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GE is okay. It's a bit on the uninteresting side, but I can live with it.
The reason I can live with it is that permanent ones are no longer
available except under special circumstances
On Sep 5, 2013 11:51 AM, "Stephen Martin" <stephenm@aklnz.net> wrote:
> It being a few years since it was changed I thought it might be time to
> review the new version.
>
> The main goals of the previous edit were:
> 1. To have less characters wandering around with +21 on everything.
> 2. To make it more beneficial to have an E&E with GE in your party (i.e.
> more of a party buff
> than a pre-game money sink).
>
> Many High+ level characters have managed to acquire permanent old style
> +20 on everything
> Greaters and those that haven't presumably have it on their list. Whatever
> we have done or do
> with GE probably won't have much impact on them so let's ignore them for
> this discussion.
>
> If you don't have an E&E in the party, +15 to 21 on one area for one
> season can be acquired
> from PC E&Es fairly cheaply and easily.
> I haven't seen much sign of this being done. Are PCs doing this? What are
> they getting it on?
> Are many PCs below High level paying the material cost for extra or full
> coverage?
>
> Is the material cost too expensive or about right (12,000 for +21 on
> everything for one season)?
>
>
> When there is an E&E with ranked GE in the party, I have seen it being
> used extensively but
> with frequent arguments and/or confusion over what areas it is on.
> I think what it affects needs to be broadened. A few options:
> a) It affects everything for a day for all those within 10' of the caster
> at time of casting.
> - Very simple.
> b) As per a) but with lesser effect e.g. 5% +1% per 2 full ranks. - Simple
> again but less
> powerful.
> c) Additional areas at higher ranks - every 4 ranks you can add one area
> instead of an
> additional target or day. - No better at low ranks and more powerful at
> higher ranks.
>
>
> Could I get your GM/Player Opinions/perceptions on this please.
>
> Thanks, Stephen.
>
>
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>
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<p>GE is okay. It's a bit on the uninteresting side, but I can live wit=
h it. <br>
The reason I can live with it is that permanent ones are no longer availabl=
e except under special circumstances</p>
<div class=3D"gmail_quote">On Sep 5, 2013 11:51 AM, "Stephen Martin&qu=
ot; <<a href=3D"mailto:stephenm@aklnz.net">stephenm@aklnz.net</a>> wr=
ote:<br type=3D"attribution"><blockquote class=3D"gmail_quote" style=3D"mar=
gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
It being a few years since it was changed I thought it might be time to rev=
iew the new version.<br>
<br>
The main goals of the previous edit were:<br>
1. To have less characters wandering around with +21 on everything.<br>
2. To make it more beneficial to have an E&E with GE in your party (i.e=
. more of a party buff<br>
than a pre-game money sink).<br>
<br>
Many High+ level characters have managed to acquire permanent old style +20=
on everything<br>
Greaters and those that haven't presumably have it on their list. Whate=
ver we have done or do<br>
with GE probably won't have much impact on them so let's ignore the=
m for this discussion.<br>
<br>
If you don't have an E&E in the party, +15 to 21 on one area for on=
e season can be acquired<br>
from PC E&Es fairly cheaply and easily.<br>
I haven't seen much sign of this being done. Are PCs doing this? What a=
re they getting it on?<br>
Are many PCs below High level paying the material cost for extra or full co=
verage?<br>
<br>
Is the material cost too expensive or about right (12,000 for +21 on everyt=
hing for one season)?<br>
<br>
<br>
When there is an E&E with ranked GE in the party, I have seen it being =
used extensively but<br>
with frequent arguments and/or confusion over what areas it is on.<br>
I think what it affects needs to be broadened. A few options:<br>
a) It affects everything for a day for all those within 10' of the cast=
er at time of casting.<br>
- Very simple.<br>
b) As per a) but with lesser effect e.g. 5% +1% per 2 full ranks. - Simple =
again but less<br>
powerful.<br>
c) Additional areas at higher ranks - every 4 ranks you can add one area in=
stead of an<br>
additional target or day. - No better at low ranks and more powerful at hig=
her ranks.<br>
<br>
<br>
Could I get your GM/Player Opinions/perceptions on this please.<br>
<br>
Thanks, Stephen.<br>
<br>
<br>
-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">=
dq-request@dq.sf.org.nz</a> --<br>
</blockquote></div>
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