>>= ;>>>> >I ask this because I can not find a reference to a du= ration of the poison<BR>>>>>> >within the skill.<BR>>&= gt;>>> ><BR>>>>>> ><BR>>>>>> &= gt;--<BR>>>>>> >Kind regards,<BR>>>>>> >= ;<BR>>>>>> >Jonathan Bean<BR>>>>>> >39 = Sackville St, Grey Lynn<BR>>>>>> >P: <A rel=3Dnofollow>+6= 4 9 378 6635</A><BR>>>>>> >M: <A rel=3Dnofollow>+64 21 91= 7 173</A><BR>>>>>> >G: <A href=3D"http://nz.mc961.mail.ya= hoo.com/mc/compose?to=3Djonobean@gmail.com" rel=3Dnofollow target=3D_blank = ymailto=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</A><BR>>>>= ;>> =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0=C3=BC= =C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2=80=9A= |<BR>>>>>><BR>>>>>><BR>>>>><BR>&g= t;>=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BDr=EF=BF=BD=EF= =BF=BDzz-=EF=BF=BD=EF=BF=BDj)m=EF=BF=BD=DA=ABz=EF=BF=BD=EF=BF=BD=EF=BF=BD= =EF=BF=BDj=EF=BF=BD=EF=BF=BD</DIV></DIV></BLOCKQUOTE></DIV><BR></DIV></DIV>= </BLOCKQUOTE></td></tr></table> ---648986130-1270840416-1368247145=:82224-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Alchimist synthetic poison duration question |
---|---|
From | Ian Wood |
Date | Sat, 11 May 2013 19:16:01 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0024_01CE4E7B.FA229F40 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Amen, hear him, etc. =20 what he wrote. =20 What the game needs is an Apocathery. Close enough to Apocalypse in the = dictionary to give fair warning. There the nasty little spotty gits, who = couldnt get a date to the prom, can buy all the nefarious nothings their = noctural nutterings connect. =20 I decided to look through DQ1 and 2 rules, and could find no reference = to an Assassin being able to use poisons without risk of harm. Their = only benefit is to purchase at cost price directly from an alchemist. =20 Alchemists on the other hand have a goodly chance of killing themselves. = "I retired my character through the artifice of learning alchemy, not = very well as it turned out." =20 The use of poison to kill another is hardly heroic.=20 But then, many PCs aren't heroic. =20 The rules may be useful to a GM through exposing the party to the fear = of being poisoned. =20 As I wrote below, the whole system is, to my limited imagination, poorly = thought through, and seems to create two types: fast acting nerve toxins = and slow acting blood agents.=20 =20 But then again, Herbalists weren't in those books either, and the game = didn't suffer. =20 Ian _____ =20 From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of = Jim Arona Sent: Saturday, 11 May 2013 15:48 To: dq@dq.sf.org.nz Subject: Re: [dq] Alchimist synthetic poison duration question It seems a little odd to arrange things so that our idea of fun accords = with the rules, rather than making the rules reflect a happier playing = environment. The rules are, at best, a model of 'shared reality'. They should never = be given so much weight that they are not changed on the grounds that = they were written on older paper. Further: By the way, a Rank 4 Healer has a chance of neutralising the poison, = which is negatively modified by the Rank of the Alchemical poison. Each = attempt costs 4 FT, a Pass Action and the use of a hand. Such a remedy = is by no means certain, and in the heat of battle, may not even be = likely. I agree with William. Alchemical poisons, as written, lack all fun. = Normally, since this is a game of imagination, I would encourage someone = to come up with a cooler alternative on an individual basis. Diabolical, = weird and unusual poisons are the very thing to cause people whose = Profession starts with 'A' and ends with 'ssassin' to salivate, which is = a good thing.=20 But, this is a technology, accessible to anyone willing to pay for it, = and dull as ditch water. On 11 May 2013 13:08, Julia <juliamcspadden@gmail.com> wrote: isn't it super special fun that our big bad guy duo if they have 25 ag.. can change weapons to new one every pulse, as a = free action daggers are very light and do an extra 10 points of poison all while staying within the rules Julia <juliamcspadden@gmail.com> wrote: >oh and btw.. if you work with an archer they can firing barbed arrows = which lower Ag until it gets under 12 > >I kinda enjoy being scared of moonshae and raith.. > >I think you should leave the rule alone... > >oh and your assassin could always be carrying 8 paralysis daggers = instead. > >Julia <juliamcspadden@gmail.com> wrote: > >>To use a poison >> >>you must be either an assassin or make a 3 x times md check , every = time you handle your weapon. >>coat, ready , attack... etc >> >>The poidon lasts on the weapon until either 6 hours has past or a = successful damage check is made. >> >>and can be cured by any rank 4 healer or rank 4 cure poison potion >> >>the few times I have had to pay a ressurection cost for not taking a = healer on a game... Seemed fair >> >>Jonathan Bean <jonobean@gmail.com> wrote: >> >>>Thanks all. >>> >>>I will encourage my GM to sign off on an 'alchemist rank' pulse = duration. >>> >>>Jono >>>On 11/05/2013 4:28 AM, "William Dymock-Johnson" < >>>dymockjohnsonwilliam@gmail.com> wrote: >>> >>>> Yes, a synthetic poison will kill the victim quickly. >>>> >>>> That said, it's a dumb rule and an unfun one. Don't use it. >>>> >>>> >>>> On Fri, May 10, 2013 at 10:41 AM, Ian Wood <dawnhaven@xtra.co.nz> = wrote: >>>> >>>>> who knows, it is poorly worded throughout. >>>>> >>>>> I would say it acts till death or neutralised, if the full dose is >>>>> administered - which is not a given. >>>>> Or perhaps a 1x EN roll, success meaning the administered dose is = not >>>>> enough to kill. >>>>> Failure means enough of the poison or venom has worked its way = into the >>>>> victim's vitals to kill them. >>>>> Perhaps amputation of the affected part would help - probably a GM = call. >>>>> >>>>> There is a confusion between a venom and a poison (venoms are >>>>> envenomated, poisons are (typically) ingested. Something i learnt = working >>>>> in the Australian bush. >>>>> >>>>> There is not much point in a poison that fails. >>>>> A low ranked poison gives the victim (or their party) time to = notice >>>>> something is wrong. >>>>> >>>>> The rate of damage is startlingly high for a natural venom. >>>>> Arsenic is very slow, cyanide rather prompt. Neither makes for a = very >>>>> good assassination. >>>>> >>>>> Knowing the purpose of this part of the skill would be helpful, if = only >>>>> we had a document that laid out the point behind the rules, say a >>>>> GM's-guide. >>>>> do we want death by poison/venom/toxin in the game? >>>>> do we want fear of incapacitation by the above in the game? >>>>> >>>>> Ian >>>>> >>>>> >>>>> --- On *Fri, 10/5/13, Bernard Hoggins <nevyn0ad@yahoo.co.uk>* = wrote: >>>>> >>>>> >>>>> From: Bernard Hoggins <nevyn0ad@yahoo.co.uk> >>>>> >>>>> Subject: Re: [dq] Alchimist synthetic poison duration question >>>>> To: dq@dq.sf.org.nz >>>>> Date: Friday, 10, May, 2013, 9:53 AM >>>>> >>>>> >>>>> I had always assumed alchemist rank pulses. Otherwise it's an >>>>> automatic kill unless the party has a high enough ranked healer. = Which >>>>> seems far too powerful for the prices involved. >>>>> Sent from Yahoo! Mail on Android >>>>> >>>>> ------------------------------ >>>>> *From: *Julia <juliamcspadden@gmail.com>; >>>>> *To: *<dq@dq.sf.org.nz>; >>>>> *Subject: *Re: [dq] Alchimist synthetic poison duration question >>>>> *Sent: *Thu, May 9, 2013 6:18:00 AM >>>>> >>>>> correct >>>>> Sent from Huawei Mobile >>>>> >>>>> Jonathan Bean <jonobean@gmail.com> wrote: >>>>> >>>>> >Am I correct in thinking that; Alchemist manufactured Synthetic = Poison >>>>> will >>>>> >act per pulse until cured? >>>>> > >>>>> >I ask this because I can not find a reference to a duration of = the poison >>>>> >within the skill. >>>>> > >>>>> > >>>>> >-- >>>>> >Kind regards, >>>>> > >>>>> >Jonathan Bean >>>>> >39 Sackville St, Grey Lynn >>>>> >P: +64 9 378 <tel:%2B64%209%20378%206635> 6635 >>>>> >M: +64 21 917 173 <tel:%2B64%2021%20917%20173>=20 >>>>> >G: jonobean@gmail.com >>>>> = =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0=C3=BC= =C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2=80=9A= | >>>>> >>>>> >>>> >>=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BDr=EF=BF=BD=EF=BF=BD= zz-=EF=BF=BD=EF=BF=BDj)m=EF=BF=BD=DA=ABz=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF= =BDj=EF=BF=BD=EF=BF=BD _____ =20 No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3267 / Virus Database: 3162/6315 - Release Date: = 05/10/13 _____ =20 No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3267 / Virus Database: 3162/6315 - Release Date: = 05/10/13 ------=_NextPart_000_0024_01CE4E7B.FA229F40 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable =EF=BB=BF<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Dutf-8" http-equiv=3DContent-Type> <META name=3DGENERATOR content=3D"MSHTML 8.00.6001.19412"></HEAD> <BODY> <DIV dir=3Dltr align=3Dleft> <DIV>Amen, hear him, etc.</DIV> <DIV> </DIV> <DIV>what he wrote.</DIV> <DIV> </DIV> <DIV>What the game needs is an Apocathery. Close enough to Apocalypse in = the=20 dictionary to give fair warning. There the nasty little spotty gits, who = couldnt=20 get a date to the prom, can buy all the nefarious nothings their = noctural=20 nutterings connect.<BR></DIV> <DIV> </DIV> <DIV>I decided to look through DQ1 and 2 rules, and could find no = reference to=20 an Assassin being able to use poisons without risk of harm. Their only = benefit=20 is to purchase at cost price directly from an alchemist.</DIV> <DIV> </DIV> <DIV>Alchemists on the other hand have a goodly chance of killing = themselves. "I=20 retired my character through the artifice of learning alchemy, not very = well as=20 it turned out."</DIV> <DIV> </DIV> <DIV>The use of poison to kill another is hardly heroic. </DIV> <DIV>But then, many PCs aren't heroic.</DIV> <DIV> </DIV> <DIV>The rules may be useful to a GM through exposing the party to = the fear=20 of being poisoned.</DIV> <DIV> </DIV> <DIV>As I wrote below, the whole system is, to my limited=20 imagination, poorly thought through, and seems to create two types: = fast=20 acting nerve toxins and slow acting blood agents. </DIV> <DIV> </DIV> <DIV>But then again, Herbalists weren't in those books either, and the = game=20 didn't suffer.</DIV> <DIV> </DIV> <DIV>Ian<BR></DIV></DIV><BR> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #0000ff 2px solid; PADDING-LEFT: 5px; MARGIN-LEFT: = 5px; MARGIN-RIGHT: 0px"=20 dir=3Dltr> <DIV dir=3Dltr lang=3Den-us class=3DOutlookMessageHeader align=3Dleft> <HR tabIndex=3D-1> <FONT size=3D2 face=3DTahoma><B>From:</B> dq-owner@dq.sf.org.nz=20 [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Jim = Arona<BR><B>Sent:</B>=20 Saturday, 11 May 2013 15:48<BR><B>To:</B> = dq@dq.sf.org.nz<BR><B>Subject:</B>=20 Re: [dq] Alchimist synthetic poison duration = question<BR></FONT><BR></DIV> <DIV></DIV> <DIV dir=3Dltr> <DIV style=3D"FONT-FAMILY: georgia,serif" class=3Dgmail_default>It = seems a little=20 odd to arrange things so that our idea of fun accords with the rules, = rather=20 than making the rules reflect a happier playing environment.<BR></DIV> <DIV style=3D"FONT-FAMILY: georgia,serif" class=3Dgmail_default>The = rules are, at=20 best, a model of 'shared reality'. They should never be given so much = weight=20 that they are not changed on the grounds that they were written on = older=20 paper.<BR></DIV> <DIV style=3D"FONT-FAMILY: georgia,serif" = class=3Dgmail_default>Further:<BR></DIV> <DIV style=3D"FONT-FAMILY: georgia,serif" class=3Dgmail_default>By the = way, a Rank=20 4 Healer has a chance of neutralising the poison, which is negatively = modified=20 by the Rank of the Alchemical poison. Each attempt costs 4 FT, a Pass = Action=20 and the use of a hand. Such a remedy is by no means certain, and in = the heat=20 of battle, may not even be likely.<BR></DIV><BR> <DIV style=3D"FONT-FAMILY: georgia,serif" class=3Dgmail_default>I = agree with=20 William. Alchemical poisons, as written, lack all fun. Normally, = since=20 this is a game of imagination, I would encourage someone to come up = with a=20 cooler alternative on an individual basis. Diabolical, weird and = unusual=20 poisons are the very thing to cause people whose Profession starts = with 'A'=20 and ends with 'ssassin' to salivate, which is a good thing. = <BR><BR>But, this=20 is a technology, accessible to anyone willing to pay for it, and dull = as ditch=20 water.<BR><BR></DIV> <DIV style=3D"FONT-FAMILY: georgia,serif" = class=3Dgmail_default><BR></DIV></DIV> <DIV class=3Dgmail_extra><BR><BR> <DIV class=3Dgmail_quote>On 11 May 2013 13:08, Julia <SPAN = dir=3Dltr><<A=20 href=3D"mailto:juliamcspadden@gmail.com"=20 target=3D_blank>juliamcspadden@gmail.com</A>></SPAN> wrote:<BR> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; = PADDING-LEFT: 1ex"=20 class=3Dgmail_quote>isn't it super special fun that our big bad guy=20 duo<BR><BR> if they have 25 ag.. can change weapons to new one = every=20 pulse, as a free action<BR><BR>daggers are very light<BR><BR>and do = an extra=20 10 points of poison<BR><BR>all while staying within the rules<BR> <DIV class=3DHOEnZb> <DIV class=3Dh5><BR>Julia <<A=20 = href=3D"mailto:juliamcspadden@gmail.com">juliamcspadden@gmail.com</A>>= =20 wrote:<BR><BR>>oh and btw.. if you work with an archer they = can=20 firing barbed arrows which lower Ag until it gets under = 12<BR>><BR>>I=20 kinda enjoy being scared of moonshae and raith..<BR>><BR>>I = think you=20 should leave the rule alone...<BR>><BR>>oh and your assassin = could=20 always be carrying 8 paralysis daggers instead.<BR>><BR>>Julia = <<A=20 = href=3D"mailto:juliamcspadden@gmail.com">juliamcspadden@gmail.com</A>>= =20 wrote:<BR>><BR>>>To use a poison<BR>>><BR>>>you = must be=20 either an assassin or make a 3 x times md check , every time you = handle your=20 weapon.<BR>>>coat, ready , attack... = etc<BR>>><BR>>>The=20 poidon lasts on the weapon until either 6 hours has past or a = successful=20 damage check is made.<BR>>><BR>>>and can be cured by any = rank 4=20 healer or rank 4 cure poison potion<BR>>><BR>>>the few = times I=20 have had to pay a ressurection cost for not taking a healer on a = game...=20 Seemed fair<BR>>><BR>>>Jonathan Bean <<A=20 href=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</A>>=20 wrote:<BR>>><BR>>>>Thanks=20 all.<BR>>>><BR>>>>I will encourage my GM to sign = off on an=20 'alchemist rank' pulse=20 duration.<BR>>>><BR>>>>Jono<BR>>>>On = 11/05/2013=20 4:28 AM, "William Dymock-Johnson" <<BR>>>><A=20 = href=3D"mailto:dymockjohnsonwilliam@gmail.com">dymockjohnsonwilliam@gmail= ..com</A>>=20 wrote:<BR>>>><BR>>>>> Yes, a synthetic poison = will kill=20 the victim quickly.<BR>>>>><BR>>>>> That = said, it's=20 a dumb rule and an unfun one. Don't use=20 it.<BR>>>>><BR>>>>><BR>>>>> On = Fri, May=20 10, 2013 at 10:41 AM, Ian Wood <<A=20 href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</A>>=20 wrote:<BR>>>>><BR>>>>>> who knows, it is = poorly=20 worded throughout.<BR>>>>>><BR>>>>>> I = would=20 say it acts till death or neutralised, if the full dose=20 is<BR>>>>>> administered - which is not a=20 given.<BR>>>>>> Or perhaps a 1x EN roll, success = meaning the=20 administered dose is not<BR>>>>>> enough to=20 kill.<BR>>>>>> Failure means enough of the poison or = venom=20 has worked its way into the<BR>>>>>> victim's vitals = to kill=20 them.<BR>>>>>> Perhaps amputation of the affected = part would=20 help - probably a GM = call.<BR>>>>>><BR>>>>>>=20 There is a confusion between a venom and a poison (venoms=20 are<BR>>>>>> envenomated, poisons are (typically) = ingested.=20 Something i learnt working<BR>>>>>> in the Australian = bush.<BR>>>>>><BR>>>>>> There is not = much=20 point in a poison that fails.<BR>>>>>> A low ranked = poison=20 gives the victim (or their party) time to = notice<BR>>>>>>=20 something is wrong.<BR>>>>>><BR>>>>>> = The rate=20 of damage is startlingly high for a natural = venom.<BR>>>>>>=20 Arsenic is very slow, cyanide rather prompt. Neither makes for a=20 very<BR>>>>>> good=20 assassination.<BR>>>>>><BR>>>>>> = Knowing the=20 purpose of this part of the skill would be helpful, if=20 only<BR>>>>>> we had a document that laid out the = point=20 behind the rules, say a<BR>>>>>>=20 GM's-guide.<BR>>>>>> do we want death by = poison/venom/toxin=20 in the game?<BR>>>>>> do we want fear of = incapacitation by=20 the above in the = game?<BR>>>>>><BR>>>>>>=20 = Ian<BR>>>>>><BR>>>>>><BR>>>>>&g= t;=20 --- On *Fri, 10/5/13, Bernard Hoggins <<A=20 href=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.uk</A>>*=20 = wrote:<BR>>>>>><BR>>>>>><BR>>>>>= ;>=20 From: Bernard Hoggins <<A=20 = href=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.uk</A>><BR>>= >>>><BR>>>>>>=20 Subject: Re: [dq] Alchimist synthetic poison duration=20 question<BR>>>>>> To: <A=20 = href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A><BR>>>>>&g= t;=20 Date: Friday, 10, May, 2013, 9:53=20 = AM<BR>>>>>><BR>>>>>><BR>>>>>>= ;=20 I had always assumed alchemist rank pulses. Otherwise = it's=20 an<BR>>>>>> automatic kill unless the party has a = high enough=20 ranked healer. Which<BR>>>>>> seems far too powerful = for the=20 prices involved.<BR>>>>>> Sent from Yahoo! Mail on=20 Android<BR>>>>>><BR>>>>>>=20 ------------------------------<BR>>>>>> *From: = *Julia=20 <<A=20 = href=3D"mailto:juliamcspadden@gmail.com">juliamcspadden@gmail.com</A>>= ;<BR>>>>>>=20 *To: *<<A=20 = href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A>>;<BR>>>>&= gt;>=20 *Subject: *Re: [dq] Alchimist synthetic poison duration=20 question<BR>>>>>> *Sent: *Thu, May 9, 2013 6:18:00=20 AM<BR>>>>>><BR>>>>>> =20 correct<BR>>>>>> Sent from Huawei=20 Mobile<BR>>>>>><BR>>>>>> Jonathan Bean = <<A=20 href=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</A>>=20 wrote:<BR>>>>>><BR>>>>>> >Am I = correct in=20 thinking that; Alchemist manufactured Synthetic=20 Poison<BR>>>>>> will<BR>>>>>> >act = per=20 pulse until cured?<BR>>>>>> = ><BR>>>>>>=20 >I ask this because I can not find a reference to a duration of = the=20 poison<BR>>>>>> >within the = skill.<BR>>>>>>=20 ><BR>>>>>> ><BR>>>>>>=20 >--<BR>>>>>> >Kind = regards,<BR>>>>>>=20 ><BR>>>>>> >Jonathan = Bean<BR>>>>>>=20 >39 Sackville St, Grey Lynn<BR>>>>>> >P: <A=20 href=3D"tel:%2B64%209%20378%206635" value=3D"+6493786635">+64 9 378=20 6635</A><BR>>>>>> >M: <A = href=3D"tel:%2B64%2021%20917%20173"=20 value=3D"+6421917173">+64 21 917 173</A><BR>>>>>> = >G: <A=20 = href=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</A><BR>>>>= >>=20 = =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0=C3=BC= =C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2=80=9A= |<BR>>>>>><BR>>>>>><BR>>>>><BR>= >>=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BDr=EF=BF=BD=EF= =BF=BDzz-=EF=BF=BD=EF=BF=BDj)m=EF=BF=BD=DA=ABz=EF=BF=BD=EF=BF=BD=EF=BF=BD= =EF=BF=BDj=EF=BF=BD=EF=BF=BD</DIV></DIV></BLOCKQUOTE></DIV><BR></DIV> <HR SIZE=3D1 noShade> <A></A> <P align=3Dleft color=3D"#000000" avgcert??>No virus found in this=20 message.<BR>Checked by AVG - <A=20 href=3D"http://www.avg.com">www.avg.com</A><BR>Version: 2013.0.3267 / = Virus=20 Database: 3162/6315 - Release Date: 05/10/13</P></BLOCKQUOTE><hr = noshade=3D"noshade" size=3D"1"><a></a><p class=3D""avgcert"" = align=3D"left" color=3D"#000000">No virus found in this message.<br> Checked by AVG - <a href=3D'http://www.avg.com'>www.avg.com</a><br> Version: 2013.0.3267 / Virus Database: 3162/6315 - Release Date: = 05/10/13</p></BODY></HTML> ------=_NextPart_000_0024_01CE4E7B.FA229F40-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |