Front hexes: AG + PC + Shield bonus + Magical Defence. (Greater Enchantment is NOT applied.)
Rear hexes: AG + Magical Defence. (Greater Enchantment and shield are NOT applied.)
Side hexes (for multi-hex creatures with flanks): count as Front hex on shield side, and Rear
hexes on off-shield side.
Shield:
Rank zero bonus = 5 x the listed book value.
The Maximum Rank of Shield is increased to 5.
Evade: Increase defence vs melee by another 40%. I.e. 50% + 4 * weapon rank to defence vs melee.
Refer here for the summarised changes:
http://www.dq-nz.org/dqwiki/index.php?title=Opposed_Rolling_Combat#Defence_Calculation
Or to the Google Doc for the detailed version:
https://drive.google.com/folderview?id=0B_Ga14ZleCKUT3dSWks2OWQwMFk#
On Thu, October 17, 2013 10:46 am, Keith Smith wrote:
> I was just checking to see if my numbers are correct for the current
> opposed rolling playtest.
>
> Is Defense still calculated the normal way and, since it is a roll, does
> a stat based Greater or a Lesser apply to it?
>
> Keith
>
>
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