SubjectRe: [dq] Alchimist synthetic poison duration question
FromIan Wood
DateSun, 12 May 2013 17:31:19 +1200 (NZST)
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I had another thought recently, (but it wasnt about DQ sadly)
=C2=A0
So this will have to suffice:
=C2=A0
1. All alchemical products should be quasi-magical, how else can a rock cau=
se suffering?
Or how can such a small amount of venom kill a horse?
=C2=A0
2. We want to fear or loathe some NPCs (and some PCs too) such as the Drow,=
 undead etc. Drow weapons should automatically carry a poison, perhaps an i=
ncapacitating one so they can haul the victims to the pits of pain, or slav=
ery.
=C2=A0
3. The human body has four principal members served by a network:
=C2=A0- brain and nerves
=C2=A0- heart and arteries
=C2=A0- liver a veins
=C2=A0- genitals and spermatic ducts (women too).
A healthy balance of four humours were considered beneficial, and illness o=
r death was due to an imballance. By extrapolation we would infer alchemica=
l products to cause an imballance (poison) or ballance (healing potions and=
 antidotes).
=C2=A0
The two pairs of humours (wet and dry: hot and cold) form the four:
=C2=A0- hot and wet (blood, air)
=C2=A0- hot and dry (red bile or choler, fire)
=C2=A0- cold and wet (phlegm, water)
=C2=A0- cold and dry (black bile, earth).
=C2=A0
A poison could be described as affecting one (or more) of the pairs.
The victim would show symptoms, possibly alerting others to their malady, a=
nd giving hints as to the cure, or antidose. Thus a poison may attack the b=
lood, causing the victim to become cold and dry: keeping them warm and hydr=
ated may help them fight the poison.
=C2=A0
Different pairs would have different affects, in terms of effect, rapidity =
and duration.
=C2=A0
4. all of the above is to add more flavour and remove the need to use moder=
n medical science to explain why your PC is deader than a dead thing. Becau=
se alchemical products may not work in the same way as modern drugs and poi=
sons such as polonium.
=C2=A0
5. Some poisons may stop working when the victim falls unconscious.

Ian
--- On Sat, 11/5/13, Ian Wood <dawnhaven@xtra.co.nz> wrote:


From: Ian Wood <dawnhaven@xtra.co.nz>
Subject: Re: [dq] Alchimist synthetic poison duration question
To: dq@dq.sf.org.nz
Date: Saturday, 11, May, 2013, 4:39 PM







Amen, hear him, etc.
=C2=A0
what he wrote.
=C2=A0
What the game needs is an Apocathery. Close enough to Apocalypse in the dic=
tionary to give fair warning. There the nasty little spotty gits, who could=
nt get a date to the prom, can buy all the nefarious nothings their noctura=
l nutterings connect.

=C2=A0
I decided to look through DQ1 and 2 rules, and could find no reference to a=
n Assassin being able to use poisons without risk of harm. Their only benef=
it is to purchase at cost price directly from an alchemist.
=C2=A0
Alchemists on the other hand have a goodly chance of killing themselves. "I=
 retired my character through the artifice of learning alchemy, not very we=
ll as it turned out."
=C2=A0
The use of poison to kill another is=C2=A0hardly heroic.=20
But then, many PCs aren't heroic.
=C2=A0
The rules may be useful to a GM=C2=A0through exposing the party to the fear=
 of being poisoned.
=C2=A0
As I wrote=C2=A0below, the whole system is, to my limited imagination,=C2=
=A0poorly thought through, and seems to create two types: fast acting nerve=
 toxins and slow acting blood agents.=20
=C2=A0
But then again, Herbalists weren't in those books either, and the game didn=
't suffer.
=C2=A0
Ian
--- On Sat, 11/5/13, Jim Arona <jim.arona@gmail.com> wrote:


From: Jim Arona <jim.arona@gmail.com>
Subject: Re: [dq] Alchimist synthetic poison duration question
To: dq@dq.sf.org.nz
Date: Saturday, 11, May, 2013, 3:48 PM




It seems a little odd to arrange things so that our idea of fun accords wit=
h the rules, rather than making the rules reflect a happier playing environ=
ment.

The rules are, at best, a model of 'shared reality'. They should never be g=
iven so much weight that they are not changed on the grounds that they were=
 written on older paper.

Further:

By the way, a Rank 4 Healer has a chance of neutralising the poison, which =
is negatively modified by the Rank of the Alchemical poison. Each attempt c=
osts 4 FT, a Pass Action and the use of a hand. Such a remedy is by no mean=
s certain, and in the heat of battle, may not even be likely.


I agree with William. Alchemical poisons, as written,=C2=A0 lack all fun. N=
ormally, since this is a game of imagination, I would encourage someone to =
come up with a cooler alternative on an individual basis. Diabolical, weird=
 and unusual poisons are the very thing to cause people whose Profession st=
arts with 'A' and ends with 'ssassin' to salivate, which is a good thing.=
=20

But, this is a technology, accessible to anyone willing to pay for it, and =
dull as ditch water.







On 11 May 2013 13:08, Julia <juliamcspadden@gmail.com> wrote:

isn't it super special fun that our big bad guy duo

=C2=A0if they have 25 ag.. can change weapons to new one every pulse, as a =
free action

daggers are very light

and do an extra 10 points of poison

all while staying within the rules



Julia <juliamcspadden@gmail.com> wrote:

>oh and btw.. =C2=A0if you work with an archer they can firing barbed arrow=
s which lower Ag until it gets under 12
>
>I kinda enjoy being scared of moonshae and raith..
>
>I think you should leave the rule alone...
>
>oh and your assassin could always be carrying 8 paralysis daggers instead.
>
>Julia <juliamcspadden@gmail.com> wrote:
>
>>To use a poison
>>
>>you must be either an assassin or make a 3 x times md check , every time =
you handle your weapon.
>>coat, ready , attack... etc
>>
>>The poidon lasts on the weapon until either 6 hours has past or a success=
ful damage check is made.
>>
>>and can be cured by any rank 4 healer or rank 4 cure poison potion
>>
>>the few times I have had to pay a ressurection cost for not taking a heal=
er on a game... Seemed fair
>>
>>Jonathan Bean <jonobean@gmail.com> wrote:
>>
>>>Thanks all.
>>>
>>>I will encourage my GM to sign off on an =C2=A0'alchemist rank' pulse du=
ration.
>>>
>>>Jono
>>>On 11/05/2013 4:28 AM, "William Dymock-Johnson" <
>>>dymockjohnsonwilliam@gmail.com> wrote:
>>>
>>>> Yes, a synthetic poison will kill the victim quickly.
>>>>
>>>> That said, it's a dumb rule and an unfun one. Don't use it.
>>>>
>>>>
>>>> On Fri, May 10, 2013 at 10:41 AM, Ian Wood <dawnhaven@xtra.co.nz> wrot=
e:
>>>>
>>>>> who knows, it is poorly worded throughout.
>>>>>
>>>>> I would say it acts till death or neutralised, if the full dose is
>>>>> administered - which is not a given.
>>>>> Or perhaps a 1x EN roll, success meaning the administered dose is not
>>>>> enough to kill.
>>>>> Failure means enough of the poison or venom has worked its way into t=
he
>>>>> victim's vitals to kill them.
>>>>> Perhaps amputation of the affected part would help - probably a GM ca=
ll.
>>>>>
>>>>> There is a confusion between a venom and a poison (venoms are
>>>>> envenomated, poisons are (typically) ingested. Something i learnt wor=
king
>>>>> in the Australian bush.
>>>>>
>>>>> There is not much point in a poison that fails.
>>>>> A low ranked poison gives the victim (or their party) time to notice
>>>>> something is wrong.
>>>>>
>>>>> The rate of damage is startlingly high for a natural venom.
>>>>> Arsenic is very slow, cyanide rather prompt. Neither makes for a very
>>>>> good assassination.
>>>>>
>>>>> Knowing the purpose of this part of the skill would be helpful, if on=
ly
>>>>> we had a document that laid out the point behind the rules, say a
>>>>> GM's-guide.
>>>>> do we want death by poison/venom/toxin in the game?
>>>>> do we want fear of incapacitation by the above in the game?
>>>>>
>>>>> Ian
>>>>>
>>>>>
>>>>> --- On *Fri, 10/5/13, Bernard Hoggins <nevyn0ad@yahoo.co.uk>* wrote:
>>>>>
>>>>>
>>>>> From: Bernard Hoggins <nevyn0ad@yahoo.co.uk>
>>>>>
>>>>> Subject: Re: [dq] Alchimist synthetic poison duration question
>>>>> To: dq@dq.sf.org.nz
>>>>> Date: Friday, 10, May, 2013, 9:53 AM
>>>>>
>>>>>
>>>>> =C2=A0 =C2=A0I had always assumed alchemist rank pulses. Otherwise it=
's an
>>>>> automatic kill unless the party has a high enough ranked healer. Whic=
h
>>>>> seems far too powerful for the prices involved.
>>>>> Sent from Yahoo! Mail on Android
>>>>>
>>>>> =C2=A0------------------------------
>>>>> *From: *Julia <juliamcspadden@gmail.com>;
>>>>> *To: *<dq@dq.sf.org.nz>;
>>>>> *Subject: *Re: [dq] Alchimist synthetic poison duration question
>>>>> *Sent: *Thu, May 9, 2013 6:18:00 AM
>>>>>
>>>>> =C2=A0 correct
>>>>> Sent from Huawei Mobile
>>>>>
>>>>> Jonathan Bean <jonobean@gmail.com> wrote:
>>>>>
>>>>> >Am I correct in thinking that; Alchemist manufactured Synthetic Pois=
on
>>>>> will
>>>>> >act per pulse until cured?
>>>>> >
>>>>> >I ask this because I can not find a reference to a duration of the p=
oison
>>>>> >within the skill.
>>>>> >
>>>>> >
>>>>> >--
>>>>> >Kind regards,
>>>>> >
>>>>> >Jonathan Bean
>>>>> >39 Sackville St, Grey Lynn
>>>>> >P: +64 9 378 6635
>>>>> >M: +64 21 917 173
>>>>> >G: jonobean@gmail.com
>>>>> =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=BAzz-=E2=80=B0=
=C3=BC=C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=C2=B1=C3=BA+=E2=
=80=9A|
>>>>>
>>>>>
>>>>
>>=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BDr=EF=BF=BD=EF=BF=BD=
zz-=EF=BF=BD=EF=BF=BDj)m=EF=BF=BD=DA=ABz=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=
=BDj=EF=BF=BD=EF=BF=BD

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<table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"=
top" style=3D"font: inherit;"><DIV>I had another thought recently, (but it =
wasnt about DQ sadly)</DIV>
<DIV>&nbsp;</DIV>
<DIV>So this will have to suffice:</DIV>
<DIV>&nbsp;</DIV>
<DIV>1. All alchemical products should be quasi-magical, how else can a roc=
k cause suffering?</DIV>
<DIV>Or how can such a small amount of venom kill a horse?</DIV>
<DIV>&nbsp;</DIV>
<DIV>2. We want to fear or loathe some NPCs (and some PCs too) such as the =
Drow, undead etc. Drow weapons should automatically carry a poison, perhaps=
 an incapacitating one so they can haul the victims to the pits of pain, or=
 slavery.</DIV>
<DIV>&nbsp;</DIV>
<DIV>3. The human body has four principal members served by a network:</DIV=
>
<DIV>&nbsp;- brain and nerves</DIV>
<DIV>&nbsp;- heart and arteries</DIV>
<DIV>&nbsp;- liver a veins</DIV>
<DIV>&nbsp;- genitals and spermatic ducts (women too).</DIV>
<DIV>A healthy balance of four humours were considered beneficial, and illn=
ess or death was due to an imballance. By extrapolation we would infer alch=
emical products to cause an imballance (poison) or ballance (healing potion=
s and antidotes).</DIV>
<DIV>&nbsp;</DIV>
<DIV>The two pairs of humours (wet and dry: hot and cold) form the four:</D=
IV>
<DIV>&nbsp;- hot and wet (blood, air)</DIV>
<DIV>&nbsp;- hot and dry (red bile or choler, fire)</DIV>
<DIV>&nbsp;- cold and wet (phlegm, water)</DIV>
<DIV>&nbsp;- cold and dry (black bile, earth).</DIV>
<DIV>&nbsp;</DIV>
<DIV>A poison could be described as affecting one (or more) of the pairs.</=
DIV>
<DIV>The victim would show symptoms, possibly alerting others to their mala=
dy, and giving hints as to the cure, or antidose. Thus a poison may attack =
the blood, causing the victim to become cold and dry: keeping them warm and=
 hydrated may help them fight the poison.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Different pairs would have different affects, in terms of effect, rapi=
dity and duration.</DIV>
<DIV>&nbsp;</DIV>
<DIV>4. all of the above is to add more flavour and remove the need to use =
modern medical science to explain why your PC is deader than a dead thing. =
Because alchemical products may not work in the same way as modern drugs an=
d poisons such as polonium.</DIV>
<DIV>&nbsp;</DIV>
<DIV>5. Some poisons may stop working when the victim falls unconscious.<BR=
></DIV>
<DIV>Ian<BR>--- On <B>Sat, 11/5/13, Ian Wood <I>&lt;dawnhaven@xtra.co.nz&gt=
;</I></B> wrote:<BR></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px"><BR>From: Ian Wood &lt;dawnhaven@xtra.co.nz&gt;<BR>Su=
bject: Re: [dq] Alchimist synthetic poison duration question<BR>To: dq@dq.s=
f.org.nz<BR>Date: Saturday, 11, May, 2013, 4:39 PM<BR><BR>
<DIV id=3Dyiv2042935991>
<TABLE border=3D0 cellSpacing=3D0 cellPadding=3D0>
<TBODY>
<TR>
<TD vAlign=3Dtop>
<DIV>Amen, hear him, etc.</DIV>
<DIV>&nbsp;</DIV>
<DIV>what he wrote.</DIV>
<DIV>&nbsp;</DIV>
<DIV>What the game needs is an Apocathery. Close enough to Apocalypse in th=
e dictionary to give fair warning. There the nasty little spotty gits, who =
couldnt get a date to the prom, can buy all the nefarious nothings their no=
ctural nutterings connect.<BR></DIV>
<DIV>&nbsp;</DIV>
<DIV>I decided to look through DQ1 and 2 rules, and could find no reference=
 to an Assassin being able to use poisons without risk of harm. Their only =
benefit is to purchase at cost price directly from an alchemist.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Alchemists on the other hand have a goodly chance of killing themselve=
s. "I retired my character through the artifice of learning alchemy, not ve=
ry well as it turned out."</DIV>
<DIV>&nbsp;</DIV>
<DIV>The use of poison to kill another is&nbsp;hardly heroic. </DIV>
<DIV>But then, many PCs aren't heroic.</DIV>
<DIV>&nbsp;</DIV>
<DIV>The rules may be useful to a GM&nbsp;through exposing the party to the=
 fear of being poisoned.</DIV>
<DIV>&nbsp;</DIV>
<DIV>As I wrote&nbsp;below, the whole system is, to my limited imagination,=
&nbsp;poorly thought through, and seems to create two types: fast acting ne=
rve toxins and slow acting blood agents. </DIV>
<DIV>&nbsp;</DIV>
<DIV>But then again, Herbalists weren't in those books either, and the game=
 didn't suffer.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Ian<BR>--- On <B>Sat, 11/5/13, Jim Arona <I>&lt;jim.arona@gmail.com&gt=
;</I></B> wrote:<BR></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px"><BR>From: Jim Arona &lt;jim.arona@gmail.com&gt;<BR>Su=
bject: Re: [dq] Alchimist synthetic poison duration question<BR>To: dq@dq.s=
f.org.nz<BR>Date: Saturday, 11, May, 2013, 3:48 PM<BR><BR>
<DIV id=3Dyiv2042935991>
<DIV dir=3Dltr>
<DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv2042935991gmail_defau=
lt>It seems a little odd to arrange things so that our idea of fun accords =
with the rules, rather than making the rules reflect a happier playing envi=
ronment.<BR></DIV>
<DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv2042935991gmail_defau=
lt>The rules are, at best, a model of 'shared reality'. They should never b=
e given so much weight that they are not changed on the grounds that they w=
ere written on older paper.<BR></DIV>
<DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv2042935991gmail_defau=
lt>Further:<BR></DIV>
<DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv2042935991gmail_defau=
lt>By the way, a Rank 4 Healer has a chance of neutralising the poison, whi=
ch is negatively modified by the Rank of the Alchemical poison. Each attemp=
t costs 4 FT, a Pass Action and the use of a hand. Such a remedy is by no m=
eans certain, and in the heat of battle, may not even be likely.<BR></DIV><=
BR>
<DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv2042935991gmail_defau=
lt>I agree with William. Alchemical poisons, as written,&nbsp; lack all fun=
.. Normally, since this is a game of imagination, I would encourage someone =
to come up with a cooler alternative on an individual basis. Diabolical, we=
ird and unusual poisons are the very thing to cause people whose Profession=
 starts with 'A' and ends with 'ssassin' to salivate, which is a good thing=
.. <BR><BR>But, this is a technology, accessible to anyone willing to pay fo=
r it, and dull as ditch water.<BR><BR></DIV>
<DIV style=3D"FONT-FAMILY: georgia, serif" class=3Dyiv2042935991gmail_defau=
lt><BR></DIV></DIV>
<DIV class=3Dyiv2042935991gmail_extra><BR><BR>
<DIV class=3Dyiv2042935991gmail_quote>On 11 May 2013 13:08, Julia <SPAN dir=
=3Dltr>&lt;<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djuliam=
cspadden@gmail.com" rel=3Dnofollow target=3D_blank>juliamcspadden@gmail.com=
</A>&gt;</SPAN> wrote:<BR>
<BLOCKQUOTE style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3Dyiv2042935991gmail_quote>isn't it super specia=
l fun that our big bad guy duo<BR><BR>&nbsp;if they have 25 ag.. can change=
 weapons to new one every pulse, as a free action<BR><BR>daggers are very l=
ight<BR><BR>and do an extra 10 points of poison<BR><BR>all while staying wi=
thin the rules<BR>
<DIV class=3Dyiv2042935991HOEnZb>
<DIV class=3Dyiv2042935991h5><BR>Julia &lt;<A href=3D"http://nz.mc961.mail.=
yahoo.com/mc/compose?to=3Djuliamcspadden@gmail.com" rel=3Dnofollow target=
=3D_blank>juliamcspadden@gmail.com</A>&gt; wrote:<BR><BR>&gt;oh and btw.. &=
nbsp;if you work with an archer they can firing barbed arrows which lower A=
g until it gets under 12<BR>&gt;<BR>&gt;I kinda enjoy being scared of moons=
hae and raith..<BR>&gt;<BR>&gt;I think you should leave the rule alone...<B=
R>&gt;<BR>&gt;oh and your assassin could always be carrying 8 paralysis dag=
gers instead.<BR>&gt;<BR>&gt;Julia &lt;<A href=3D"http://nz.mc961.mail.yaho=
o.com/mc/compose?to=3Djuliamcspadden@gmail.com" rel=3Dnofollow target=3D_bl=
ank>juliamcspadden@gmail.com</A>&gt; wrote:<BR>&gt;<BR>&gt;&gt;To use a poi=
son<BR>&gt;&gt;<BR>&gt;&gt;you must be either an assassin or make a 3 x tim=
es md check , every time you handle your weapon.<BR>&gt;&gt;coat, ready , a=
ttack... etc<BR>&gt;&gt;<BR>&gt;&gt;The poidon lasts on the weapon until ei=
ther 6 hours
 has past or a successful damage check is made.<BR>&gt;&gt;<BR>&gt;&gt;and =
can be cured by any rank 4 healer or rank 4 cure poison potion<BR>&gt;&gt;<=
BR>&gt;&gt;the few times I have had to pay a ressurection cost for not taki=
ng a healer on a game... Seemed fair<BR>&gt;&gt;<BR>&gt;&gt;Jonathan Bean &=
lt;<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djonobean@gmail=
..com" rel=3Dnofollow target=3D_blank>jonobean@gmail.com</A>&gt; wrote:<BR>&=
gt;&gt;<BR>&gt;&gt;&gt;Thanks all.<BR>&gt;&gt;&gt;<BR>&gt;&gt;&gt;I will en=
courage my GM to sign off on an &nbsp;'alchemist rank' pulse duration.<BR>&=
gt;&gt;&gt;<BR>&gt;&gt;&gt;Jono<BR>&gt;&gt;&gt;On 11/05/2013 4:28 AM, "Will=
iam Dymock-Johnson" &lt;<BR>&gt;&gt;&gt;<A href=3D"http://nz.mc961.mail.yah=
oo.com/mc/compose?to=3Ddymockjohnsonwilliam@gmail.com" rel=3Dnofollow targe=
t=3D_blank>dymockjohnsonwilliam@gmail.com</A>&gt; wrote:<BR>&gt;&gt;&gt;<BR=
>&gt;&gt;&gt;&gt; Yes, a synthetic poison will kill the victim
 quickly.<BR>&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt; That said, it's a dumb ru=
le and an unfun one. Don't use it.<BR>&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;<=
BR>&gt;&gt;&gt;&gt; On Fri, May 10, 2013 at 10:41 AM, Ian Wood &lt;<A href=
=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddawnhaven@xtra.co.nz" re=
l=3Dnofollow target=3D_blank>dawnhaven@xtra.co.nz</A>&gt; wrote:<BR>&gt;&gt=
;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; who knows, it is poorly worded throughout=
..<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; I would say it acts till =
death or neutralised, if the full dose is<BR>&gt;&gt;&gt;&gt;&gt; administe=
red - which is not a given.<BR>&gt;&gt;&gt;&gt;&gt; Or perhaps a 1x EN roll=
, success meaning the administered dose is not<BR>&gt;&gt;&gt;&gt;&gt; enou=
gh to kill.<BR>&gt;&gt;&gt;&gt;&gt; Failure means enough of the poison or v=
enom has worked its way into the<BR>&gt;&gt;&gt;&gt;&gt; victim's vitals to=
 kill them.<BR>&gt;&gt;&gt;&gt;&gt; Perhaps amputation of the affected part
 would help - probably a GM call.<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&g=
t;&gt; There is a confusion between a venom and a poison (venoms are<BR>&gt=
;&gt;&gt;&gt;&gt; envenomated, poisons are (typically) ingested. Something =
i learnt working<BR>&gt;&gt;&gt;&gt;&gt; in the Australian bush.<BR>&gt;&gt=
;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; There is not much point in a poison t=
hat fails.<BR>&gt;&gt;&gt;&gt;&gt; A low ranked poison gives the victim (or=
 their party) time to notice<BR>&gt;&gt;&gt;&gt;&gt; something is wrong.<BR=
>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; The rate of damage is startli=
ngly high for a natural venom.<BR>&gt;&gt;&gt;&gt;&gt; Arsenic is very slow=
, cyanide rather prompt. Neither makes for a very<BR>&gt;&gt;&gt;&gt;&gt; g=
ood assassination.<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; Knowing =
the purpose of this part of the skill would be helpful, if only<BR>&gt;&gt;=
&gt;&gt;&gt; we had a document that laid out the point behind the
 rules, say a<BR>&gt;&gt;&gt;&gt;&gt; GM's-guide.<BR>&gt;&gt;&gt;&gt;&gt; d=
o we want death by poison/venom/toxin in the game?<BR>&gt;&gt;&gt;&gt;&gt; =
do we want fear of incapacitation by the above in the game?<BR>&gt;&gt;&gt;=
&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; Ian<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt=
;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; --- On *Fri, 10/5/13, Bernard Hoggins &lt=
;<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dnevyn0ad@yahoo.c=
o.uk" rel=3Dnofollow target=3D_blank>nevyn0ad@yahoo.co.uk</A>&gt;* wrote:<B=
R>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; From=
: Bernard Hoggins &lt;<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?=
to=3Dnevyn0ad@yahoo.co.uk" rel=3Dnofollow target=3D_blank>nevyn0ad@yahoo.co=
..uk</A>&gt;<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; Subject: Re: [d=
q] Alchimist synthetic poison duration question<BR>&gt;&gt;&gt;&gt;&gt; To:=
 <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf.org.nz"=
 rel=3Dnofollow
 target=3D_blank>dq@dq.sf.org.nz</A><BR>&gt;&gt;&gt;&gt;&gt; Date: Friday, =
10, May, 2013, 9:53 AM<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt;<BR>&=
gt;&gt;&gt;&gt;&gt; &nbsp; &nbsp;I had always assumed alchemist rank pulses=
.. Otherwise it's an<BR>&gt;&gt;&gt;&gt;&gt; automatic kill unless the party=
 has a high enough ranked healer. Which<BR>&gt;&gt;&gt;&gt;&gt; seems far t=
oo powerful for the prices involved.<BR>&gt;&gt;&gt;&gt;&gt; Sent from Yaho=
o! Mail on Android<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; &nbsp;--=
----------------------------<BR>&gt;&gt;&gt;&gt;&gt; *From: *Julia &lt;<A h=
ref=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djuliamcspadden@gmail.=
com" rel=3Dnofollow target=3D_blank>juliamcspadden@gmail.com</A>&gt;;<BR>&g=
t;&gt;&gt;&gt;&gt; *To: *&lt;<A href=3D"http://nz.mc961.mail.yahoo.com/mc/c=
ompose?to=3Ddq@dq.sf.org.nz" rel=3Dnofollow target=3D_blank>dq@dq.sf.org.nz=
</A>&gt;;<BR>&gt;&gt;&gt;&gt;&gt; *Subject: *Re: [dq] Alchimist synthetic p=
oison
 duration question<BR>&gt;&gt;&gt;&gt;&gt; *Sent: *Thu, May 9, 2013 6:18:00=
 AM<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; &nbsp; correct<BR>&gt;&=
gt;&gt;&gt;&gt; Sent from Huawei Mobile<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;=
&gt;&gt;&gt; Jonathan Bean &lt;<A href=3D"http://nz.mc961.mail.yahoo.com/mc=
/compose?to=3Djonobean@gmail.com" rel=3Dnofollow target=3D_blank>jonobean@g=
mail.com</A>&gt; wrote:<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt; &gt=
;Am I correct in thinking that; Alchemist manufactured Synthetic Poison<BR>=
&gt;&gt;&gt;&gt;&gt; will<BR>&gt;&gt;&gt;&gt;&gt; &gt;act per pulse until c=
ured?<BR>&gt;&gt;&gt;&gt;&gt; &gt;<BR>&gt;&gt;&gt;&gt;&gt; &gt;I ask this b=
ecause I can not find a reference to a duration of the poison<BR>&gt;&gt;&g=
t;&gt;&gt; &gt;within the skill.<BR>&gt;&gt;&gt;&gt;&gt; &gt;<BR>&gt;&gt;&g=
t;&gt;&gt; &gt;<BR>&gt;&gt;&gt;&gt;&gt; &gt;--<BR>&gt;&gt;&gt;&gt;&gt; &gt;=
Kind regards,<BR>&gt;&gt;&gt;&gt;&gt; &gt;<BR>&gt;&gt;&gt;&gt;&gt;
 &gt;Jonathan Bean<BR>&gt;&gt;&gt;&gt;&gt; &gt;39 Sackville St, Grey Lynn<B=
R>&gt;&gt;&gt;&gt;&gt; &gt;P: <A rel=3Dnofollow>+64 9 378 6635</A><BR>&gt;&=
gt;&gt;&gt;&gt; &gt;M: <A rel=3Dnofollow>+64 21 917 173</A><BR>&gt;&gt;&gt;=
&gt;&gt; &gt;G: <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dj=
onobean@gmail.com" rel=3Dnofollow target=3D_blank>jonobean@gmail.com</A><BR=
>&gt;&gt;&gt;&gt;&gt; =C2=B6=E2=80=B9=C2=A7=C2=B2=C3=A6=C3=ACr=C2=B8=E2=80=
=BAzz-=E2=80=B0=C3=BC=C2=A6j)m=C2=A1=C3=9A=C2=ABz=C2=AB=C5=BE=C2=B2=C3=97j=
=C2=B1=C3=BA+=E2=80=9A|<BR>&gt;&gt;&gt;&gt;&gt;<BR>&gt;&gt;&gt;&gt;&gt;<BR>=
&gt;&gt;&gt;&gt;<BR>&gt;&gt;=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=
=EF=BF=BDr=EF=BF=BD=EF=BF=BDzz-=EF=BF=BD=EF=BF=BDj)m=EF=BF=BD=DA=ABz=EF=BF=
=BD=EF=BF=BD=EF=BF=BD=EF=BF=BDj=EF=BF=BD=EF=BF=BD</DIV></DIV></BLOCKQUOTE><=
/DIV><BR></DIV></DIV></BLOCKQUOTE></TD></TR></TBODY></TABLE></DIV></BLOCKQU=
OTE></td></tr></table>
--1975027747-1667011524-1368336679=:24412--


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