Subject[dq] DQ new rulebook edition
FromKelsie McArthur
DateFri, 9 May 2014 21:30:30 +1200
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I have updated the rulebook for a new edition. Below are the changes that I
have made

can anyone think of anything that I have missed?


Is there anything coming up soon that should be included ie wait for after
next meeting?


Kelsie

Spelling and grammar edits including:
Removed first level heading as inconsistent and had orphans.Removed
cytogenesis. Changed non-tactile empathy to ranged empathy. Changed
collegiate to college. Checked semi-colons.

College intro hierarchy rearrangement in Mind, Namer, Fire, Necro,
Celestial.

Moved sap from hafted weapons to special weapons in 56.1.

Changed wording of spirit vision removing sentence "This vision is blocked
by material objects (even if invisible) and magical darkness of Rank 20.",
adding "as though they were normally visible.

Fixed Detect Enchantment (T-2) binding college "Range: 1. 30 feet (+ 5 /
Rank) 2. Touch "Base Chance: 1. PC + 3% / Rank 2. PC + 5% / Rank" "If the
Adept is in contact with the target then the base chance of this talent is
higher."

The Ice elemental has AG 15-2. Assumed that it should be 15-20.

Removed non-magical from these two lines as otherwise it implies that the
it doesn't apply to the quasi-magical abilities mentioned just below them.
=E2=80=9CA character may attempt to employ a *non-magical* skill any number=
 of
times during a day.=E2=80=9D =E2=80=9CThe use of a *non-magical* skill is r=
arely
automatic.=E2=80=9D

6.10 Fumbles If the weapon is not Magical, or made of cold iron, or a Bow,
or a Crossbow, increase this chance of fumbling by: any silver or
truesilver alloy of iron 1% etc changed to: This chance of fumbling is
increased if the weapon is made of a material other than cold iron, as
listed below, unless it is magical, or a Bow or Crossbow.

Removed reference in Ice College spell Refrigeration (G-5) to fire college
temperature alteration spell.

Corrected Wiccan Damnum Minatum reference to Ice College from Air College.

Jono's version of Evil Eye (E&E G-9)

Remove requirement to cast 5 times per when ranking

Remove the 100 charge rule from investment

Warrior 3.0 <http://www.dq-nz.org/dqwiki/index.php?title=3DWarrior_3.0> bas=
ic
and special abilities

Rewording of Spirit Vision (Rune T-2) re visibility restriction

Change the Background Experience in Character Generation from 250
experience to 2,500

Add decreasing Racial Modifiers to Character Gen: Race

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<div dir=3D"ltr">

<p class=3D"MsoNormal">I have updated the rulebook for a new edition. Below=
 are the changes that I have made</p><p class=3D"MsoNormal">can anyone thin=
k of anything that I have missed?</p><p class=3D"MsoNormal"><br></p><p clas=
s=3D"MsoNormal">
Is there anything coming up soon that should be included ie wait for after =
next meeting?<br></p><p class=3D"MsoNormal"><br></p><p class=3D"MsoNormal">=
</p><p class=3D"MsoNormal">Kelsie<br></p><p class=3D"MsoNormal">

</p><p class=3D""><span style>Spelling and grammar edits including:<br></sp=
an></p><span style>Removed first level
heading as inconsistent and had orphans.Removed cytogenesis. Changed
non-tactile empathy to ranged empathy. Changed collegiate to college. Check=
ed
semi-colons. </span>

<p></p><p class=3D""><span style>College intro hierarchy
rearrangement in Mind, Namer, Fire, Necro, Celestial. <br></span></p><span =
style></span><p class=3D"MsoNormal"></p><p class=3D""><span style>Moved
sap from hafted weapons to special weapons in 56.1.</span></p>

<p class=3D""><span style>Changed
wording of spirit vision removing sentence &quot;This vision is blocked by
material objects (even if invisible) and magical darkness of Rank 20.&quot;=
,
adding &quot;as though they were normally visible. </span></p>

<p class=3D""><span style>Fixed
Detect Enchantment (T-2) binding college &quot;Range: 1. 30 feet (+ 5 / Ran=
k)
2. Touch &quot;Base Chance: 1. PC + 3% / Rank 2. PC + 5% / Rank&quot; &quot=
;If
the Adept is in contact with the target then the base chance of this talent=
 is
higher.&quot;</span></p>

<p class=3D""><span style>The
Ice elemental has AG 15-2. Assumed that it should be 15-20.</span></p>

<p class=3D""><span style>Removed
non-magical from these two lines as otherwise it implies that the it doesn&=
#39;t
apply to the quasi-magical abilities mentioned just below them. =E2=80=9CA =
character
may attempt to employ a *non-magical* skill any number of times during a da=
y.=E2=80=9D
=E2=80=9CThe use of a *non-magical* skill is rarely automatic.=E2=80=9D </s=
pan></p>

<p class=3D""><span style>6.10
Fumbles If the weapon is not Magical, or made of cold iron, or a Bow, or a
Crossbow, increase this chance of fumbling by: any silver or truesilver all=
oy
of iron 1% etc changed to: This chance of fumbling is increased if the weap=
on
is made of a material other than cold iron, as listed below, unless it is
magical, or a Bow or Crossbow. </span></p>

<p class=3D"">Removed reference in Ice College spell Refrigeration (G-5) to
fire college temperature alteration spell. </p>

<p class=3D"">Corrected Wiccan Damnum Minatum reference to Ice College from
Air College.</p>

<p></p><p class=3D"MsoNormal"><span style>Jono&#39;s
version of Evil Eye (E&amp;E G-9)</span></p>

<p class=3D"MsoNormal"><span style>Remove
requirement to cast 5 times per when ranking</span></p>

<p class=3D"MsoNormal"><span style>Remove
the 100 charge rule from investment</span></p>

<p class=3D"MsoNormal"><a href=3D"http://www.dq-nz.org/dqwiki/index.php?tit=
le=3DWarrior_3.0" target=3D"_blank" title=3D"Warrior 3.0"><span style=3D"co=
lor:blue">Warrior 3.0</span></a><span style>
basic and special abilities</span></p>

<p class=3D"MsoNormal">Rewording of Spirit Vision (Rune T-2) re visibility
restriction</p>

<p class=3D"MsoNormal">Change the Background Experience in Character Genera=
tion
from 250 experience to 2,500</p>

<p class=3D"MsoNormal">Add decreasing Racial Modifiers to Character Gen: Ra=
ce</p>

</div>

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