Subject | Re: [dq] Trivial rules stuff for next meeting |
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From | Martin Dickson |
Date | Tue, 29 Jul 2014 09:33:35 +1200 |
--001a113651d8eab09704ff47ace4 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable EN blow, or bypass _all_ armour? (e.g. If target has any damage reduction, or armour effective against EN blows then blow dart is ineffective? ) If the latter then wouldn't easiest rule be that blow guns do exactly 1 point of damage, and must do effective damage to deliver payload? Cheers, Martin On 28/07/2014 11:10 PM, "Jim Arona" <jim.arona@gmail.com> wrote: > =E2=80=8BYou need an EN hit if the target has armour, but if they have no > Protection, they suffer the effects of the poison as listed in the poison= 's > description.=E2=80=8B > > > On 28 July 2014 22:25, Kelsie McArthur <kelsiemca@gmail.com> wrote: > >> Not talking about a rule change. The deficiency is that there is not a >> functional rule in the book. Jim thinks that it takes an endurance blow. >> This is reasonable. I and Errol assumed it to be the same as the animals= , >> Also reasonable. We have a new player in the game using one. As written = it >> does the poison damage without having to penetrate. The note should tell= a >> player how it works. >> >> Kelsie >> >> >> On 28 July 2014 19:34, Jim Arona <jim.arona@gmail.com> wrote: >> >>> What deficiency does this rule change on blow guns address? >>> >>> Because, if the answer that it makes the rules more consistent, then >>> stop now before you create a problem where none exists. >>> >>> Blowgun use is not a standard part of the game environment, although >>> there is no reason to exclude it from play, there is also no reason to = make >>> it productive that more of it would be seen. Currently, it's an impract= ical >>> weapon in the way the rules describe them, and so disbelief acts as >>> friction against their overuse. >>> >>> >>> >>> On 28 July 2014 14:25, Errol Cavit <Errol.Cavit@tollgroup.com> wrote: >>> >>>> 1) I think a reminder 8 years after a change comes into effect >>>> for people to update their calcs is ..um.. timely? I=E2=80=99d prefer = updating >>>> Stealth to reflect the subsequent Spy change, but no biggy. >>>> >>>> 2) Various venomous animals have entries like: >>>> >>>> *Weapons* >>>> >>>> Asps may bite. Poison occurs after effective damage. >>>> >>>> *Bite*: BC 65%, [D =E2=80=93 3] penetration only, Close, Rank 0. >>>> >>>> *Poison*: 2 DP per pulse. >>>> >>>> >>>> >>>> So the note should be expanded to give a DM, for penetration only >>>> (currently kind-off assumed to be D+0?). Add a pointer to envenomed we= apons >>>> in Combat 6.13 Weapons? >>>> >>>> >>>> >>>> 3) Kind-of related, Note F should start with =E2=80=98Up to three >>>> throwing darts may be=E2=80=A6=E2=80=99, to match the entry in the wea= pon table. >>>> >>>> 4) Note H (Grenadoes) has been over-shortened at some point, and >>>> now gets lost in the middle. The Alchemist write-ups for greek fire an= d >>>> methane are also poor, but that isn=E2=80=99t the note=E2=80=99s fault= ! >>>> >>>> >>>> >>>> Cheers >>>> >>>> Errol >>>> >>>> >>>> >>>> >>>> >>>> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On >>>> Behalf Of *Kelsie McArthur >>>> *Sent:* Monday, 28 July 2014 12:08 p.m. >>>> *To:* dq@dq.sf.org.nz >>>> *Subject:* [dq] Trivial rules stuff for next meeting >>>> >>>> >>>> >>>> 1) Spy/stealth: the spy skill used to give 2% per rank. The change to >>>> spy changed it to 1% per rank. The text in stealth has not changed. We= need >>>> to pick one. I would suggest sticking with 2% as most people have not >>>> noticed the change, and many people have 2% in their spread sheets. >>>> >>>> 2) Blowgun has no damage and notes which say: * The damage done by a >>>> blowgun dart depends upon the substance which coats the tip. This need= s to >>>> change to the same as venomous animals, which have damage that only ap= plies >>>> for purposes of bypassing armour. >>>> >>>> Kelsie >>>> >>> >>> >> > --001a113651d8eab09704ff47ace4 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <p dir=3D"ltr">EN blow, or bypass _all_ armour?=C2=A0=C2=A0 (e.g. If target= has any damage reduction,=C2=A0 or armour effective against EN blows then = blow dart is ineffective? )</p> <p dir=3D"ltr">If the latter then wouldn't easiest rule be that blow gu= ns do exactly 1 point of damage,=C2=A0 and must do effective damage to deli= ver payload? </p> <p dir=3D"ltr">Cheers, Martin</p> <div class=3D"gmail_quote">On 28/07/2014 11:10 PM, "Jim Arona" &l= t;<a href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</a>> wrote:= <br type=3D"attribution"><blockquote class=3D"gmail_quote" style=3D"margin:= 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> <div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:georgia,= serif">=E2=80=8BYou need an EN hit if the target has armour, but if they ha= ve no Protection, they suffer the effects of the poison as listed in the po= ison's description.=E2=80=8B</div> </div><div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">On 28 J= uly 2014 22:25, Kelsie McArthur <span dir=3D"ltr"><<a href=3D"mailto:kel= siemca@gmail.com" target=3D"_blank">kelsiemca@gmail.com</a>></span> wrot= e:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"><div dir=3D"ltr"><div>Not talking about a ru= le change. The deficiency is that there is not a functional rule in the boo= k. Jim thinks that it takes an endurance blow. This is reasonable. I and Er= rol assumed it to be the same as the animals, Also reasonable. We have a ne= w player in the game using one. As written it does the poison damage withou= t having to penetrate. The note should tell a player how it works.<span><fo= nt color=3D"#888888"><br> <br></font></span></div><span><font color=3D"#888888">Kelsie<br></font></sp= an></div><div><div><div class=3D"gmail_extra"><br><br><div class=3D"gmail_q= uote">On 28 July 2014 19:34, Jim Arona <span dir=3D"ltr"><<a href=3D"mai= lto:jim.arona@gmail.com" target=3D"_blank">jim.arona@gmail.com</a>></spa= n> wrote:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"><div dir=3D"ltr"><div class=3D"gmail_default= " style=3D"font-family:georgia,serif">What deficiency does this rule change= on blow guns address?</div> <div class=3D"gmail_default" style=3D"font-family:georgia,serif"><br></div>= <div class=3D"gmail_default" style=3D"font-family:georgia,serif"> Because, if the answer that it makes the rules more consistent, then stop n= ow before you create a problem where none exists.</div><div class=3D"gmail_= default" style=3D"font-family:georgia,serif"><br></div><div class=3D"gmail_= default" style=3D"font-family:georgia,serif"> Blowgun use is not a standard part of the game environment, although there = is no reason to exclude it from play, there is also no reason to make it pr= oductive that more of it would be seen. Currently, it's an impractical = weapon in the way the rules describe them, and so disbelief acts as frictio= n against their overuse.</div> <div class=3D"gmail_default" style=3D"font-family:georgia,serif"><br></div>= </div><div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote"><div>On= 28 July 2014 14:25, Errol Cavit <span dir=3D"ltr"><<a href=3D"mailto:Er= rol.Cavit@tollgroup.com" target=3D"_blank">Errol.Cavit@tollgroup.com</a>>= ;</span> wrote:<br> </div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-l= eft:1px #ccc solid;padding-left:1ex"><div link=3D"blue" vlink=3D"purple" la= ng=3D"EN-NZ"><div><div><p><u></u><span style=3D"font-size:11.0pt;font-famil= y:"Calibri","sans-serif";color:#1f497d"><span>1)<span s= tyle=3D"font:7.0pt "Times New Roman"">=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0 </span></span></span><u></u><span style=3D"font-size:11.0pt;font-family= :"Calibri","sans-serif";color:#1f497d">I think a remind= er 8 years after a change comes into effect for people to update their calc= s is ..um.. timely? I=E2=80=99d prefer updating Stealth to reflect the subs= equent Spy change, but no biggy.<u></u><u></u></span></p> </div><p><u></u><span style=3D"font-size:11.0pt;font-family:"Calibri&q= uot;,"sans-serif";color:#1f497d"><span>2)<span style=3D"font:7.0p= t "Times New Roman"">=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span></span= ></span><u></u><span style=3D"font-size:11.0pt;font-family:"Calibri&qu= ot;,"sans-serif";color:#1f497d">Various venomous animals have ent= ries like:<u></u><u></u></span></p> <div> <p class=3D"MsoNormal" style=3D"margin-right:0cm;margin-bottom:1.2pt;margin= -left:36.0pt;line-height:14.3pt;background:white"><b><span style=3D"font-si= ze:10.0pt;font-family:"Arial","sans-serif";color:black"= >Weapons<u></u><u></u></span></b></p> <p class=3D"MsoNormal" style=3D"margin-right:0cm;margin-bottom:1.2pt;margin= -left:36.0pt;line-height:14.3pt;background:white"><span style=3D"font-size:= 10.0pt;font-family:"Arial","sans-serif";color:black">As= ps may bite. Poison occurs after effective damage.<u></u><u></u></span></p> <p class=3D"MsoNormal" style=3D"margin-right:0cm;margin-bottom:1.2pt;margin= -left:36.0pt;line-height:14.3pt;background:white"><b><span style=3D"font-si= ze:10.0pt;font-family:"Arial","sans-serif";color:black"= >Bite</span></b><span style=3D"font-size:10.0pt;font-family:"Arial&quo= t;,"sans-serif";color:black">: BC 65%, [D =E2=80=93 3] penetratio= n only, Close, Rank 0.<u></u><u></u></span></p> <p class=3D"MsoNormal" style=3D"margin-right:0cm;margin-bottom:1.2pt;margin= -left:36.0pt;line-height:14.3pt;background:white"><b><span style=3D"font-si= ze:10.0pt;font-family:"Arial","sans-serif";color:black"= >Poison</span></b><span style=3D"font-size:10.0pt;font-family:"Arial&q= uot;,"sans-serif";color:black">: 2 DP per pulse.<u></u><u></u></s= pan></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;font-family:"Ca= libri","sans-serif";color:#1f497d"><u></u>=C2=A0<u></u></spa= n></p><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;font-family:&q= uot;Calibri","sans-serif";color:#1f497d">So =C2=A0the note s= hould be expanded to give a DM, for penetration only (currently kind-off as= sumed to be D+0?). Add a pointer to envenomed weapons in Combat 6.13 Weapon= s?<u></u><u></u></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;font-family:"Ca= libri","sans-serif";color:#1f497d"><u></u>=C2=A0<u></u></spa= n></p><p><u></u><span style=3D"font-size:11.0pt;font-family:"Calibri&q= uot;,"sans-serif";color:#1f497d"><span>3)<span style=3D"font:7.0p= t "Times New Roman"">=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span></span= ></span><u></u><span style=3D"font-size:11.0pt;font-family:"Calibri&qu= ot;,"sans-serif";color:#1f497d">Kind-of related, Note F should st= art with =E2=80=98Up to three throwing darts may be=E2=80=A6=E2=80=99, to m= atch the entry in the weapon table.<u></u><u></u></span></p> <p><u></u><span style=3D"font-size:11.0pt;font-family:"Calibri",&= quot;sans-serif";color:#1f497d"><span>4)<span style=3D"font:7.0pt &quo= t;Times New Roman"">=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span></span></spa= n><u></u><span style=3D"font-size:11.0pt;font-family:"Calibri",&q= uot;sans-serif";color:#1f497d">Note H (Grenadoes) has been over-shorte= ned at some point, and now gets lost in the middle. The Alchemist write-ups= for greek fire and methane are also poor, but that isn=E2=80=99t the note= =E2=80=99s fault!<u></u><u></u></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;font-family:"Ca= libri","sans-serif";color:#1f497d"><u></u>=C2=A0<u></u></spa= n></p><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;font-family:&q= uot;Calibri","sans-serif";color:#1f497d">Cheers<u></u><u></u= ></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;font-family:"Ca= libri","sans-serif";color:#1f497d">Errol <u></u><u></u></spa= n></p><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;font-family:&q= uot;Calibri","sans-serif";color:#1f497d"><u></u>=C2=A0<u></u= ></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;font-family:"Ca= libri","sans-serif";color:#1f497d"><u></u>=C2=A0<u></u></spa= n></p><div style=3D"border:none;border-left:solid blue 1.5pt;padding:0cm 0c= m 0cm 4.0pt"> <div><div style=3D"border:none;border-top:solid #b5c4df 1.0pt;padding:3.0pt= 0cm 0cm 0cm"><p class=3D"MsoNormal"><b><span style=3D"font-size:10.0pt;fon= t-family:"Tahoma","sans-serif"" lang=3D"EN-US">From:</s= pan></b><span style=3D"font-size:10.0pt;font-family:"Tahoma",&quo= t;sans-serif"" lang=3D"EN-US"> <a href=3D"mailto:dq-owner@dq.sf.org.nz= " target=3D"_blank">dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-= owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b>On Beha= lf Of </b>Kelsie McArthur<br> <b>Sent:</b> Monday, 28 July 2014 12:08 p.m.<br><b>To:</b> <a href=3D"mailt= o:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b>Subject:</b>= [dq] Trivial rules stuff for next meeting<u></u><u></u></span></p></div></= div> <div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p><div><div><div><p class= =3D"MsoNormal" style=3D"margin-bottom:12.0pt">1) Spy/stealth: the spy skill= used to give 2% per rank. The change to spy changed it to 1% per rank. The= text in stealth has not changed. We need to pick one. I would suggest stic= king with 2% as most people have not noticed the change,=C2=A0 and many peo= ple have 2% in their spread sheets.<u></u><u></u></p> </div><p class=3D"MsoNormal" style=3D"margin-bottom:12.0pt">2) Blowgun has = no damage and notes which say: * The damage done by a blowgun dart depends = upon the substance which coats the tip. This needs to change to the same as= venomous animals, which have damage that only applies for purposes of bypa= ssing armour.<u></u><u></u></p> </div><p class=3D"MsoNormal">Kelsie<u></u><u></u></p></div></div></div></di= v></div></div></blockquote></div><br></div> </blockquote></div><br></div> </div></div></blockquote></div><br></div> </blockquote></div> --001a113651d8eab09704ff47ace4-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Trivial rules stuff for next meeting |
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From | Ian Wood |
Date | Mon, 28 Jul 2014 14:53:41 -0700 |
---588606924-1933738831-1406584421=:16209 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable And at rank 4 they do 2 points, so get past those pesky tough hide critters= , like orcs.=0A=0A=0A=0A>________________________________=0A> From: Martin = Dickson <martin.dickson@gmail.com>=0A>To: dq@dq.sf.org.nz =0A>Sent: Tuesday= , 29 July 2014 9:33 AM=0A>Subject: Re: [dq] Trivial rules stuff for next me= eting=0A> =0A>=0A>=0A>EN blow, or bypass _all_ armour?=C2=A0=C2=A0 (e.g. If= target has any damage reduction,=C2=A0 or armour effective against EN blow= s then blow dart is ineffective? )=0A>If the latter then wouldn't easiest r= ule be that blow guns do exactly 1 point of damage,=C2=A0 and must do effec= tive damage to deliver payload? =0A>Cheers, Martin=0A>=0A>=0A>=0A>On 28/07/= 2014 11:10 PM, "Jim Arona" <jim.arona@gmail.com> wrote:=0A>=0A>=E2=80=8BYou= need an EN hit if the target has armour, but if they have no Protection, t= hey suffer the effects of the poison as listed in the poison's description.= =E2=80=8B=0A>>=0A>>=0A>>=0A>>On 28 July 2014 22:25, Kelsie McArthur <kelsie= mca@gmail.com> wrote:=0A>>=0A>>Not talking about a rule change. The deficie= ncy is that there is not a functional rule in the book. Jim thinks that it = takes an endurance blow. This is reasonable. I and Errol assumed it to be t= he same as the animals, Also reasonable. We have a new player in the game u= sing one. As written it does the poison damage without having to penetrate.= The note should tell a player how it works.=0A>>>=0A>>>Kelsie=0A>>>=0A>>>= =0A>>>=0A>>>=0A>>>On 28 July 2014 19:34, Jim Arona <jim.arona@gmail.com> wr= ote:=0A>>>=0A>>>What deficiency does this rule change on blow guns address?= =0A>>>>=0A>>>>=0A>>>>Because, if the answer that it makes the rules more co= nsistent, then stop now before you create a problem where none exists.=0A>>= >>=0A>>>>=0A>>>>Blowgun use is not a standard part of the game environment,= although there is no reason to exclude it from play, there is also no reas= on to make it productive that more of it would be seen. Currently, it's an = impractical weapon in the way the rules describe them, and so disbelief act= s as friction against their overuse.=0A>>>>=0A>>>>=0A>>>>=0A>>>>=0A>>>>=0A>= >>>On 28 July 2014 14:25, Errol Cavit <Errol.Cavit@tollgroup.com> wrote:=0A= >>>>=0A>>>>1)=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 I think a reminder 8 years afte= r a change comes into effect for people to update their calcs is ..um.. tim= ely? I=E2=80=99d prefer updating Stealth to reflect the subsequent Spy chan= ge, but no biggy.=0A>>>>>2)=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Various venomous = animals have entries like:=0A>>>>>Weapons=0A>>>>>Asps may bite. Poison occu= rs after effective damage.=0A>>>>>Bite: BC 65%, [D =E2=80=93 3] penetration= only, Close, Rank 0.=0A>>>>>Poison: 2 DP per pulse.=0A>>>>>=C2=A0=0A>>>>>S= o =C2=A0the note should be expanded to give a DM, for penetration only (cur= rently kind-off assumed to be D+0?). Add a pointer to envenomed weapons in = Combat 6.13 Weapons?=0A>>>>>=C2=A0=0A>>>>>3)=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 = Kind-of related, Note F should start with =E2=80=98Up to three throwing dar= ts may be=E2=80=A6=E2=80=99, to match the entry in the weapon table.=0A>>>>= >4)=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Note H (Grenadoes) has been over-shortene= d at some point, and now gets lost in the middle. The Alchemist write-ups f= or greek fire and methane are also poor, but that isn=E2=80=99t the note=E2= =80=99s fault!=0A>>>>>=C2=A0=0A>>>>>Cheers=0A>>>>>Errol =0A>>>>>=C2=A0=0A>>= >>>=C2=A0=0A>>>>>From:dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] = On Behalf Of Kelsie McArthur=0A>>>>>Sent: Monday, 28 July 2014 12:08 p.m.= =0A>>>>>To: dq@dq.sf.org.nz=0A>>>>>Subject: [dq] Trivial rules stuff for ne= xt meeting=0A>>>>>=C2=A0=0A>>>>>1) Spy/stealth: the spy skill used to give = 2% per rank. The change to spy changed it to 1% per rank. The text in steal= th has not changed. We need to pick one. I would suggest sticking with 2% a= s most people have not noticed the change,=C2=A0 and many people have 2% in= their spread sheets.=0A>>>>>2) Blowgun has no damage and notes which say: = * The damage done by a blowgun dart depends upon the substance which coats = the tip. This needs to change to the same as venomous animals, which have d= amage that only applies for purposes of bypassing armour.=0A>>>>>Kelsie=0A>= >>>=0A>>>=0A>>=0A>=0A> ---588606924-1933738831-1406584421=:16209 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <html><body><div style=3D"color:#000; background-color:#fff; font-family:He= lveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, Sans-Serif;fo= nt-size:12pt"><div><span>And at rank 4 they do 2 points, so get past those = pesky tough hide critters, like orcs.</span></div><div><br></div><blockquot= e style=3D"border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; margi= n-top: 5px; padding-left: 5px;"> <div style=3D"font-family: HelveticaNeue,= Helvetica Neue, Helvetica, Arial, Lucida Grande, Sans-Serif; font-size: 12= pt;"> <div style=3D"font-family: times new roman, new york, times, serif; f= ont-size: 12pt;"> <div dir=3D"ltr"> <hr size=3D"1"> <font face=3D"Arial" s= ize=3D"2"> <b><span style=3D"font-weight:bold;">From:</span></b> Martin Dic= kson <martin.dickson@gmail.com><br> <b><span style=3D"font-weight: bo= ld;">To:</span></b> dq@dq.sf.org.nz <br> <b><span style=3D"font-weight: bol= d;">Sent:</span></b> Tuesday, 29 July 2014 9:33 AM<br> <b><span style=3D"fo= nt-weight: bold;">Subject:</span></b> Re: [dq] Trivial rules stuff for next meeting<b= r> </font> </div> <div class=3D"y_msg_container"><br><div id=3D"yiv81142486= 08"><div><div dir=3D"ltr">EN blow, or bypass _all_ armour? (e.g= .. If target has any damage reduction, or armour effective against EN = blows then blow dart is ineffective? )</div>=0A<div dir=3D"ltr">If the latt= er then wouldn't easiest rule be that blow guns do exactly 1 point of damag= e, and must do effective damage to deliver payload? </div>=0A<div dir= =3D"ltr">Cheers, Martin</div>=0A<div class=3D"qtdSeparateBR"><br><br></div>= <div class=3D"yiv8114248608yqt0639056555" id=3D"yiv8114248608yqt32242"><div= class=3D"yiv8114248608gmail_quote">On 28/07/2014 11:10 PM, "Jim Arona" <= ;<a rel=3D"nofollow" shape=3D"rect" ymailto=3D"mailto:jim.arona@gmail.com" = target=3D"_blank" href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</= a>> wrote:<br clear=3D"none"><blockquote class=3D"yiv8114248608gmail_quo= te" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;= ">=0A<div dir=3D"ltr"><div class=3D"yiv8114248608gmail_default" style=3D"fo= nt-family:georgia, serif;">=E2=80=8BYou need an EN hit if the target has ar= mour, but if they have no Protection, they suffer the effects of the poison= as listed in the poison's description.=E2=80=8B</div>=0A=0A</div><div clas= s=3D"yiv8114248608gmail_extra"><br clear=3D"none"><br clear=3D"none"><div c= lass=3D"yiv8114248608gmail_quote">On 28 July 2014 22:25, Kelsie McArthur <s= pan dir=3D"ltr"><<a rel=3D"nofollow" shape=3D"rect" ymailto=3D"mailto:ke= lsiemca@gmail.com" target=3D"_blank" href=3D"mailto:kelsiemca@gmail.com">ke= lsiemca@gmail.com</a>></span> wrote:<br clear=3D"none">=0A=0A<blockquote= class=3D"yiv8114248608gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:= 1px #ccc solid;padding-left:1ex;"><div dir=3D"ltr"><div>Not talking about a= rule change. The deficiency is that there is not a functional rule in the = book. Jim thinks that it takes an endurance blow. This is reasonable. I and= Errol assumed it to be the same as the animals, Also reasonable. We have a= new player in the game using one. As written it does the poison damage wit= hout having to penetrate. The note should tell a player how it works.<span>= <font color=3D"#888888"><br clear=3D"none">=0A=0A=0A<br clear=3D"none"></fo= nt></span></div><span><font color=3D"#888888">Kelsie<br clear=3D"none"></fo= nt></span></div><div><div><div class=3D"yiv8114248608gmail_extra"><br clear= =3D"none"><br clear=3D"none"><div class=3D"yiv8114248608gmail_quote">On 28 = July 2014 19:34, Jim Arona <span dir=3D"ltr"><<a rel=3D"nofollow" shape= =3D"rect" ymailto=3D"mailto:jim.arona@gmail.com" target=3D"_blank" href=3D"= mailto:jim.arona@gmail.com">jim.arona@gmail.com</a>></span> wrote:<br cl= ear=3D"none">=0A=0A=0A<blockquote class=3D"yiv8114248608gmail_quote" style= =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div di= r=3D"ltr"><div class=3D"yiv8114248608gmail_default" style=3D"font-family:ge= orgia, serif;">What deficiency does this rule change on blow guns address?<= /div>=0A=0A=0A<div class=3D"yiv8114248608gmail_default" style=3D"font-famil= y:georgia, serif;"><br clear=3D"none"></div><div class=3D"yiv8114248608gmai= l_default" style=3D"font-family:georgia, serif;">=0ABecause, if the answer = that it makes the rules more consistent, then stop now before you create a = problem where none exists.</div><div class=3D"yiv8114248608gmail_default" s= tyle=3D"font-family:georgia, serif;"><br clear=3D"none"></div><div class=3D= "yiv8114248608gmail_default" style=3D"font-family:georgia, serif;">=0A=0A= =0A=0ABlowgun use is not a standard part of the game environment, although = there is no reason to exclude it from play, there is also no reason to make= it productive that more of it would be seen. Currently, it's an impractica= l weapon in the way the rules describe them, and so disbelief acts as frict= ion against their overuse.</div>=0A=0A=0A=0A<div class=3D"yiv8114248608gmai= l_default" style=3D"font-family:georgia, serif;"><br clear=3D"none"></div><= /div><div class=3D"yiv8114248608gmail_extra"><br clear=3D"none"><br clear= =3D"none"><div class=3D"yiv8114248608gmail_quote"><div>On 28 July 2014 14:2= 5, Errol Cavit <span dir=3D"ltr"><<a rel=3D"nofollow" shape=3D"rect" yma= ilto=3D"mailto:Errol.Cavit@tollgroup.com" target=3D"_blank" href=3D"mailto:= Errol.Cavit@tollgroup.com">Errol.Cavit@tollgroup.com</a>></span> wrote:<= br clear=3D"none">=0A=0A=0A=0A</div><blockquote class=3D"yiv8114248608gmail= _quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:= 1ex;"><div lang=3D"EN-NZ"><div><div><div><u></u><span style=3D"font-size:11= ..0pt;"><span>1)<span style=3D"font:7.0pt;"> <= /span></span></span><u></u><span style=3D"font-size:11.0pt;">I think a remi= nder 8 years after a change comes into effect for people to update their ca= lcs is ..um.. timely? I=E2=80=99d prefer updating Stealth to reflect the su= bsequent Spy change, but no biggy.<u></u><u></u></span></div>=0A=0A=0A=0A</= div><div><u></u><span style=3D"font-size:11.0pt;"><span>2)<span style=3D"fo= nt:7.0pt;"> </span></span></span><u></u><span= style=3D"font-size:11.0pt;">Various venomous animals have entries like:<u>= </u><u></u></span></div>=0A=0A=0A<div>=0A<div class=3D"yiv8114248608MsoNorm= al" style=3D"margin-right:0cm;margin-bottom:1.2pt;margin-left:36.0pt;line-h= eight:14.3pt;background:white;"><b><span style=3D"font-size:10.0pt;">Weapon= s<u></u><u></u></span></b></div>=0A=0A=0A=0A<div class=3D"yiv8114248608MsoN= ormal" style=3D"margin-right:0cm;margin-bottom:1.2pt;margin-left:36.0pt;lin= e-height:14.3pt;background:white;"><span style=3D"font-size:10.0pt;">Asps m= ay bite. Poison occurs after effective damage.<u></u><u></u></span></div>= =0A=0A=0A=0A<div class=3D"yiv8114248608MsoNormal" style=3D"margin-right:0cm= ;margin-bottom:1.2pt;margin-left:36.0pt;line-height:14.3pt;background:white= ;"><b><span style=3D"font-size:10.0pt;">Bite</span></b><span style=3D"font-= size:10.0pt;">: BC 65%, [D =E2=80=93 3] penetration only, Close, Rank 0.<u>= </u><u></u></span></div>=0A=0A=0A=0A<div class=3D"yiv8114248608MsoNormal" s= tyle=3D"margin-right:0cm;margin-bottom:1.2pt;margin-left:36.0pt;line-height= :14.3pt;background:white;"><b><span style=3D"font-size:10.0pt;">Poison</spa= n></b><span style=3D"font-size:10.0pt;">: 2 DP per pulse.<u></u><u></u></sp= an></div>=0A=0A=0A=0A<div class=3D"yiv8114248608MsoNormal"><span style=3D"f= ont-size:11.0pt;"><u></u> <u></u></span></div><div class=3D"yiv8114248= 608MsoNormal"><span style=3D"font-size:11.0pt;">So the note should be= expanded to give a DM, for penetration only (currently kind-off assumed to= be D+0?). Add a pointer to envenomed weapons in Combat 6.13 Weapons?<u></u= ><u></u></span></div>=0A=0A=0A=0A<div class=3D"yiv8114248608MsoNormal"><spa= n style=3D"font-size:11.0pt;"><u></u> <u></u></span></div><div><u></u>= <span style=3D"font-size:11.0pt;"><span>3)<span style=3D"font:7.0pt;"> = ; </span></span></span><u></u><span style=3D"font-s= ize:11.0pt;">Kind-of related, Note F should start with =E2=80=98Up to three= throwing darts may be=E2=80=A6=E2=80=99, to match the entry in the weapon = table.<u></u><u></u></span></div>=0A=0A=0A=0A<div><u></u><span style=3D"fon= t-size:11.0pt;"><span>4)<span style=3D"font:7.0pt;">  = ; </span></span></span><u></u><span style=3D"font-size:11.0pt;">Note = H (Grenadoes) has been over-shortened at some point, and now gets lost in t= he middle. The Alchemist write-ups for greek fire and methane are also poor= , but that isn=E2=80=99t the note=E2=80=99s fault!<u></u><u></u></span></di= v>=0A=0A=0A=0A<div class=3D"yiv8114248608MsoNormal"><span style=3D"font-siz= e:11.0pt;"><u></u> <u></u></span></div><div class=3D"yiv8114248608MsoN= ormal"><span style=3D"font-size:11.0pt;">Cheers<u></u><u></u></span></div>= =0A=0A=0A=0A<div class=3D"yiv8114248608MsoNormal"><span style=3D"font-size:= 11.0pt;">Errol <u></u><u></u></span></div><div class=3D"yiv8114248608MsoNor= mal"><span style=3D"font-size:11.0pt;"><u></u> <u></u></span></div>=0A= =0A=0A=0A<div class=3D"yiv8114248608MsoNormal"><span style=3D"font-size:11.= 0pt;"><u></u> <u></u></span></div><div style=3D"border:none;border-lef= t:solid blue 1.5pt;padding:0cm 0cm 0cm 4.0pt;">=0A=0A=0A=0A<div><div style= =3D"border:none;border-top:solid #b5c4df 1.0pt;padding:3.0pt 0cm 0cm 0cm;">= <div class=3D"yiv8114248608MsoNormal"><b><span style=3D"font-size:10.0pt;" = lang=3D"EN-US">From:</span></b><span style=3D"font-size:10.0pt;" lang=3D"EN= -US"> <a rel=3D"nofollow" shape=3D"rect" ymailto=3D"mailto:dq-owner@dq.sf.o= rg.nz" target=3D"_blank" href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.= sf.org.nz</a> [mailto:<a rel=3D"nofollow" shape=3D"rect" ymailto=3D"mailto:= dq-owner@dq.sf.org.nz" target=3D"_blank" href=3D"mailto:dq-owner@dq.sf.org.= nz">dq-owner@dq.sf.org.nz</a>] <b>On Behalf Of </b>Kelsie McArthur<br clear= =3D"none">=0A=0A=0A=0A<b>Sent:</b> Monday, 28 July 2014 12:08 p.m.<br clear= =3D"none"><b>To:</b> <a rel=3D"nofollow" shape=3D"rect" ymailto=3D"mailto:d= q@dq.sf.org.nz" target=3D"_blank" href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.= org.nz</a><br clear=3D"none"><b>Subject:</b> [dq] Trivial rules stuff for n= ext meeting<u></u><u></u></span></div></div></div>=0A=0A=0A=0A<div><div cla= ss=3D"yiv8114248608MsoNormal"><u></u> <u></u></div><div><div><div><div= class=3D"yiv8114248608MsoNormal" style=3D"margin-bottom:12.0pt;">1) Spy/st= ealth: the spy skill used to give 2% per rank. The change to spy changed it= to 1% per rank. The text in stealth has not changed. We need to pick one. = I would suggest sticking with 2% as most people have not noticed the change= , and many people have 2% in their spread sheets.<u></u><u></u></div>= =0A=0A=0A=0A</div><div class=3D"yiv8114248608MsoNormal" style=3D"margin-bot= tom:12.0pt;">2) Blowgun has no damage and notes which say: * The damage don= e by a blowgun dart depends upon the substance which coats the tip. This ne= eds to change to the same as venomous animals, which have damage that only = applies for purposes of bypassing armour.<u></u><u></u></div>=0A=0A=0A=0A</= div><div class=3D"yiv8114248608MsoNormal">Kelsie<u></u><u></u></div></div><= /div></div></div></div></div></blockquote></div><br clear=3D"none"></div>= =0A</blockquote></div><br clear=3D"none"></div>=0A</div></div></blockquote>= </div><br clear=3D"none"></div>=0A</blockquote></div></div></div></div><br>= <br></div> </div> </div> </blockquote><div></div> </div></body></html> ---588606924-1933738831-1406584421=:16209-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Trivial rules stuff for next meeting |
---|---|
From | William Dymock-Johnson |
Date | Tue, 29 Jul 2014 11:02:21 +1200 |
I am supposing that enquiring what was done to the original rule (roll a d10, if more than targets armour apply poison effects) would be an exercise in futility if not insanity. On Mon, Jul 28, 2014 at 12:08 PM, Kelsie McArthur <kelsiemca@gmail.com> wrote: > 1) Spy/stealth: the spy skill used to give 2% per rank. The change to spy > changed it to 1% per rank. The text in stealth has not changed. We need to > pick one. I would suggest sticking with 2% as most people have not noticed > the change, and many people have 2% in their spread sheets. > > 2) Blowgun has no damage and notes which say: * The damage done by a blowgun > dart depends upon the substance which coats the tip. This needs to change to > the same as venomous animals, which have damage that only applies for > purposes of bypassing armour. > > Kelsie -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Trivial rules stuff for next meeting |
---|---|
From | Errol Cavit |
Date | Tue, 29 Jul 2014 11:19:35 +1200 |
V2hpbGUgZGlnZ2luZyB0aHJvdWdoIG9sZCBydWxlYm9va3MgdG8gZmluZCB0aGUgZXhhY3Qgd29y ZGluZyAoaGludCwgaXQgZG9lc24ndCBzZWVtIHRvIGJlIGluIDIwMDYncykgd291bGQgbGlrZWx5 IG5vdCBiZSBmdXRpbGUsIGl0IGRvZXNuJ3Qgc2VlbSB0aGF0IHJlbGV2YW50LiBBbnkgcmVhc29u YWJsZSwgY2xlYXIsIHNpbXBsZSBtZXRob2Qgb2YgcmVwcmVzZW50aW5nIHRoaXMgY2FuIGVhc2ls eSBiZSBhZGRlZCB0byB0aGUgV2VhcG9uIFRhYmxlIG5vdGUuDQpXaGF0IFdpbGxpYW0ncyBtZW1v cnkgaXMgZGVzY3JpYmluZyBsb29rcyBsaWtlIGhvdyB0aGUgdmVub21vdXMgc25ha2UgYml0ZXMg d29yaywgd2l0aCBhICdwZW5ldHJhdGlvbi1vbmx5JyBkYW1hZ2Ugb2YgRCswLg0KDQoNCj4gLS0t LS1PcmlnaW5hbCBNZXNzYWdlLS0tLS0NCj4gRnJvbTogZHEtb3duZXJAZHEuc2Yub3JnLm56IFtt YWlsdG86ZHEtb3duZXJAZHEuc2Yub3JnLm56XSBPbiBCZWhhbGYgT2YNCj4gV2lsbGlhbSBEeW1v Y2stSm9obnNvbg0KPiBTZW50OiBUdWVzZGF5LCAyOSBKdWx5IDIwMTQgMTE6MDIgYS5tLg0KPiBU bzogZHFAZHEuc2Yub3JnLm56DQo+IFN1YmplY3Q6IFJlOiBbZHFdIFRyaXZpYWwgcnVsZXMgc3R1 ZmYgZm9yIG5leHQgbWVldGluZw0KPiANCj4gSSBhbSBzdXBwb3NpbmcgdGhhdCBlbnF1aXJpbmcg d2hhdCB3YXMgZG9uZSB0byB0aGUgb3JpZ2luYWwgcnVsZSAocm9sbA0KPiBhIGQxMCwgaWYgbW9y ZSB0aGFuIHRhcmdldHMgYXJtb3VyIGFwcGx5IHBvaXNvbiBlZmZlY3RzKSB3b3VsZCBiZSBhbg0K PiBleGVyY2lzZSBpbiBmdXRpbGl0eSBpZiBub3QgaW5zYW5pdHkuDQo+IA0KPiBPbiBNb24sIEp1 bCAyOCwgMjAxNCBhdCAxMjowOCBQTSwgS2Vsc2llIE1jQXJ0aHVyIDxrZWxzaWVtY2FAZ21haWwu Y29tPg0KPiB3cm90ZToNCj4gPiAxKSBTcHkvc3RlYWx0aDogdGhlIHNweSBza2lsbCB1c2VkIHRv IGdpdmUgMiUgcGVyIHJhbmsuIFRoZSBjaGFuZ2UgdG8NCj4gPiBzcHkgY2hhbmdlZCBpdCB0byAx JSBwZXIgcmFuay4gVGhlIHRleHQgaW4gc3RlYWx0aCBoYXMgbm90IGNoYW5nZWQuDQo+IFdlDQo+ ID4gbmVlZCB0byBwaWNrIG9uZS4gSSB3b3VsZCBzdWdnZXN0IHN0aWNraW5nIHdpdGggMiUgYXMg bW9zdCBwZW9wbGUNCj4gaGF2ZQ0KPiA+IG5vdCBub3RpY2VkIHRoZSBjaGFuZ2UsICBhbmQgbWFu eSBwZW9wbGUgaGF2ZSAyJSBpbiB0aGVpciBzcHJlYWQNCj4gc2hlZXRzLg0KPiA+DQo+ID4gMikg Qmxvd2d1biBoYXMgbm8gZGFtYWdlIGFuZCBub3RlcyB3aGljaCBzYXk6ICogVGhlIGRhbWFnZSBk b25lIGJ5IGENCj4gPiBibG93Z3VuIGRhcnQgZGVwZW5kcyB1cG9uIHRoZSBzdWJzdGFuY2Ugd2hp Y2ggY29hdHMgdGhlIHRpcC4gVGhpcw0KPiA+IG5lZWRzIHRvIGNoYW5nZSB0byB0aGUgc2FtZSBh cyB2ZW5vbW91cyBhbmltYWxzLCB3aGljaCBoYXZlIGRhbWFnZQ0KPiA+IHRoYXQgb25seSBhcHBs aWVzIGZvciBwdXJwb3NlcyBvZiBieXBhc3NpbmcgYXJtb3VyLg0KPiA+DQo+ID4gS2Vsc2llDQo+ IA0KPiANCj4gLS0gdG8gdW5zdWJzY3JpYmUgbm90aWZ5IG1haWx0bzpkcS1yZXF1ZXN0QGRxLnNm Lm9yZy5ueiAtLQ0K -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Trivial rules stuff for next meeting |
---|---|
From | Kelsie McArthur |
Date | Tue, 29 Jul 2014 13:02:52 +1200 |
--089e0117769961ca9404ff4a995a Content-Type: text/plain; charset=UTF-8 Original bantam rulebook is exactly as now. But yes, not relevant. Kelsie On 29 July 2014 11:19, Errol Cavit <Errol.Cavit@tollgroup.com> wrote: > While digging through old rulebooks to find the exact wording (hint, it > doesn't seem to be in 2006's) would likely not be futile, it doesn't seem > that relevant. Any reasonable, clear, simple method of representing this > can easily be added to the Weapon Table note. > What William's memory is describing looks like how the venomous snake > bites work, with a 'penetration-only' damage of D+0. > > > > -----Original Message----- > > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of > > William Dymock-Johnson > > Sent: Tuesday, 29 July 2014 11:02 a.m. > > To: dq@dq.sf.org.nz > > Subject: Re: [dq] Trivial rules stuff for next meeting > > > > I am supposing that enquiring what was done to the original rule (roll > > a d10, if more than targets armour apply poison effects) would be an > > exercise in futility if not insanity. > > > > On Mon, Jul 28, 2014 at 12:08 PM, Kelsie McArthur <kelsiemca@gmail.com> > > wrote: > > > 1) Spy/stealth: the spy skill used to give 2% per rank. The change to > > > spy changed it to 1% per rank. The text in stealth has not changed. > > We > > > need to pick one. I would suggest sticking with 2% as most people > > have > > > not noticed the change, and many people have 2% in their spread > > sheets. > > > > > > 2) Blowgun has no damage and notes which say: * The damage done by a > > > blowgun dart depends upon the substance which coats the tip. This > > > needs to change to the same as venomous animals, which have damage > > > that only applies for purposes of bypassing armour. > > > > > > Kelsie > > > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > --089e0117769961ca9404ff4a995a Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Original bantam rulebook is exactly as now. But yes, = not relevant.<br><br></div>Kelsie<br></div><div class=3D"gmail_extra"><br><= br><div class=3D"gmail_quote">On 29 July 2014 11:19, Errol Cavit <span dir= =3D"ltr"><<a href=3D"mailto:Errol.Cavit@tollgroup.com" target=3D"_blank"= >Errol.Cavit@tollgroup.com</a>></span> wrote:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex">While digging through old rulebooks to find = the exact wording (hint, it doesn't seem to be in 2006's) would lik= ely not be futile, it doesn't seem that relevant. Any reasonable, clear= , simple method of representing this can easily be added to the Weapon Tabl= e note.<br> What William's memory is describing looks like how the venomous snake b= ites work, with a 'penetration-only' damage of D+0.<br> <div class=3D"im HOEnZb"><br> <br> > -----Original Message-----<br> > From: <a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</= a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</= a>] On Behalf Of<br> </div><div class=3D"im HOEnZb">> William Dymock-Johnson<br> > Sent: Tuesday, 29 July 2014 11:02 a.m.<br> > To: <a href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</a><br> > Subject: Re: [dq] Trivial rules stuff for next meeting<br> ><br> </div><div class=3D"HOEnZb"><div class=3D"h5">> I am supposing that enqu= iring what was done to the original rule (roll<br> > a d10, if more than targets armour apply poison effects) would be an<b= r> > exercise in futility if not insanity.<br> ><br> > On Mon, Jul 28, 2014 at 12:08 PM, Kelsie McArthur <<a href=3D"mailt= o:kelsiemca@gmail.com">kelsiemca@gmail.com</a>><br> > wrote:<br> > > 1) Spy/stealth: the spy skill used to give 2% per rank. The chang= e to<br> > > spy changed it to 1% per rank. The text in stealth has not change= d.<br> > We<br> > > need to pick one. I would suggest sticking with 2% as most people= <br> > have<br> > > not noticed the change, =C2=A0and many people have 2% in their sp= read<br> > sheets.<br> > ><br> > > 2) Blowgun has no damage and notes which say: * The damage done b= y a<br> > > blowgun dart depends upon the substance which coats the tip. This= <br> > > needs to change to the same as venomous animals, which have damag= e<br> > > that only applies for purposes of bypassing armour.<br> > ><br> > > Kelsie<br> ><br> ><br> > -- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org= .nz">dq-request@dq.sf.org.nz</a> --<br> </div></div></blockquote></div><br></div> --089e0117769961ca9404ff4a995a-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] More Trivial rules stuff for next meeting |
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From | Ian Wood |
Date | Mon, 28 Jul 2014 20:28:22 -0700 |
--1966909624-419494187-1406604502=:41332 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable reading and writing of such clarifications....=0AI note the rules state tha= t +20 for taking a pulse to aim, also affects Endurance and Specific Grevou= s chances).=0A=0A=0A"Ranged Combat Modifiers=0A+10 =A0=A0=A0 target being a= ttacked through a flank hex=0A+10=A0=A0=A0 target is stunned=0A+10=A0=A0=A0= attacker is kneeling=0A+20=A0=A0=A0 target is being attacked through rear = hex=0A+20=A0=A0=A0 aim (also affects Endurance & Specific Grievous chances)= "=0A=0A=0AHow does that one modifier differ from all the others?=0A=0AIf my= normal strike chance with a blowgun is 60%, then my normla EN chance is 8%= and Grievous is 3%.=0Aafter a pulse of aiming are these now 80%, 28% and 2= 3% respectively?=0AMakes senses as (if applied to a hunting bow) a hunter n= ow has a realistic chance of a direct kill on an animal.=0A=0A=0AIan=0A=0A= =0A=0A>________________________________=0A> From: William Dymock-Johnson <d= ymockjohnsonwilliam@gmail.com>=0A>To: dq@dq.sf.org.nz =0A>Sent: Tuesday, 29= July 2014 11:02 AM=0A>Subject: Re: [dq] Trivial rules stuff for next meeti= ng=0A> =0A>=0A>I am supposing that enquiring what was done to the original = rule (roll=0A>a d10, if more than targets armour apply poison effects) woul= d be an=0A>exercise in futility if not insanity.=0A>=0A>On Mon, Jul 28, 201= 4 at 12:08 PM, Kelsie McArthur <kelsiemca@gmail.com> wrote:=0A>> 1) Spy/ste= alth: the spy skill used to give 2% per rank. The change to spy=0A>> change= d it to 1% per rank. The text in stealth has not changed. We need to=0A>> p= ick one. I would suggest sticking with 2% as most people have not noticed= =0A>> the change,=A0 and many people have 2% in their spread sheets.=0A>>= =0A>> 2) Blowgun has no damage and notes which say: * The damage done by a = blowgun=0A>> dart depends upon the substance which coats the tip. This need= s to change to=0A>> the same as venomous animals, which have damage that on= ly applies for=0A>> purposes of bypassing armour.=0A>>=0A>> Kelsie=0A>=0A>= =0A>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --=0A>=0A>=0A> --1966909624-419494187-1406604502=:41332 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable <html><body><div style=3D"color:#000; background-color:#fff; font-family:He= lveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, Sans-Serif;fo= nt-size:12pt"><div style=3D"" class=3D""><span style=3D"" class=3D"">readin= g and writing of such clarifications....</span></div><div class=3D"" style= =3D"color: rgb(0, 0, 0); font-size: 16px; font-family: HelveticaNeue,Helvet= ica Neue,Helvetica,Arial,Lucida Grande,Sans-Serif; background-color: transp= arent; font-style: normal;">I note the rules state that +20 for taking a pu= lse to aim, also affects Endurance and Specific Grevous chances).<br style= =3D"" class=3D""><span style=3D"" class=3D""></span></div><div class=3D"" s= tyle=3D"color: rgb(0, 0, 0); font-size: 16px; font-family: HelveticaNeue,He= lvetica Neue,Helvetica,Arial,Lucida Grande,Sans-Serif; background-color: tr= ansparent; font-style: normal;"><br style=3D"" class=3D""><span style=3D"" = class=3D""></span></div><div class=3D"" style=3D"color: rgb(0, 0, 0); font-= size: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida Grande,Sans-Serif; bac= kground-color: transparent; font-style: normal;">"Ranged Combat Modifiers<b= r style=3D"" class=3D"">+10 <span class=3D"tab"> </span>t= arget being attacked through a flank hex<br style=3D"" class=3D"">+10<span = class=3D"tab"> </span>target is stunned<br style=3D"" cla= ss=3D"">+10<span class=3D"tab"> </span>attacker is kneeli= ng<br style=3D"" class=3D"">+20<span class=3D"tab"> </spa= n>target is being attacked through rear hex<br style=3D"" class=3D"">+20<sp= an class=3D"tab"> </span>aim (also affects Endurance &= ; Specific Grievous chances)"<br style=3D"" class=3D""><span style=3D"" cla= ss=3D""></span></div><div class=3D"" style=3D"color: rgb(0, 0, 0); font-siz= e: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida G= rande,Sans-Serif; background-color: transparent; font-style: normal;"><br><= span style=3D"" class=3D""></span></div><div class=3D"" style=3D"color: rgb(0, 0, 0); font= -size: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Luci= da Grande,Sans-Serif; background-color: transparent; font-style: normal;">H= ow does that one modifier differ from all the others?<br><span style=3D"" c= lass=3D""></span></div><div class=3D"" style=3D"color: rgb(0, 0, 0); font-s= ize: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida= Grande,Sans-Serif; background-color: transparent; font-style: normal;"><sp= an style=3D"" class=3D"">If my normal strike chance with a blowgun is 60%, = then my normla EN chance is 8% and Grievous is 3%.</span></div><div class= =3D"" style=3D"color: rgb(0, 0, 0); font-size: 16px; font-family: Helvetica= Neue,Helvetica Neue,Helvetica,Arial,Lucida Grande,Sans-Serif; background-co= lor: transparent; font-style: normal;"><span style=3D"" class=3D"">after a = pulse of aiming are these now 80%, 28% and 23% respectively?</span></div><d= iv class=3D"" style=3D"color: rgb(0, 0, 0); font-size: 16px; font-family: HelveticaNeue,= Helvetica Neue,Helvetica,Arial,Lucida Grande,Sans-Serif; background-color: = transparent; font-style: normal;">Makes senses as (if applied to a hunting = bow) a hunter now has a realistic chance of a direct kill on an animal.<br>= <span style=3D"" class=3D""></span></div><div style=3D"" class=3D""><br></d= iv><div style=3D"" class=3D"">Ian<br></div><div style=3D"color: rgb(0, 0, 0= ); font-size: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Ari= al,Lucida Grande,Sans-Serif; background-color: transparent; font-style: nor= mal;" class=3D""><br style=3D"" class=3D""></div><blockquote class=3D"" sty= le=3D"border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; margin-top= : 5px; padding-left: 5px;"> <div class=3D"" style=3D"font-family: Helvetic= aNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, Sans-Serif; font-si= ze: 12pt;"> <div class=3D"" style=3D"font-family: times new roman, new york= , times, serif; font-size: 12pt;"> <div style=3D"" class=3D"" dir=3D"ltr"> <hr style=3D"" class=3D"" = size=3D"1"> <font style=3D"" class=3D"" face=3D"Arial" size=3D"2"> <b styl= e=3D"" class=3D""><span class=3D"" style=3D"font-weight:bold;">From:</span>= </b> William Dymock-Johnson <dymockjohnsonwilliam@gmail.com><br style= =3D"" class=3D""> <b style=3D"" class=3D""><span class=3D"" style=3D"font-w= eight: bold;">To:</span></b> dq@dq.sf.org.nz <br style=3D"" class=3D""> <b = style=3D"" class=3D""><span class=3D"" style=3D"font-weight: bold;">Sent:</= span></b> Tuesday, 29 July 2014 11:02 AM<br style=3D"" class=3D""> <b style= =3D"" class=3D""><span class=3D"" style=3D"font-weight: bold;">Subject:</sp= an></b> Re: [dq] Trivial rules stuff for next meeting<br style=3D"" class= =3D""> </font> </div> <div style=3D"" class=3D""><br style=3D"" class=3D"">= I am supposing that enquiring what was done to the original rule (roll<br s= tyle=3D"" class=3D"">a d10, if more than targets armour apply poison effect= s) would be an<br style=3D"" class=3D"">exercise in futility if not insanity.<br style=3D"" class=3D""><br style=3D"" class=3D"">On Mon, Jul 2= 8, 2014 at 12:08 PM, Kelsie McArthur <<a style=3D"" class=3D"" ymailto= =3D"mailto:kelsiemca@gmail.com" href=3D"mailto:kelsiemca@gmail.com">kelsiem= ca@gmail.com</a>> wrote:<br style=3D"" class=3D"">> 1) Spy/stealth: t= he spy skill used to give 2% per rank. The change to spy<br style=3D"" clas= s=3D"">> changed it to 1% per rank. The text in stealth has not changed.= We need to<br style=3D"" class=3D"">> pick one. I would suggest stickin= g with 2% as most people have not noticed<br style=3D"" class=3D"">> the= change, and many people have 2% in their spread sheets.<br style=3D"= " class=3D"">><br style=3D"" class=3D"">> 2) Blowgun has no damage an= d notes which say: * The damage done by a blowgun<br style=3D"" class=3D"">= > dart depends upon the substance which coats the tip. This needs to cha= nge to<br style=3D"" class=3D"">> the same as venomous animals, which ha= ve damage that only applies for<br style=3D"" class=3D"">> purposes of bypassing armour.<br style=3D"" class=3D"">>= ;<br style=3D"" class=3D"">> Kelsie<br style=3D"" class=3D""><br style= =3D"" class=3D""><br style=3D"" class=3D"">-- to unsubscribe notify mailto:= <a style=3D"" class=3D"" ymailto=3D"mailto:dq-request@dq.sf.org.nz" href=3D= "mailto:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</a> --<br style=3D= "" class=3D""><br style=3D"" class=3D""><br style=3D"" class=3D""></div> </= div> </div> </blockquote><div></div> </div></body></html> --1966909624-419494187-1406604502=:41332-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] More Trivial rules stuff for next meeting |
---|---|
From | Errol Cavit |
Date | Tue, 29 Jul 2014 16:06:24 +1200 |
--_000_6764EC8E0FF840458327C0CAA5D3E8D03C029B4DB0nzexmaln01tol_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Aiming is something you do under a Pass Action, and has a section in 6.9 At= tacking (Ranged Attacks): Aiming A figure with a prepared and loaded missile weapon may choose to tak= e a Pass Action to Aim the missile weapon at a particular target. If the fi= gure then Fires at that target in their next Action, their Strike Chance is= increased by +20, and in addition, the chances of causing Endurance or Spe= cific Grievous damage are increased to 20% and 10% of the modified Strike C= hance, respectively. So SC 80%, EN (80x20%) =3D 16%, SG =3D (80x10%) =3D 8% From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Ian= Wood Sent: Tuesday, 29 July 2014 3:28 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] More Trivial rules stuff for next meeting reading and writing of such clarifications.... I note the rules state that +20 for taking a pulse to aim, also affects End= urance and Specific Grevous chances). "Ranged Combat Modifiers +10 target being attacked through a flank hex +10 target is stunned +10 attacker is kneeling +20 target is being attacked through rear hex +20 aim (also affects Endurance & Specific Grievous chances)" How does that one modifier differ from all the others? If my normal strike chance with a blowgun is 60%, then my normla EN chance = is 8% and Grievous is 3%. after a pulse of aiming are these now 80%, 28% and 23% respectively? Makes senses as (if applied to a hunting bow) a hunter now has a realistic = chance of a direct kill on an animal. Ian ________________________________ From: William Dymock-Johnson <dymockjohnsonwilliam@gmail.com<mailto:dymockj= ohnsonwilliam@gmail.com>> To: dq@dq.sf.org.nz<mailto:dq@dq.sf.org.nz> Sent: Tuesday, 29 July 2014 11:02 AM Subject: Re: [dq] Trivial rules stuff for next meeting I am supposing that enquiring what was done to the original rule (roll a d10, if more than targets armour apply poison effects) would be an exercise in futility if not insanity. On Mon, Jul 28, 2014 at 12:08 PM, Kelsie McArthur <kelsiemca@gmail.com<mail= to:kelsiemca@gmail.com>> wrote: > 1) Spy/stealth: the spy skill used to give 2% per rank. The change to spy > changed it to 1% per rank. The text in stealth has not changed. We need t= o > pick one. I would suggest sticking with 2% as most people have not notice= d > the change, and many people have 2% in their spread sheets. > > 2) Blowgun has no damage and notes which say: * The damage done by a blow= gun > dart depends upon the substance which coats the tip. This needs to change= to > the same as venomous animals, which have damage that only applies for > purposes of bypassing armour. > > Kelsie -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<mailto:dq-request@d= q.sf.org.nz> -- --_000_6764EC8E0FF840458327C0CAA5D3E8D03C029B4DB0nzexmaln01tol_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr= osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:x=3D"urn:schemas-microsoft-com:office:excel" xmlns:m=3D"http://schema= s.microsoft.com/office/2004/12/omml" xmlns=3D"http://www.w3.org/TR/REC-html= 40"><head><meta http-equiv=3DContent-Type content=3D"text/html; charset=3Du= s-ascii"><meta name=3DGenerator content=3D"Microsoft Word 12 (filtered medi= um)"><!--[if !mso]><style>v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style><![endif]--><style><!-- /* Font Definitions */ @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:"Helvetica Neue";} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman","serif";} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:purple; text-decoration:underline;} p.MsoAcetate, li.MsoAcetate, div.MsoAcetate {mso-style-priority:99; mso-style-link:"Balloon Text Char"; margin:0cm; margin-bottom:.0001pt; font-size:8.0pt; font-family:"Tahoma","sans-serif";} span.tab {mso-style-name:tab;} span.BalloonTextChar {mso-style-name:"Balloon Text Char"; mso-style-priority:99; mso-style-link:"Balloon Text"; font-family:"Tahoma","sans-serif";} span.EmailStyle20 {mso-style-type:personal-reply; font-family:"Calibri","sans-serif"; color:#1F497D;} .MsoChpDefault {mso-style-type:export-only; font-size:10.0pt;} @page WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.WordSection1 {page:WordSection1;} --></style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--></head><body lang=3DEN-NZ link=3Dblue vli= nk=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span style=3D'f= ont-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>Aiming is= something you do under a Pass Action, and has a section in 6.9 Attacking (= Ranged Attacks):<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'f= ont-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbs= p;</o:p></span></p><p class=3DMsoNormal><b>Aiming </b>A figure with a prepa= red and loaded missile weapon may choose to take a Pass Action to Aim the m= issile weapon at a particular target. If the figure then Fires at that targ= et in their next Action, their Strike Chance is increased by +20, and in ad= dition, the chances of causing Endurance or Specific Grievous damage are in= creased to 20% and 10% of the modified Strike Chance, respectively.<o:p></o= :p></p><p class=3DMsoNormal><o:p> </o:p></p><p class=3DMsoNormal>So SC= 80%, EN (80x20%) =3D 16%, SG =3D (80x10%) =3D 8%<span style=3D'font-family= :"Calibri","sans-serif";color:#1F497D'><o:p></o:p></span></p><p class=3DMso= Normal><span style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";c= olor:#1F497D'><o:p> </o:p></span></p><p class=3DMsoNormal><span style= =3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p= > </o:p></span></p><div style=3D'border:none;border-left:solid blue 1.= 5pt;padding:0cm 0cm 0cm 4.0pt'><div><div style=3D'border:none;border-top:so= lid #B5C4DF 1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=3DMsoNormal><b><span = lang=3DEN-US style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>F= rom:</span></b><span lang=3DEN-US style=3D'font-size:10.0pt;font-family:"Ta= homa","sans-serif"'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <= b>On Behalf Of </b>Ian Wood<br><b>Sent:</b> Tuesday, 29 July 2014 3:28 p.m.= <br><b>To:</b> dq@dq.sf.org.nz<br><b>Subject:</b> Re: [dq] More Trivial rul= es stuff for next meeting<o:p></o:p></span></p></div></div><p class=3DMsoNo= rmal><o:p> </o:p></p><div><div><p class=3DMsoNormal style=3D'backgroun= d:white'><span style=3D'font-family:"Helvetica Neue";color:black'>reading a= nd writing of such clarifications....<o:p></o:p></span></p></div><div><p cl= ass=3DMsoNormal><span style=3D'font-family:"Helvetica Neue";color:black'>I = note the rules state that +20 for taking a pulse to aim, also affects Endur= ance and Specific Grevous chances).<o:p></o:p></span></p></div><div><p clas= s=3DMsoNormal><span style=3D'font-family:"Helvetica Neue";color:black'><o:p= > </o:p></span></p></div><div><p class=3DMsoNormal><span style=3D'font= -family:"Helvetica Neue";color:black'>"Ranged Combat Modifiers<br>+10 = <span class=3Dtab> </span>target being attacked through a= flank hex<br>+10<span class=3Dtab> </span>target is stun= ned<br>+10<span class=3Dtab> </span>attacker is kneeling<= br>+20<span class=3Dtab> </span>target is being attacked = through rear hex<br>+20<span class=3Dtab> </span>aim (als= o affects Endurance & Specific Grievous chances)"<o:p></o:p></span= ></p></div><div><p class=3DMsoNormal><span style=3D'font-family:"Helvetica = Neue";color:black'><o:p> </o:p></span></p></div><div><p class=3DMsoNor= mal><span style=3D'font-family:"Helvetica Neue";color:black'>How does that = one modifier differ from all the others?<o:p></o:p></span></p></div><div><p= class=3DMsoNormal><span style=3D'font-family:"Helvetica Neue";color:black'= >If my normal strike chance with a blowgun is 60%, then my normla EN chance= is 8% and Grievous is 3%.<o:p></o:p></span></p></div><div><p class=3DMsoNo= rmal><span style=3D'font-family:"Helvetica Neue";color:black'>after a pulse= of aiming are these now 80%, 28% and 23% respectively?<o:p></o:p></span></= p></div><div><p class=3DMsoNormal><span style=3D'font-family:"Helvetica Neu= e";color:black'>Makes senses as (if applied to a hunting bow) a hunter now = has a realistic chance of a direct kill on an animal.<o:p></o:p></span></p>= </div><div><p class=3DMsoNormal style=3D'background:white'><span style=3D'f= ont-family:"Helvetica Neue";color:black'><o:p> </o:p></span></p></div>= <div><p class=3DMsoNormal style=3D'background:white'><span style=3D'font-fa= mily:"Helvetica Neue";color:black'>Ian<o:p></o:p></span></p></div><div><p c= lass=3DMsoNormal><span style=3D'font-family:"Helvetica Neue";color:black'><= o:p> </o:p></span></p></div><blockquote style=3D'border:none;border-le= ft:solid #1010FF 1.5pt;padding:0cm 0cm 0cm 4.0pt;margin-left:3.75pt;margin-= top:3.75pt;margin-bottom:5.0pt'><div><div><div><div class=3DMsoNormal align= =3Dcenter style=3D'text-align:center;background:white'><span style=3D'color= :black'><hr size=3D1 width=3D"100%" align=3Dcenter></span></div><p class=3D= MsoNormal style=3D'background:white'><b><span style=3D'font-size:10.0pt;fon= t-family:"Arial","sans-serif";color:black'>From:</span></b><span style=3D'f= ont-size:10.0pt;font-family:"Arial","sans-serif";color:black'> William Dymo= ck-Johnson <<a href=3D"mailto:dymockjohnsonwilliam@gmail.com">dymockjohn= sonwilliam@gmail.com</a>><br><b>To:</b> <a href=3D"mailto:dq@dq.sf.org.n= z">dq@dq.sf.org.nz</a> <br><b>Sent:</b> Tuesday, 29 July 2014 11:02 AM<br><= b>Subject:</b> Re: [dq] Trivial rules stuff for next meeting</span><span st= yle=3D'color:black'><o:p></o:p></span></p></div><div><p class=3DMsoNormal s= tyle=3D'margin-bottom:12.0pt;background:white'><span style=3D'color:black'>= <br>I am supposing that enquiring what was done to the original rule (roll<= br>a d10, if more than targets armour apply poison effects) would be an<br>= exercise in futility if not insanity.<br><br>On Mon, Jul 28, 2014 at 12:08 = PM, Kelsie McArthur <<a href=3D"mailto:kelsiemca@gmail.com">kelsiemca@gm= ail.com</a>> wrote:<br>> 1) Spy/stealth: the spy skill used to give 2= % per rank. The change to spy<br>> changed it to 1% per rank. The text i= n stealth has not changed. We need to<br>> pick one. I would suggest sti= cking with 2% as most people have not noticed<br>> the change, and= many people have 2% in their spread sheets.<br>><br>> 2) Blowgun has= no damage and notes which say: * The damage done by a blowgun<br>> dart= depends upon the substance which coats the tip. This needs to change to<br= >> the same as venomous animals, which have damage that only applies for= <br>> purposes of bypassing armour.<br>><br>> Kelsie<br><br><br>--= to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">dq= -request@dq.sf.org.nz</a> --<br><br><o:p></o:p></span></p></div></div></div= ></blockquote></div></div></div></body></html>= --_000_6764EC8E0FF840458327C0CAA5D3E8D03C029B4DB0nzexmaln01tol_-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |