Subject[dq] Warrior 3.0.2 - missing =?UTF-8?Q?weapons=3F?=
Fromphaeton
DateMon, 09 Dec 2013 14:31:07 +1300
Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be 
included in the Warrior weapon categories? I believe they should be for 
all our giant wanna-be warriors.

Keith


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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromJim Arona
DateMon, 9 Dec 2013 14:43:09 +1300
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You mean that a giant could know a wider range of weapons than any other
player race?
There is no giant weapon that is not paired against a normal weapon of its
kind, which doesn't sound right, somehow.

Leaving aside the practical issues of how a giant weapon might be wielded
differently than a normal weapon, it has always seemed to me that, in fact,
you Rank a battle axe and if you're a giant, you can wield either a battle
axe or a giant axe. All of the giant weapons have the same experience costs
as the normal weapon against which they are paired.

I agree that this is not how the rules read, but then it's not as if these
rules were ever very sensibly put together as evidenced by our frequent
amendments of them.



On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz> wrote:

> Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be
> included in the Warrior weapon categories? I believe they should be for all
> our giant wanna-be warriors.
>
> Keith
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>

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<div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:georgia,=
serif">You mean that a giant could know a wider range of weapons than any o=
ther player race?<br></div><div class=3D"gmail_default" style=3D"font-famil=
y:georgia,serif">
There is no giant weapon that is not paired against a normal weapon of its =
kind, which doesn&#39;t sound right, somehow.<br><br></div><div class=3D"gm=
ail_default" style=3D"font-family:georgia,serif">Leaving aside the practica=
l issues of how a giant weapon might be wielded differently than a normal w=
eapon, it has always seemed to me that, in fact, you Rank a battle axe and =
if you&#39;re a giant, you can wield either a battle axe or a giant axe. Al=
l of the giant weapons have the same experience costs as the normal weapon =
against which they are paired.<br>
<br></div><div class=3D"gmail_default" style=3D"font-family:georgia,serif">=
I agree that this is not how the rules read, but then it&#39;s not as if th=
ese rules were ever very sensibly put together as evidenced by our frequent=
 amendments of them.<br>
</div><div class=3D"gmail_default" style=3D"font-family:georgia,serif"><br>=
 </div></div><div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">=
On 9 December 2013 14:31, phaeton <span dir=3D"ltr">&lt;<a href=3D"mailto:p=
haeton@slingshot.co.nz" target=3D"_blank">phaeton@slingshot.co.nz</a>&gt;</=
span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">Shouldn&#39;t the giant versions of weapons =
(Giant Club, Spear, Axe etc) be included in the Warrior weapon categories? =
I believe they should be for all our giant wanna-be warriors.<br>

<br>
Keith<br>
<br>
<br>
-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz" =
target=3D"_blank">dq-request@dq.sf.org.nz</a> --<br>
</blockquote></div><br></div>

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
Frompaul schmidt
DateMon, 9 Dec 2013 14:51:39 +1300
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What if you're a giant wielding a human as a weapon (being soft presumably =
as a kosk)?

Is this the same as a human weilding a halfling and do we need a new table =
for this as well?

Or will kosh or sap do?

=20

Yours

Confused Peasant
=20



=20





On 9 December 2013 14:31=2C phaeton <phaeton@slingshot.co.nz> wrote:

Shouldn't the giant versions of weapons (Giant Club=2C Spear=2C Axe etc) be=
 included in the Warrior weapon categories? I believe they should be for al=
l our giant wanna-be warriors.

Keith


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 		 	   		  =

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<html>
<head>
<style><!--
.hmmessage P
{
margin:0px=3B
padding:0px
}
body.hmmessage
{
font-size: 12pt=3B
font-family:Calibri
}
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<body class=3D'hmmessage'><div dir=3D'ltr'>What if you're a giant wielding =
a human as a weapon (being soft presumably as a kosk)?<BR>
Is this the same as a human weilding a halfling and do we need a new table =
for this as well?<BR>
Or will kosh or sap do?<BR>
&nbsp=3B<BR>
Yours<BR>
Confused&nbsp=3BPeasant<BR>&nbsp=3B<BR>
<DIV>
<DIV dir=3Dltr>
<DIV style=3D"FONT-FAMILY: georgia=2Cserif" class=3Decxgmail_default>&nbsp=
=3B</DIV>
<DIV style=3D"FONT-FAMILY: georgia=2Cserif" class=3Decxgmail_default><BR></=
DIV></DIV>
<DIV class=3Decxgmail_extra><BR><BR>
<DIV class=3Decxgmail_quote>On 9 December 2013 14:31=2C phaeton <SPAN dir=
=3Dltr>&lt=3B<A href=3D"mailto:phaeton@slingshot.co.nz" target=3D_blank>pha=
eton@slingshot.co.nz</A>&gt=3B</SPAN> wrote:<BR>
<BLOCKQUOTE style=3D"BORDER-LEFT: #ccc 1px solid=3B PADDING-LEFT: 1ex" clas=
s=3Decxgmail_quote>Shouldn't the giant versions of weapons (Giant Club=2C S=
pear=2C Axe etc) be included in the Warrior weapon categories? I believe th=
ey should be for all our giant wanna-be warriors.<BR><BR>Keith<BR><BR><BR>-=
- to unsubscribe notify mailto:<A href=3D"mailto:dq-request@dq.sf.org.nz" t=
arget=3D_blank>dq-request@dq.sf.org.nz</A> --<BR></BLOCKQUOTE></DIV><BR></D=
IV></DIV> 		 	   		  </div></body>
</html>=

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromJim Arona
DateMon, 9 Dec 2013 14:56:53 +1300
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Reluctant as I am to oppose our Confused Peasant but a punctilious
attention to the rules forces me to point out that humans or hobbits are
not entered on the weapon's table, and therefore it is physically
impossible for them to be used in this way.
Of course, if our Confused Peasant were to make a submission of change to
the rules, and then play test it for a mere decade, then the way would be
clear for humans and hobbits to be entered as weapons in the weapons table,
with an appropriate Experience cost entry pertaining thereunto.


On 9 December 2013 14:51, paul schmidt <p_f_schmidt@hotmail.com> wrote:

> What if you're a giant wielding a human as a weapon (being soft presumably
> as a kosk)?
> Is this the same as a human weilding a halfling and do we need a new table
> for this as well?
> Or will kosh or sap do?
>
> Yours
> Confused Peasant
>
>
>
>
>
>
> On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz> wrote:
>
> Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be
> included in the Warrior weapon categories? I believe they should be for all
> our giant wanna-be warriors.
>
> Keith
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
>
>

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<div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:georgia,=
serif">Reluctant as I am to oppose our Confused Peasant but a punctilious a=
ttention to the rules forces me to point out that humans or hobbits are not=
 entered on the weapon&#39;s table, and therefore it is physically impossib=
le for them to be used in this way.<br>
</div><div class=3D"gmail_default" style=3D"font-family:georgia,serif">Of c=
ourse, if our Confused Peasant were to make a submission of change to the r=
ules, and then play test it for a mere decade, then the way would be clear =
for humans and hobbits to be entered as weapons in the weapons table, with =
an appropriate Experience cost entry pertaining thereunto.<br>
</div></div><div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">O=
n 9 December 2013 14:51, paul schmidt <span dir=3D"ltr">&lt;<a href=3D"mail=
to:p_f_schmidt@hotmail.com" target=3D"_blank">p_f_schmidt@hotmail.com</a>&g=
t;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">


<div><div dir=3D"ltr">What if you&#39;re a giant wielding a human as a weap=
on (being soft presumably as a kosk)?<br>
Is this the same as a human weilding a halfling and do we need a new table =
for this as well?<br>
Or will kosh or sap do?<br>
=A0<br>
Yours<br>
Confused=A0Peasant<div class=3D"im"><br>=A0<br>
<div>
<div dir=3D"ltr">
<div style=3D"FONT-FAMILY:georgia,serif">=A0</div>
<div style=3D"FONT-FAMILY:georgia,serif"><br></div></div>
<div><br><br>
<div>On 9 December 2013 14:31, phaeton <span dir=3D"ltr">&lt;<a href=3D"mai=
lto:phaeton@slingshot.co.nz" target=3D"_blank">phaeton@slingshot.co.nz</a>&=
gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT:#ccc 1px solid;PADDING-LEFT:1ex">Shouldn&#=
39;t the giant versions of weapons (Giant Club, Spear, Axe etc) be included=
 in the Warrior weapon categories? I believe they should be for all our gia=
nt wanna-be warriors.<br>
<br>Keith<br><br><br>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-r=
equest@dq.sf.org.nz" target=3D"_blank">dq-request@dq.sf.org.nz</a> --<br></=
blockquote></div><br></div></div> 		 	   		  </div></div></div>
</blockquote></div><br></div>

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromWilliam Dymock-Johnson
DateMon, 9 Dec 2013 14:57:47 +1300
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If the human being weilded is a some kind of scruffy commoner then it is a
crude club. If they are a nob then it is a war club.

William

On Mon, Dec 9, 2013 at 2:51 PM, paul schmidt <p_f_schmidt@hotmail.com>wrote:

>  What if you're a giant wielding a human as a weapon (being soft
> presumably as a kosk)?
> Is this the same as a human weilding a halfling and do we need a new table
> for this as well?
> Or will kosh or sap do?
>
> Yours
> Confused Peasant
>
>
>
>
>
>
> On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz> wrote:
>
> Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be
> included in the Warrior weapon categories? I believe they should be for all
> our giant wanna-be warriors.
>
> Keith
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
>
>

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<div>If the human being weilded is a some kind of scruffy commoner then it =
is a crude club. If they are a nob then it is a war club.=A0</div>
<div>=A0</div>
<div>William=A0<br><br></div>
<div class=3D"gmail_quote">On Mon, Dec 9, 2013 at 2:51 PM, paul schmidt <sp=
an dir=3D"ltr">&lt;<a href=3D"mailto:p_f_schmidt@hotmail.com" target=3D"_bl=
ank">p_f_schmidt@hotmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT:#ccc 1px solid;MARGIN:0px 0px 0px 0.8ex;PA=
DDING-LEFT:1ex" class=3D"gmail_quote">
<div>
<div dir=3D"ltr">What if you&#39;re a giant wielding a human as a weapon (b=
eing soft presumably as a kosk)?<br>Is this the same as a human weilding a =
halfling and do we need a new table for this as well?<br>Or will kosh or sa=
p do?<br>
=A0<br>Yours<br>Confused=A0Peasant=20
<div class=3D"im"><br>=A0<br>
<div>
<div dir=3D"ltr">
<div style=3D"FONT-FAMILY:georgia,serif">=A0</div>
<div style=3D"FONT-FAMILY:georgia,serif"><br></div></div>
<div><br><br>
<div>On 9 December 2013 14:31, phaeton <span dir=3D"ltr">&lt;<a href=3D"mai=
lto:phaeton@slingshot.co.nz" target=3D"_blank">phaeton@slingshot.co.nz</a>&=
gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT:#ccc 1px solid;PADDING-LEFT:1ex">Shouldn&#=
39;t the giant versions of weapons (Giant Club, Spear, Axe etc) be included=
 in the Warrior weapon categories? I believe they should be for all our gia=
nt wanna-be warriors.<br>
<br>Keith<br><br><br>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-r=
equest@dq.sf.org.nz" target=3D"_blank">dq-request@dq.sf.org.nz</a> --<br></=
blockquote></div><br></div></div></div></div></div></blockquote></div><br>

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromJim Arona
DateMon, 9 Dec 2013 15:00:03 +1300
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Well, if this were accepted, it raises another issue, relating to social
rank and the appropriateness of the weapon being used as.
Some of us might prefer to be wielded as a crozier.


On 9 December 2013 14:57, William Dymock-Johnson <
dymockjohnsonwilliam@gmail.com> wrote:

> If the human being weilded is a some kind of scruffy commoner then it is a
> crude club. If they are a nob then it is a war club.
>
> William
>
> On Mon, Dec 9, 2013 at 2:51 PM, paul schmidt <p_f_schmidt@hotmail.com>wrote:
>
>>  What if you're a giant wielding a human as a weapon (being soft
>> presumably as a kosk)?
>> Is this the same as a human weilding a halfling and do we need a new
>> table for this as well?
>> Or will kosh or sap do?
>>
>> Yours
>> Confused Peasant
>>
>>
>>
>>
>>
>>
>> On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz> wrote:
>>
>> Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be
>> included in the Warrior weapon categories? I believe they should be for all
>> our giant wanna-be warriors.
>>
>> Keith
>>
>>
>> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>>
>>
>>
>

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<div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:georgia,=
serif">Well, if this were accepted, it raises another issue, relating to so=
cial rank and the appropriateness of the weapon being used as.<br></div><di=
v class=3D"gmail_default" style=3D"font-family:georgia,serif">
Some of us might prefer to be wielded as a crozier.<br></div></div><div cla=
ss=3D"gmail_extra"><br><br><div class=3D"gmail_quote">On 9 December 2013 14=
:57, William Dymock-Johnson <span dir=3D"ltr">&lt;<a href=3D"mailto:dymockj=
ohnsonwilliam@gmail.com" target=3D"_blank">dymockjohnsonwilliam@gmail.com</=
a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex"><div>If the human being weilded is a some ki=
nd of scruffy commoner then it is a crude club. If they are a nob then it i=
s a war club.=A0</div>
<span class=3D"HOEnZb"><font color=3D"#888888">
<div>=A0</div>
<div>William=A0<br><br></div></font></span><div class=3D"HOEnZb"><div class=
=3D"h5">
<div class=3D"gmail_quote">On Mon, Dec 9, 2013 at 2:51 PM, paul schmidt <sp=
an dir=3D"ltr">&lt;<a href=3D"mailto:p_f_schmidt@hotmail.com" target=3D"_bl=
ank">p_f_schmidt@hotmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT:#ccc 1px solid;MARGIN:0px 0px 0px 0.8ex;PA=
DDING-LEFT:1ex" class=3D"gmail_quote">
<div>
<div dir=3D"ltr">What if you&#39;re a giant wielding a human as a weapon (b=
eing soft presumably as a kosk)?<br>Is this the same as a human weilding a =
halfling and do we need a new table for this as well?<br>Or will kosh or sa=
p do?<br>

=A0<br>Yours<br>Confused=A0Peasant=20
<div><br>=A0<br>
<div>
<div dir=3D"ltr">
<div style=3D"FONT-FAMILY:georgia,serif">=A0</div>
<div style=3D"FONT-FAMILY:georgia,serif"><br></div></div>
<div><br><br>
<div>On 9 December 2013 14:31, phaeton <span dir=3D"ltr">&lt;<a href=3D"mai=
lto:phaeton@slingshot.co.nz" target=3D"_blank">phaeton@slingshot.co.nz</a>&=
gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT:#ccc 1px solid;PADDING-LEFT:1ex">Shouldn&#=
39;t the giant versions of weapons (Giant Club, Spear, Axe etc) be included=
 in the Warrior weapon categories? I believe they should be for all our gia=
nt wanna-be warriors.<br>

<br>Keith<br><br><br>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-r=
equest@dq.sf.org.nz" target=3D"_blank">dq-request@dq.sf.org.nz</a> --<br></=
blockquote></div><br></div></div></div></div></div></blockquote></div><br>

</div></div></blockquote></div><br></div>

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromStephen Martin
DateMon, 9 Dec 2013 15:00:21 +1300
Sorry, other entities count as Crude Club and the guild does not allow training in it.

But if a person interested in such sport were to make themselves known in the Hills of the
Halfborn a week before Equinox...
PS Halflings have quite a different balance to the average human and need to be ranked
independently.  If you can, ask your friendly Drow arms merchant for 'Weaponsmithed'
halflings, they have been bred for better balance and a more aerodynamic swing.


On Mon, December 9, 2013 2:51 pm, paul schmidt wrote:
> What if you're a giant wielding a human as a weapon (being soft presumably as a kosk)?
>
> Is this the same as a human weilding a halfling and do we need a new table for this as well?
>
> Or will kosh or sap do?
>
>
>
> Yours
>
> Confused Peasant
>
>
>
>
>
>
>
>
>
>
> On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz> wrote:
>
> Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be included in the
> Warrior weapon categories? I believe they should be for all our giant wanna-be warriors.
>
> Keith
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
>


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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromJim Arona
DateMon, 9 Dec 2013 15:03:25 +1300
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Content-Type: text/plain; charset=ISO-8859-1

Not, of course, that one has any interest in such things, but does anyone
know of a Drow Weaponsmith specialising in hobbits?


On 9 December 2013 15:00, Stephen Martin <stephenm@aklnz.net> wrote:

> Sorry, other entities count as Crude Club and the guild does not allow
> training in it.
>
> But if a person interested in such sport were to make themselves known in
> the Hills of the
> Halfborn a week before Equinox...
> PS Halflings have quite a different balance to the average human and need
> to be ranked
> independently.  If you can, ask your friendly Drow arms merchant for
> 'Weaponsmithed'
> halflings, they have been bred for better balance and a more aerodynamic
> swing.
>
>
> On Mon, December 9, 2013 2:51 pm, paul schmidt wrote:
> > What if you're a giant wielding a human as a weapon (being soft
> presumably as a kosk)?
> >
> > Is this the same as a human weilding a halfling and do we need a new
> table for this as well?
> >
> > Or will kosh or sap do?
> >
> >
> >
> > Yours
> >
> > Confused Peasant
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz> wrote:
> >
> > Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be
> included in the
> > Warrior weapon categories? I believe they should be for all our giant
> wanna-be warriors.
> >
> > Keith
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>

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<div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:georgia,=
serif">Not, of course, that one has any interest in such things, but does a=
nyone know of a Drow Weaponsmith specialising in hobbits?<br></div></div><d=
iv class=3D"gmail_extra">
<br><br><div class=3D"gmail_quote">On 9 December 2013 15:00, Stephen Martin=
 <span dir=3D"ltr">&lt;<a href=3D"mailto:stephenm@aklnz.net" target=3D"_bla=
nk">stephenm@aklnz.net</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_=
quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1=
ex">
Sorry, other entities count as Crude Club and the guild does not allow trai=
ning in it.<br>
<br>
But if a person interested in such sport were to make themselves known in t=
he Hills of the<br>
Halfborn a week before Equinox...<br>
PS Halflings have quite a different balance to the average human and need t=
o be ranked<br>
independently. =A0If you can, ask your friendly Drow arms merchant for &#39=
;Weaponsmithed&#39;<br>
halflings, they have been bred for better balance and a more aerodynamic sw=
ing.<br>
<div class=3D"HOEnZb"><div class=3D"h5"><br>
<br>
On Mon, December 9, 2013 2:51 pm, paul schmidt wrote:<br>
&gt; What if you&#39;re a giant wielding a human as a weapon (being soft pr=
esumably as a kosk)?<br>
&gt;<br>
&gt; Is this the same as a human weilding a halfling and do we need a new t=
able for this as well?<br>
&gt;<br>
&gt; Or will kosh or sap do?<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; Yours<br>
&gt;<br>
&gt; Confused Peasant<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; On 9 December 2013 14:31, phaeton &lt;<a href=3D"mailto:phaeton@slings=
hot.co.nz">phaeton@slingshot.co.nz</a>&gt; wrote:<br>
&gt;<br>
&gt; Shouldn&#39;t the giant versions of weapons (Giant Club, Spear, Axe et=
c) be included in the<br>
&gt; Warrior weapon categories? I believe they should be for all our giant =
wanna-be warriors.<br>
&gt;<br>
&gt; Keith<br>
&gt;<br>
&gt;<br>
&gt; -- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org=
.nz">dq-request@dq.sf.org.nz</a> --<br>
&gt;<br>
&gt;<br>
<br>
<br>
-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">=
dq-request@dq.sf.org.nz</a> --<br>
</div></div></blockquote></div><br></div>

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromErrol Cavit
DateMon, 9 Dec 2013 15:10:06 +1300
--_000_6764EC8E0FF840458327C0CAA5D3E8D03B09243888nzexmaln01tol_
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

LOL!

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Wil=
liam Dymock-Johnson
Sent: Monday, 9 December 2013 2:58 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Warrior 3.0.2 - missing weapons?

If the human being weilded is a some kind of scruffy commoner then it is a =
crude club. If they are a nob then it is a war club.

William
On Mon, Dec 9, 2013 at 2:51 PM, paul schmidt <p_f_schmidt@hotmail.com<mailt=
o:p_f_schmidt@hotmail.com>> wrote:
What if you're a giant wielding a human as a weapon (being soft presumably =
as a kosk)?
Is this the same as a human weilding a halfling and do we need a new table =
for this as well?
Or will kosh or sap do?

Yours
Confused Peasant





On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz<mailto:phaeton@s=
lingshot.co.nz>> wrote:
Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be inc=
luded in the Warrior weapon categories? I believe they should be for all ou=
r giant wanna-be warriors.

Keith


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<html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr=
osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" =
xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" xmlns=3D"http:=
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<o:idmap v:ext=3D"edit" data=3D"1" />
</o:shapelayout></xml><![endif]--></head><body lang=3DEN-NZ link=3Dblue vli=
nk=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span style=3D'f=
ont-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>LOL!<o:p>=
</o:p></span></p><p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-=
family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><d=
iv style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm 0cm 4.=
0pt'><div><div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:=
3.0pt 0cm 0cm 0cm'><p class=3DMsoNormal><b><span lang=3DEN-US style=3D'font=
-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span lang=
=3DEN-US style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> dq-o=
wner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of </b>Willia=
m Dymock-Johnson<br><b>Sent:</b> Monday, 9 December 2013 2:58 p.m.<br><b>To=
:</b> dq@dq.sf.org.nz<br><b>Subject:</b> Re: [dq] Warrior 3.0.2 - missing w=
eapons?<o:p></o:p></span></p></div></div><p class=3DMsoNormal><o:p>&nbsp;</=
o:p></p><div><p class=3DMsoNormal>If the human being weilded is a some kind=
 of scruffy commoner then it is a crude club. If they are a nob then it is =
a war club.&nbsp;<o:p></o:p></p></div><div><p class=3DMsoNormal>&nbsp;<o:p>=
</o:p></p></div><div><p class=3DMsoNormal style=3D'margin-bottom:12.0pt'>Wi=
lliam&nbsp;<o:p></o:p></p></div><div><p class=3DMsoNormal>On Mon, Dec 9, 20=
13 at 2:51 PM, paul schmidt &lt;<a href=3D"mailto:p_f_schmidt@hotmail.com" =
target=3D"_blank">p_f_schmidt@hotmail.com</a>&gt; wrote:<o:p></o:p></p><div=
><div><p class=3DMsoNormal>What if you're a giant wielding a human as a wea=
pon (being soft presumably as a kosk)?<br>Is this the same as a human weild=
ing a halfling and do we need a new table for this as well?<br>Or will kosh=
 or sap do?<br>&nbsp;<br>Yours<br>Confused&nbsp;Peasant <o:p></o:p></p><div=
><p class=3DMsoNormal><br>&nbsp;<o:p></o:p></p><div><div><div><p class=3DMs=
oNormal><span style=3D'font-family:"Georgia","serif"'>&nbsp;<o:p></o:p></sp=
an></p></div><div><p class=3DMsoNormal><span style=3D'font-family:"Georgia"=
,"serif"'><o:p>&nbsp;</o:p></span></p></div></div><div><p class=3DMsoNormal=
 style=3D'margin-bottom:12.0pt'><o:p>&nbsp;</o:p></p><div><p class=3DMsoNor=
mal>On 9 December 2013 14:31, phaeton &lt;<a href=3D"mailto:phaeton@slingsh=
ot.co.nz" target=3D"_blank">phaeton@slingshot.co.nz</a>&gt; wrote:<o:p></o:=
p></p><p class=3DMsoNormal>Shouldn't the giant versions of weapons (Giant C=
lub, Spear, Axe etc) be included in the Warrior weapon categories? I believ=
e they should be for all our giant wanna-be warriors.<br><br>Keith<br><br><=
br>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.n=
z" target=3D"_blank">dq-request@dq.sf.org.nz</a> --<o:p></o:p></p></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p></div></div></div></div></div></div>=
<p class=3DMsoNormal><o:p>&nbsp;</o:p></p></div></div></body></html>=

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromErrol Cavit
DateMon, 9 Dec 2013 15:17:42 +1300
--_000_6764EC8E0FF840458327C0CAA5D3E8D03B09243898nzexmaln01tol_
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This would be more amusing if the rules didn't specifically allow for the p=
ossibility of items not listed in the weapon table being used as a weapon, =
and provide basic guidance for GMs to use or ignore as they see fit.

Given that you can currently spend EP on the weapons Keith mentions, it's a=
 reasonable question. Is this an oversight, a deliberate exclusion, or irre=
levant due to some aspect of the rules that no-one has mentioned yet?

Errol



From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim=
 Arona
Sent: Monday, 9 December 2013 2:57 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Warrior 3.0.2 - missing weapons?

Reluctant as I am to oppose our Confused Peasant but a punctilious attentio=
n to the rules forces me to point out that humans or hobbits are not entere=
d on the weapon's table, and therefore it is physically impossible for them=
 to be used in this way.
Of course, if our Confused Peasant were to make a submission of change to t=
he rules, and then play test it for a mere decade, then the way would be cl=
ear for humans and hobbits to be entered as weapons in the weapons table, w=
ith an appropriate Experience cost entry pertaining thereunto.

On 9 December 2013 14:51, paul schmidt <p_f_schmidt@hotmail.com<mailto:p_f_=
schmidt@hotmail.com>> wrote:
What if you're a giant wielding a human as a weapon (being soft presumably =
as a kosk)?
Is this the same as a human weilding a halfling and do we need a new table =
for this as well?
Or will kosh or sap do?

Yours
Confused Peasant





On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz<mailto:phaeton@s=
lingshot.co.nz>> wrote:
Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be inc=
luded in the Warrior weapon categories? I believe they should be for all ou=
r giant wanna-be warriors.

Keith


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<mailto:dq-request@d=
q.sf.org.nz> --



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<html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr=
osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" =
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	{page:WordSection1;}
--></style><!--[if gte mso 9]><xml>
<o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" />
</xml><![endif]--><!--[if gte mso 9]><xml>
<o:shapelayout v:ext=3D"edit">
<o:idmap v:ext=3D"edit" data=3D"1" />
</o:shapelayout></xml><![endif]--></head><body lang=3DEN-NZ link=3Dblue vli=
nk=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span style=3D'f=
ont-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbs=
p;</o:p></span></p><p class=3DMsoNormal><span style=3D'font-size:11.0pt;fon=
t-family:"Calibri","sans-serif";color:#1F497D'>This would be more amusing i=
f the rules didn&#8217;t specifically allow for the possibility of items no=
t listed in the weapon table being used as a weapon, and provide basic guid=
ance for GMs to use or ignore as they see fit.<o:p></o:p></span></p><p clas=
s=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri","sans-s=
erif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span=
 style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D=
'>Given that you can currently spend EP on the weapons Keith mentions, it&#=
8217;s a reasonable question. Is this an oversight, a deliberate exclusion,=
 or irrelevant due to some aspect of the rules that no-one has mentioned ye=
t?<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'font-size:11.0p=
t;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span=
></p><p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Cali=
bri","sans-serif";color:#1F497D'>Errol<o:p></o:p></span></p><p class=3DMsoN=
ormal><span style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";co=
lor:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span style=
=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p=
>&nbsp;</o:p></span></p><p class=3DMsoNormal><span style=3D'font-size:11.0p=
t;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span=
></p><div style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm=
 0cm 4.0pt'><div><div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;p=
adding:3.0pt 0cm 0cm 0cm'><p class=3DMsoNormal><b><span lang=3DEN-US style=
=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><sp=
an lang=3DEN-US style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"=
'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of </b=
>Jim Arona<br><b>Sent:</b> Monday, 9 December 2013 2:57 p.m.<br><b>To:</b> =
dq@dq.sf.org.nz<br><b>Subject:</b> Re: [dq] Warrior 3.0.2 - missing weapons=
?<o:p></o:p></span></p></div></div><p class=3DMsoNormal><o:p>&nbsp;</o:p></=
p><div><div><p class=3DMsoNormal><span style=3D'font-family:"Georgia","seri=
f"'>Reluctant as I am to oppose our Confused Peasant but a punctilious atte=
ntion to the rules forces me to point out that humans or hobbits are not en=
tered on the weapon's table, and therefore it is physically impossible for =
them to be used in this way.<o:p></o:p></span></p></div><div><p class=3DMso=
Normal><span style=3D'font-family:"Georgia","serif"'>Of course, if our Conf=
used Peasant were to make a submission of change to the rules, and then pla=
y test it for a mere decade, then the way would be clear for humans and hob=
bits to be entered as weapons in the weapons table, with an appropriate Exp=
erience cost entry pertaining thereunto.<o:p></o:p></span></p></div></div><=
div><p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><o:p>&nbsp;</o:p></=
p><div><p class=3DMsoNormal>On 9 December 2013 14:51, paul schmidt &lt;<a h=
ref=3D"mailto:p_f_schmidt@hotmail.com" target=3D"_blank">p_f_schmidt@hotmai=
l.com</a>&gt; wrote:<o:p></o:p></p><div><div><p class=3DMsoNormal>What if y=
ou're a giant wielding a human as a weapon (being soft presumably as a kosk=
)?<br>Is this the same as a human weilding a halfling and do we need a new =
table for this as well?<br>Or will kosh or sap do?<br>&nbsp;<br>Yours<br>Co=
nfused&nbsp;Peasant<o:p></o:p></p><div><p class=3DMsoNormal><br>&nbsp;<o:p>=
</o:p></p><div><div><div><p class=3DMsoNormal><span style=3D'font-family:"G=
eorgia","serif"'>&nbsp;<o:p></o:p></span></p></div><div><p class=3DMsoNorma=
l><span style=3D'font-family:"Georgia","serif"'><o:p>&nbsp;</o:p></span></p=
></div></div><div><p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><o:p>=
&nbsp;</o:p></p><div><p class=3DMsoNormal>On 9 December 2013 14:31, phaeton=
 &lt;<a href=3D"mailto:phaeton@slingshot.co.nz" target=3D"_blank">phaeton@s=
lingshot.co.nz</a>&gt; wrote:<o:p></o:p></p><p class=3DMsoNormal>Shouldn't =
the giant versions of weapons (Giant Club, Spear, Axe etc) be included in t=
he Warrior weapon categories? I believe they should be for all our giant wa=
nna-be warriors.<br><br>Keith<br><br><br>-- to unsubscribe notify mailto:<a=
 href=3D"mailto:dq-request@dq.sf.org.nz" target=3D"_blank">dq-request@dq.sf=
.org.nz</a> --<o:p></o:p></p></div><p class=3DMsoNormal><o:p>&nbsp;</o:p></=
p></div></div></div></div></div></div><p class=3DMsoNormal><o:p>&nbsp;</o:p=
></p></div></div></div></body></html>=

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromStephen Martin
DateMon, 9 Dec 2013 15:28:23 +1300
Giant weapons are not in v2 Warrior and were not considered one way or the other for v3.

IMO The Giant sized version of the weapon should be in the same category as the standard sized
equivalent. Can't see any reason to exclude them.

Would also make sense to drop Giant Weapons altogether and just have some sort of size based
modifier that would work for Giants, Ogres, Trolls, Titans, ...

Cheers, Stephen.

On Mon, December 9, 2013 3:17 pm, Errol Cavit wrote:
>
> Given that you can currently spend EP on the weapons Keith mentions, it's a reasonable
> question. Is this an oversight, a deliberate exclusion, or irrelevant due to some aspect of
> the rules that no-one has mentioned yet?
>
> Errol
>
>
> On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz<mailto:phaeton@slingshot.co.nz>>
> wrote:
> Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be included in the
> Warrior weapon categories? I believe they should be for all our giant wanna-be warriors.
>
> Keith


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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromJim Arona
DateMon, 9 Dec 2013 15:32:13 +1300
--089e0149ca3ab74f2d04ed10cdb4
Content-Type: text/plain; charset=ISO-8859-1

I do NOT want to see giant versions of whip or crossbow or rapier or some
other stupid crap.
I'm happy with the giant weapons being limited as they are. If players want
some weird giant weapon, let them quest for it.


On 9 December 2013 15:28, Stephen Martin <stephenm@aklnz.net> wrote:

> Giant weapons are not in v2 Warrior and were not considered one way or the
> other for v3.
>
> IMO The Giant sized version of the weapon should be in the same category
> as the standard sized
> equivalent. Can't see any reason to exclude them.
>
> Would also make sense to drop Giant Weapons altogether and just have some
> sort of size based
> modifier that would work for Giants, Ogres, Trolls, Titans, ...
>
> Cheers, Stephen.
>
> On Mon, December 9, 2013 3:17 pm, Errol Cavit wrote:
> >
> > Given that you can currently spend EP on the weapons Keith mentions,
> it's a reasonable
> > question. Is this an oversight, a deliberate exclusion, or irrelevant
> due to some aspect of
> > the rules that no-one has mentioned yet?
> >
> > Errol
> >
> >
> > On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz<mailto:
> phaeton@slingshot.co.nz>>
> > wrote:
> > Shouldn't the giant versions of weapons (Giant Club, Spear, Axe etc) be
> included in the
> > Warrior weapon categories? I believe they should be for all our giant
> wanna-be warriors.
> >
> > Keith
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>

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<div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:georgia,=
serif">I do NOT want to see giant versions of whip or crossbow or rapier or=
 some other stupid crap.<br></div><div class=3D"gmail_default" style=3D"fon=
t-family:georgia,serif">
I&#39;m happy with the giant weapons being limited as they are. If players =
want some weird giant weapon, let them quest for it.<br></div></div><div cl=
ass=3D"gmail_extra"><br><br><div class=3D"gmail_quote">On 9 December 2013 1=
5:28, Stephen Martin <span dir=3D"ltr">&lt;<a href=3D"mailto:stephenm@aklnz=
.net" target=3D"_blank">stephenm@aklnz.net</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">Giant weapons are not in v2 Warrior and were=
 not considered one way or the other for v3.<br>
<br>
IMO The Giant sized version of the weapon should be in the same category as=
 the standard sized<br>
equivalent. Can&#39;t see any reason to exclude them.<br>
<br>
Would also make sense to drop Giant Weapons altogether and just have some s=
ort of size based<br>
modifier that would work for Giants, Ogres, Trolls, Titans, ...<br>
<br>
Cheers, Stephen.<br>
<div class=3D"im"><br>
On Mon, December 9, 2013 3:17 pm, Errol Cavit wrote:<br>
&gt;<br>
&gt; Given that you can currently spend EP on the weapons Keith mentions, i=
t&#39;s a reasonable<br>
&gt; question. Is this an oversight, a deliberate exclusion, or irrelevant =
due to some aspect of<br>
&gt; the rules that no-one has mentioned yet?<br>
&gt;<br>
&gt; Errol<br>
&gt;<br>
&gt;<br>
</div>&gt; On 9 December 2013 14:31, phaeton &lt;<a href=3D"mailto:phaeton@=
slingshot.co.nz">phaeton@slingshot.co.nz</a>&lt;mailto:<a href=3D"mailto:ph=
aeton@slingshot.co.nz">phaeton@slingshot.co.nz</a>&gt;&gt;<br>
<div class=3D"HOEnZb"><div class=3D"h5">&gt; wrote:<br>
&gt; Shouldn&#39;t the giant versions of weapons (Giant Club, Spear, Axe et=
c) be included in the<br>
&gt; Warrior weapon categories? I believe they should be for all our giant =
wanna-be warriors.<br>
&gt;<br>
&gt; Keith<br>
<br>
<br>
-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">=
dq-request@dq.sf.org.nz</a> --<br>
</div></div></blockquote></div><br></div>

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromErrol Cavit
DateMon, 9 Dec 2013 15:49:50 +1300
Joking and ambiguous wording aside, the current wiki page on Skills and Weapon Training allows training in Crude Club (it being on the standard Weapons list/chart/table, and having EP costs to rank 2) - at least that is my reading.

Sorry to kill the mood, but I'd rather casual statements in email threads didn't get fixed in people's minds.

Cheers
Errol

> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> Stephen Martin
> Sent: Monday, 9 December 2013 3:00 p.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Warrior 3.0.2 - missing weapons?
> 
> Sorry, other entities count as Crude Club and the guild does not allow
> training in it.
>


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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromWilliam Dymock-Johnson
DateMon, 9 Dec 2013 15:51:32 +1300
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Surely the time for the Giant Guisarme-Voulge has come!



On Mon, Dec 9, 2013 at 3:32 PM, Jim Arona <jim.arona@gmail.com> wrote:

>  I do NOT want to see giant versions of whip or crossbow or rapier or
> some other stupid crap.
> I'm happy with the giant weapons being limited as they are. If players
> want some weird giant weapon, let them quest for it.
>
>
>

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<div>Surely the time for the Giant Guisarme-Voulge has come!</div>
<div><br><br>=A0</div>
<div class=3D"gmail_quote">On Mon, Dec 9, 2013 at 3:32 PM, Jim Arona <span =
dir=3D"ltr">&lt;<a href=3D"mailto:jim.arona@gmail.com" target=3D"_blank">ji=
m.arona@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT:#ccc 1px solid;MARGIN:0px 0px 0px 0.8ex;PA=
DDING-LEFT:1ex" class=3D"gmail_quote">
<div dir=3D"ltr">
<div style=3D"FONT-FAMILY:georgia,serif" class=3D"gmail_default">I do NOT w=
ant to see giant versions of whip or crossbow or rapier or some other stupi=
d crap.<br></div>
<div style=3D"FONT-FAMILY:georgia,serif" class=3D"gmail_default">I&#39;m ha=
ppy with the giant weapons being limited as they are. If players want some =
weird giant weapon, let them quest for it.<br></div></div>
<div class=3D"HOEnZb">
<div class=3D"h5">
<div class=3D"gmail_extra"><br>=A0</div></div></div></blockquote></div>

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromIan Wood
DateSun, 8 Dec 2013 18:54:10 -0800 (PST)
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i thought giant rapier was called a lance.=0A=0Aif we have giant versions o=
f things, do we have small versions of things for goblins etc.=0A=0AIan=0A=
=0A=0A=0A=0A=0A>________________________________=0A> From: Stephen Martin <=
stephenm@aklnz.net>=0A>To: dq@dq.sf.org.nz =0A>Sent: Monday, 9 December 201=
3 3:28 PM=0A>Subject: Re: [dq] Warrior 3.0.2 - missing weapons?=0A> =0A>=0A=
>Giant weapons are not in v2 Warrior and were not considered one way or the=
 other for v3.=0A>=0A>IMO The Giant sized version of the weapon should be i=
n the same category as the standard sized=0A>equivalent. Can't see any reas=
on to exclude them.=0A>=0A>Would also make sense to drop Giant Weapons alto=
gether and just have some sort of size based=0A>modifier that would work fo=
r Giants, Ogres, Trolls, Titans, ...=0A>=0A>Cheers, Stephen.=0A>=0A>On Mon,=
 December 9, 2013 3:17 pm, Errol Cavit wrote:=0A>>=0A>> Given that you can =
currently spend EP on the weapons Keith mentions, it's a reasonable=0A>> qu=
estion. Is this an oversight, a deliberate exclusion, or irrelevant due to =
some aspect of=0A>> the rules that no-one has mentioned yet?=0A>>=0A>> Erro=
l=0A>>=0A>>=0A>> On 9 December 2013 14:31, phaeton <phaeton@slingshot.co.nz=
<mailto:phaeton@slingshot.co.nz>>=0A>> wrote:=0A>> Shouldn't the giant vers=
ions of weapons (Giant Club, Spear, Axe etc) be included in the=0A>> Warrio=
r weapon categories? I believe they should be for all our giant wanna-be wa=
rriors.=0A>>=0A>> Keith=0A>=0A>=0A>-- to unsubscribe notify mailto:dq-reque=
st@dq.sf.org.nz --=0A>=0A>=0A>
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<html><body><div style=3D"color:#000; background-color:#fff; font-family:ga=
ramond, new york, times, serif;font-size:12pt">i thought giant rapier was c=
alled a lance.<br><br>if we have giant versions of things, do we have small=
 versions of things for goblins etc.<br><br>Ian<br><div><span><br></span></=
div><div><br><blockquote style=3D"border-left: 2px solid rgb(16, 16, 255); =
margin-left: 5px; margin-top: 5px; padding-left: 5px;">  <div style=3D"font=
-family: garamond, new york, times, serif; font-size: 12pt;"> <div style=3D=
"font-family: times new roman, new york, times, serif; font-size: 12pt;"> <=
div dir=3D"ltr"> <hr size=3D"1">  <font face=3D"Arial" size=3D"2"> <b><span=
 style=3D"font-weight:bold;">From:</span></b> Stephen Martin &lt;stephenm@a=
klnz.net&gt;<br> <b><span style=3D"font-weight: bold;">To:</span></b> dq@dq=
..sf.org.nz <br> <b><span style=3D"font-weight: bold;">Sent:</span></b> Mond=
ay, 9 December 2013 3:28 PM<br> <b><span style=3D"font-weight: bold;">Subje=
ct:</span></b>
 Re: [dq] Warrior 3.0.2 - missing weapons?<br> </font> </div> <div class=3D=
"y_msg_container"><br>Giant weapons are not in v2 Warrior and were not cons=
idered one way or the other for v3.<br><br>IMO The Giant sized version of t=
he weapon should be in the same category as the standard sized<br>equivalen=
t. Can't see any reason to exclude them.<br><br>Would also make sense to dr=
op Giant Weapons altogether and just have some sort of size based<br>modifi=
er that would work for Giants, Ogres, Trolls, Titans, ...<br><br>Cheers, St=
ephen.<br><br>On Mon, December 9, 2013 3:17 pm, Errol Cavit wrote:<br>&gt;<=
br>&gt; Given that you can currently spend EP on the weapons Keith mentions=
, it's a reasonable<br>&gt; question. Is this an oversight, a deliberate ex=
clusion, or irrelevant due to some aspect of<br>&gt; the rules that no-one =
has mentioned yet?<br>&gt;<br>&gt; Errol<br>&gt;<br>&gt;<br>&gt; On 9 Decem=
ber 2013 14:31, phaeton &lt;<a
 ymailto=3D"mailto:phaeton@slingshot.co.nz" href=3D"mailto:phaeton@slingsho=
t.co.nz">phaeton@slingshot.co.nz</a>&lt;mailto:<a ymailto=3D"mailto:phaeton=
@slingshot.co.nz" href=3D"mailto:phaeton@slingshot.co.nz">phaeton@slingshot=
..co.nz</a>&gt;&gt;<br>&gt; wrote:<br>&gt; Shouldn't the giant versions of w=
eapons (Giant Club, Spear, Axe etc) be included in the<br>&gt; Warrior weap=
on categories? I believe they should be for all our giant wanna-be warriors=
..<br>&gt;<br>&gt; Keith<br><br><br>-- to unsubscribe notify mailto:<a ymail=
to=3D"mailto:dq-request@dq.sf.org.nz" href=3D"mailto:dq-request@dq.sf.org.n=
z">dq-request@dq.sf.org.nz</a> --<br><br><br></div> </div> </div> </blockqu=
ote></div>   </div></body></html>
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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromWilliam Dymock-Johnson
DateMon, 9 Dec 2013 16:01:31 +1300
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Not the Archean Age! Anything but that again.

On Mon, Dec 9, 2013 at 3:54 PM, Ian Wood <dawnhaven@xtra.co.nz> wrote:

>  i thought giant rapier was called a lance.
>
> if we have giant versions of things, do we have small versions of things
> for goblins etc.
>
> Ian
>
>
>
>

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Not the Archean Age! Anything but that again.<br><br>
<div class=3D"gmail_quote">On Mon, Dec 9, 2013 at 3:54 PM, Ian Wood <span d=
ir=3D"ltr">&lt;<a href=3D"mailto:dawnhaven@xtra.co.nz" target=3D"_blank">da=
wnhaven@xtra.co.nz</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT:#ccc 1px solid;MARGIN:0px 0px 0px 0.8ex;PA=
DDING-LEFT:1ex" class=3D"gmail_quote">
<div>
<div style=3D"FONT-FAMILY:garamond,new york,times,serif;FONT-SIZE:12pt">i t=
hought giant rapier was called a lance.<br><br>if we have giant versions of=
 things, do we have small versions of things for goblins etc.<br><br>Ian<br=
>

<div><span><br></span></div>
<div>
<blockquote style=3D"BORDER-LEFT:rgb(16,16,255) 2px solid;MARGIN-TOP:5px;PA=
DDING-LEFT:5px;MARGIN-LEFT:5px">
<div style=3D"FONT-FAMILY:garamond,new york,times,serif;FONT-SIZE:12pt">
<div style=3D"FONT-FAMILY:times new roman,new york,times,serif;FONT-SIZE:12=
pt">=A0</div></div></blockquote></div></div></div></blockquote></div>

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SubjectRe: [dq] Warrior 3.0.2 - missing weapons?
FromJim Arona
DateMon, 9 Dec 2013 16:56:33 +1300
--089e0115f6824cd50e04ed11fb22
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I don't think you have to worry about what gets fixed in people's minds,
Errol.

Morons will always fixate on the ridiculous as the realistic. Everyone else
will be able to make the distinction.


On 9 December 2013 15:49, Errol Cavit <Errol.Cavit@tollgroup.com> wrote:

> Joking and ambiguous wording aside, the current wiki page on Skills and
> Weapon Training allows training in Crude Club (it being on the standard
> Weapons list/chart/table, and having EP costs to rank 2) - at least that is
> my reading.
>
> Sorry to kill the mood, but I'd rather casual statements in email threads
> didn't get fixed in people's minds.
>
> Cheers
> Errol
>
> > -----Original Message-----
> > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> > Stephen Martin
> > Sent: Monday, 9 December 2013 3:00 p.m.
> > To: dq@dq.sf.org.nz
> > Subject: Re: [dq] Warrior 3.0.2 - missing weapons?
> >
> > Sorry, other entities count as Crude Club and the guild does not allow
> > training in it.
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>

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<div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:georgia,=
serif">I don&#39;t think you have to worry about what gets fixed in people&=
#39;s minds, Errol. <br><br></div><div class=3D"gmail_default" style=3D"fon=
t-family:georgia,serif">
Morons will always fixate on the ridiculous as the realistic. Everyone else=
 will be able to make the distinction.<br></div></div><div class=3D"gmail_e=
xtra"><br><br><div class=3D"gmail_quote">On 9 December 2013 15:49, Errol Ca=
vit <span dir=3D"ltr">&lt;<a href=3D"mailto:Errol.Cavit@tollgroup.com" targ=
et=3D"_blank">Errol.Cavit@tollgroup.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">Joking and ambiguous wording aside, the curr=
ent wiki page on Skills and Weapon Training allows training in Crude Club (=
it being on the standard Weapons list/chart/table, and having EP costs to r=
ank 2) - at least that is my reading.<br>

<br>
Sorry to kill the mood, but I&#39;d rather casual statements in email threa=
ds didn&#39;t get fixed in people&#39;s minds.<br>
<br>
Cheers<br>
<span class=3D"HOEnZb"><font color=3D"#888888">Errol<br>
</font></span><div class=3D"im HOEnZb"><br>
&gt; -----Original Message-----<br>
&gt; From: <a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</=
a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</=
a>] On Behalf Of<br>
</div><div class=3D"im HOEnZb">&gt; Stephen Martin<br>
&gt; Sent: Monday, 9 December 2013 3:00 p.m.<br>
&gt; To: <a href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</a><br>
&gt; Subject: Re: [dq] Warrior 3.0.2 - missing weapons?<br>
&gt;<br>
</div><div class=3D"im HOEnZb">&gt; Sorry, other entities count as Crude Cl=
ub and the guild does not allow<br>
&gt; training in it.<br>
&gt;<br>
<br>
<br>
</div><div class=3D"HOEnZb"><div class=3D"h5">-- to unsubscribe notify mail=
to:<a href=3D"mailto:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</a> -=
-<br>
</div></div></blockquote></div><br></div>

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